mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Remove unused argument from musicclass::playef()
Apparently the 'offset' argument did something in the 1.x Flash versions, but now it does nothing.
This commit is contained in:
parent
253d44ac0b
commit
16c3966ace
8 changed files with 257 additions and 257 deletions
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@ -3116,7 +3116,7 @@ bool entityclass::updateentities( int i )
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entities[i].state = 2;
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entities[i].state = 2;
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entities[i].onentity = 0;
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entities[i].onentity = 0;
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music.playef(7,10);
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music.playef(7);
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}
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}
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else if (entities[i].state == 2)
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else if (entities[i].state == 2)
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{
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{
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@ -3164,7 +3164,7 @@ bool entityclass::updateentities( int i )
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entities[i].life = 4;
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entities[i].life = 4;
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entities[i].state = 2;
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entities[i].state = 2;
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entities[i].onentity = 0;
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entities[i].onentity = 0;
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music.playef(6,10);
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music.playef(6);
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/*}else if (entities[j].vy <= -0.5 && (entities[j].yp>=entities[i].yp+2)) {
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/*}else if (entities[j].vy <= -0.5 && (entities[j].yp>=entities[i].yp+2)) {
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entities[i].life = 4;
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entities[i].life = 4;
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entities[i].state = 2; entities[i].onentity = 0;
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entities[i].state = 2; entities[i].onentity = 0;
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@ -3204,7 +3204,7 @@ bool entityclass::updateentities( int i )
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if (entities[i].state == 1)
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if (entities[i].state == 1)
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{
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{
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game.coins++;
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game.coins++;
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music.playef(4,10);
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music.playef(4);
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collect[entities[i].para] = 1;
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collect[entities[i].para] = 1;
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entities[i].active = false;
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entities[i].active = false;
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@ -3218,14 +3218,14 @@ bool entityclass::updateentities( int i )
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if (game.intimetrial)
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if (game.intimetrial)
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{
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{
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collect[entities[i].para] = 1;
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collect[entities[i].para] = 1;
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music.playef(25,10);
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music.playef(25);
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}
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}
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else
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else
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{
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{
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game.state = 1000;
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game.state = 1000;
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//music.haltdasmusik();
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//music.haltdasmusik();
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if(music.currentsong!=-1) music.silencedasmusik();
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if(music.currentsong!=-1) music.silencedasmusik();
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music.playef(3,10);
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music.playef(3);
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collect[entities[i].para] = 1;
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collect[entities[i].para] = 1;
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if (game.trinkets > game.stat_trinkets)
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if (game.trinkets > game.stat_trinkets)
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{
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{
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@ -3252,7 +3252,7 @@ bool entityclass::updateentities( int i )
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entities[i].colour = 5;
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entities[i].colour = 5;
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entities[i].onentity = 0;
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entities[i].onentity = 0;
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game.savepoint = entities[i].para;
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game.savepoint = entities[i].para;
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music.playef(5,10);
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music.playef(5);
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game.savex = entities[i].xp - 4;
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game.savex = entities[i].xp - 4;
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@ -3293,7 +3293,7 @@ bool entityclass::updateentities( int i )
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entities[i].state = 2;
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entities[i].state = 2;
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music.playef(8,10);
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music.playef(8);
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game.gravitycontrol = (game.gravitycontrol + 1) % 2;
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game.gravitycontrol = (game.gravitycontrol + 1) % 2;
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game.totalflips++;
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game.totalflips++;
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temp = getplayer();
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temp = getplayer();
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@ -3672,7 +3672,7 @@ bool entityclass::updateentities( int i )
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{
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{
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entities[i].colour = 5;
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entities[i].colour = 5;
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entities[i].onentity = 0;
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entities[i].onentity = 0;
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music.playef(17,10);
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music.playef(17);
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entities[i].state = 0;
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entities[i].state = 0;
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}
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}
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@ -3840,14 +3840,14 @@ bool entityclass::updateentities( int i )
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if (game.intimetrial)
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if (game.intimetrial)
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{
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{
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customcollect[entities[i].para] = 1;
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customcollect[entities[i].para] = 1;
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music.playef(27,10);
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music.playef(27);
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}
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}
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else
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else
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{
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{
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game.state = 1010;
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game.state = 1010;
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//music.haltdasmusik();
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//music.haltdasmusik();
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if(music.currentsong!=-1) music.silencedasmusik();
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if(music.currentsong!=-1) music.silencedasmusik();
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music.playef(27,10);
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music.playef(27);
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customcollect[entities[i].para] = 1;
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customcollect[entities[i].para] = 1;
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}
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}
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@ -3860,7 +3860,7 @@ bool entityclass::updateentities( int i )
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//if inactive, activate!
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//if inactive, activate!
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if (entities[i].tile == 1)
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if (entities[i].tile == 1)
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{
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{
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music.playef(18, 10);
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music.playef(18);
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entities[i].onentity = 0;
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entities[i].onentity = 0;
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entities[i].tile = 2;
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entities[i].tile = 2;
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entities[i].colour = 101;
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entities[i].colour = 101;
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@ -5290,7 +5290,7 @@ void entityclass::entitycollisioncheck()
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{
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{
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if (entityhlinecollide(i, j))
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if (entityhlinecollide(i, j))
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{
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{
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music.playef(8,10);
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music.playef(8);
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game.gravitycontrol = (game.gravitycontrol + 1) % 2;
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game.gravitycontrol = (game.gravitycontrol + 1) % 2;
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game.totalflips++;
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game.totalflips++;
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if (game.gravitycontrol == 0)
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if (game.gravitycontrol == 0)
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@ -915,7 +915,7 @@ void Game::updatestate()
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if(obj.entities[obj.getplayer()].tile == 0)
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if(obj.entities[obj.getplayer()].tile == 0)
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{
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{
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obj.entities[obj.getplayer()].tile = 144;
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obj.entities[obj.getplayer()].tile = 144;
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music.playef(2, 10);
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music.playef(2);
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}
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}
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state = 0;
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state = 0;
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break;
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break;
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@ -1293,7 +1293,7 @@ void Game::updatestate()
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break;
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break;
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case 50:
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case 50:
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music.playef(15, 10);
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music.playef(15);
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graphics.createtextbox("Help! Can anyone hear", 35, 15, 255, 134, 255);
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graphics.createtextbox("Help! Can anyone hear", 35, 15, 255, 134, 255);
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graphics.addline("this message?");
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graphics.addline("this message?");
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graphics.textboxtimer(60);
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graphics.textboxtimer(60);
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@ -1301,7 +1301,7 @@ void Game::updatestate()
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statedelay = 100;
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statedelay = 100;
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break;
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break;
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case 51:
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case 51:
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music.playef(15, 10);
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music.playef(15);
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graphics.createtextbox("Verdigris? Are you out", 30, 12, 255, 134, 255);
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graphics.createtextbox("Verdigris? Are you out", 30, 12, 255, 134, 255);
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graphics.addline("there? Are you ok?");
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graphics.addline("there? Are you ok?");
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graphics.textboxtimer(60);
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graphics.textboxtimer(60);
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@ -1309,7 +1309,7 @@ void Game::updatestate()
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statedelay = 100;
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statedelay = 100;
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break;
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break;
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case 52:
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case 52:
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music.playef(15, 10);
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music.playef(15);
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graphics.createtextbox("Please help us! We've crashed", 5, 22, 255, 134, 255);
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graphics.createtextbox("Please help us! We've crashed", 5, 22, 255, 134, 255);
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graphics.addline("and need assistance!");
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graphics.addline("and need assistance!");
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graphics.textboxtimer(60);
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graphics.textboxtimer(60);
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@ -1317,14 +1317,14 @@ void Game::updatestate()
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statedelay = 100;
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statedelay = 100;
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break;
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break;
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case 53:
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case 53:
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music.playef(15, 10);
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music.playef(15);
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graphics.createtextbox("Hello? Anyone out there?", 40, 15, 255, 134, 255);
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graphics.createtextbox("Hello? Anyone out there?", 40, 15, 255, 134, 255);
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graphics.textboxtimer(60);
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graphics.textboxtimer(60);
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state++;
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state++;
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statedelay = 100;
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statedelay = 100;
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break;
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break;
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case 54:
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case 54:
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music.playef(15, 10);
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music.playef(15);
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graphics.createtextbox("This is Doctor Violet from the", 5, 8, 255, 134, 255);
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graphics.createtextbox("This is Doctor Violet from the", 5, 8, 255, 134, 255);
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graphics.addline("D.S.S. Souleye! Please respond!");
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graphics.addline("D.S.S. Souleye! Please respond!");
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graphics.textboxtimer(60);
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graphics.textboxtimer(60);
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@ -1332,14 +1332,14 @@ void Game::updatestate()
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statedelay = 100;
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statedelay = 100;
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break;
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break;
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case 55:
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case 55:
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music.playef(15, 10);
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music.playef(15);
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graphics.createtextbox("Please... Anyone...", 45, 14, 255, 134, 255);
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graphics.createtextbox("Please... Anyone...", 45, 14, 255, 134, 255);
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graphics.textboxtimer(60);
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graphics.textboxtimer(60);
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state++;
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state++;
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statedelay = 100;
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statedelay = 100;
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break;
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break;
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case 56:
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case 56:
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music.playef(15, 10);
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music.playef(15);
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graphics.createtextbox("Please be alright, everyone...", 25, 18, 255, 134, 255);
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graphics.createtextbox("Please be alright, everyone...", 25, 18, 255, 134, 255);
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graphics.textboxtimer(60);
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graphics.textboxtimer(60);
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state=50;
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state=50;
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@ -1423,7 +1423,7 @@ void Game::updatestate()
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obj.removetrigger(85);
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obj.removetrigger(85);
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//Init final stretch
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//Init final stretch
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state++;
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state++;
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music.playef(9, 10);
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music.playef(9);
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music.play(2);
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music.play(2);
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obj.flags[72] = 1;
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obj.flags[72] = 1;
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@ -1516,7 +1516,7 @@ void Game::updatestate()
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if (obj.entities[i].onroof > 0 && gravitycontrol == 1)
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if (obj.entities[i].onroof > 0 && gravitycontrol == 1)
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{
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{
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gravitycontrol = 0;
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gravitycontrol = 0;
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music.playef(1, 10);
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music.playef(1);
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}
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}
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if (obj.entities[i].onground > 0)
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if (obj.entities[i].onground > 0)
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{
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{
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@ -1538,13 +1538,13 @@ void Game::updatestate()
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graphics.createtextbox("Captain! I've been so worried!", 60, 90, 164, 255, 164);
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graphics.createtextbox("Captain! I've been so worried!", 60, 90, 164, 255, 164);
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state++;
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state++;
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music.playef(12, 10);
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music.playef(12);
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}
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}
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break;
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break;
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case 104:
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case 104:
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graphics.createtextbox("I'm glad you're ok!", 135, 152, 164, 164, 255);
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graphics.createtextbox("I'm glad you're ok!", 135, 152, 164, 164, 255);
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state++;
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state++;
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music.playef(11, 10);
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music.playef(11);
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graphics.textboxactive();
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graphics.textboxactive();
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break;
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break;
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case 106:
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case 106:
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@ -1553,7 +1553,7 @@ void Game::updatestate()
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graphics.addline("way out, but I keep going");
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graphics.addline("way out, but I keep going");
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graphics.addline("around in circles...");
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graphics.addline("around in circles...");
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state++;
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state++;
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music.playef(2, 10);
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music.playef(2);
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graphics.textboxactive();
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graphics.textboxactive();
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i = obj.getcompanion();
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i = obj.getcompanion();
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obj.entities[i].tile = 54;
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obj.entities[i].tile = 54;
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@ -1564,7 +1564,7 @@ void Game::updatestate()
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graphics.createtextbox("Don't worry! I have a", 125, 152, 164, 164, 255);
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graphics.createtextbox("Don't worry! I have a", 125, 152, 164, 164, 255);
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graphics.addline("teleporter key!");
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graphics.addline("teleporter key!");
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state++;
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state++;
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music.playef(11, 10);
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music.playef(11);
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graphics.textboxactive();
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graphics.textboxactive();
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break;
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break;
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case 110:
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case 110:
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@ -1575,7 +1575,7 @@ void Game::updatestate()
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obj.entities[i].state = 1;
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obj.entities[i].state = 1;
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graphics.createtextbox("Follow me!", 185, 154, 164, 164, 255);
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graphics.createtextbox("Follow me!", 185, 154, 164, 164, 255);
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state++;
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state++;
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music.playef(11, 10);
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music.playef(11);
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graphics.textboxactive();
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graphics.textboxactive();
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}
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}
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@ -1634,7 +1634,7 @@ void Game::updatestate()
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if (obj.entities[i].onground > 0 && gravitycontrol == 0)
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if (obj.entities[i].onground > 0 && gravitycontrol == 0)
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{
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{
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gravitycontrol = 1;
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gravitycontrol = 1;
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music.playef(1, 10);
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music.playef(1);
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}
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}
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if (obj.entities[i].onroof > 0)
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if (obj.entities[i].onroof > 0)
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{
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{
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@ -1654,34 +1654,34 @@ void Game::updatestate()
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graphics.createtextbox("Captain! You're ok!", 60-10, 90-40, 255, 255, 134);
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graphics.createtextbox("Captain! You're ok!", 60-10, 90-40, 255, 255, 134);
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state++;
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state++;
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music.playef(14, 10);
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music.playef(14);
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break;
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break;
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case 124:
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case 124:
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graphics.createtextbox("I've found a teleporter, but", 60-20, 90 - 40, 255, 255, 134);
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graphics.createtextbox("I've found a teleporter, but", 60-20, 90 - 40, 255, 255, 134);
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graphics.addline("I can't get it to go anywhere...");
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graphics.addline("I can't get it to go anywhere...");
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state++;
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state++;
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music.playef(2, 10);
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music.playef(2);
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graphics.textboxactive();
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graphics.textboxactive();
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i = obj.getcompanion(); //obj.entities[i].tile = 66; obj.entities[i].state = 0;
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i = obj.getcompanion(); //obj.entities[i].tile = 66; obj.entities[i].state = 0;
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break;
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break;
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case 126:
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case 126:
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graphics.createtextbox("I can help with that!", 125, 152-40, 164, 164, 255);
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graphics.createtextbox("I can help with that!", 125, 152-40, 164, 164, 255);
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state++;
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state++;
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music.playef(11, 10);
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music.playef(11);
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graphics.textboxactive();
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graphics.textboxactive();
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break;
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break;
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case 128:
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case 128:
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graphics.createtextbox("I have the teleporter", 130, 152-35, 164, 164, 255);
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graphics.createtextbox("I have the teleporter", 130, 152-35, 164, 164, 255);
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graphics.addline("codex for our ship!");
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graphics.addline("codex for our ship!");
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state++;
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state++;
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music.playef(11, 10);
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music.playef(11);
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graphics.textboxactive();
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graphics.textboxactive();
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break;
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break;
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case 130:
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case 130:
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graphics.createtextbox("Yey! Let's go home!", 60-30, 90-35, 255, 255, 134);
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graphics.createtextbox("Yey! Let's go home!", 60-30, 90-35, 255, 255, 134);
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state++;
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state++;
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music.playef(14, 10);
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music.playef(14);
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graphics.textboxactive();
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graphics.textboxactive();
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i = obj.getcompanion();
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i = obj.getcompanion();
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obj.entities[i].tile = 6;
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obj.entities[i].tile = 6;
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@ -1698,7 +1698,7 @@ void Game::updatestate()
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case 200:
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case 200:
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//Init final stretch
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//Init final stretch
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state++;
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state++;
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music.playef(9, 10);
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music.playef(9);
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//music.play(2);
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//music.play(2);
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obj.flags[72] = 1;
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obj.flags[72] = 1;
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@ -2148,7 +2148,7 @@ void Game::updatestate()
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statedelay = 15;
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statedelay = 15;
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flashlight = 5;
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flashlight = 5;
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screenshake = 90;
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screenshake = 90;
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||||||
music.playef(9, 10);
|
music.playef(9);
|
||||||
break;
|
break;
|
||||||
case 2501:
|
case 2501:
|
||||||
//Activating a teleporter 2
|
//Activating a teleporter 2
|
||||||
|
@ -2157,7 +2157,7 @@ void Game::updatestate()
|
||||||
flashlight = 5;
|
flashlight = 5;
|
||||||
screenshake = 0;
|
screenshake = 0;
|
||||||
//we're done here!
|
//we're done here!
|
||||||
music.playef(10, 10);
|
music.playef(10);
|
||||||
break;
|
break;
|
||||||
case 2502:
|
case 2502:
|
||||||
//Activating a teleporter 2
|
//Activating a teleporter 2
|
||||||
|
@ -2220,7 +2220,7 @@ void Game::updatestate()
|
||||||
hascontrol = false;
|
hascontrol = false;
|
||||||
graphics.createtextbox("Hello?", 125+24, 152-20, 164, 164, 255);
|
graphics.createtextbox("Hello?", 125+24, 152-20, 164, 164, 255);
|
||||||
state++;
|
state++;
|
||||||
music.playef(11, 10);
|
music.playef(11);
|
||||||
graphics.textboxactive();
|
graphics.textboxactive();
|
||||||
break;
|
break;
|
||||||
case 2512:
|
case 2512:
|
||||||
|
@ -2228,7 +2228,7 @@ void Game::updatestate()
|
||||||
hascontrol = false;
|
hascontrol = false;
|
||||||
graphics.createtextbox("Is anyone there?", 125+8, 152-24, 164, 164, 255);
|
graphics.createtextbox("Is anyone there?", 125+8, 152-24, 164, 164, 255);
|
||||||
state++;
|
state++;
|
||||||
music.playef(11, 10);
|
music.playef(11);
|
||||||
graphics.textboxactive();
|
graphics.textboxactive();
|
||||||
break;
|
break;
|
||||||
case 2514:
|
case 2514:
|
||||||
|
@ -2247,28 +2247,28 @@ void Game::updatestate()
|
||||||
statedelay = 30;
|
statedelay = 30;
|
||||||
flashlight = 5;
|
flashlight = 5;
|
||||||
screenshake = 90;
|
screenshake = 90;
|
||||||
music.playef(9, 10);
|
music.playef(9);
|
||||||
break;
|
break;
|
||||||
case 3001:
|
case 3001:
|
||||||
//Activating a teleporter 2
|
//Activating a teleporter 2
|
||||||
state++;
|
state++;
|
||||||
statedelay = 15;
|
statedelay = 15;
|
||||||
flashlight = 5;
|
flashlight = 5;
|
||||||
music.playef(9, 10);
|
music.playef(9);
|
||||||
break;
|
break;
|
||||||
case 3002:
|
case 3002:
|
||||||
//Activating a teleporter 2
|
//Activating a teleporter 2
|
||||||
state++;
|
state++;
|
||||||
statedelay = 15;
|
statedelay = 15;
|
||||||
flashlight = 5;
|
flashlight = 5;
|
||||||
music.playef(9, 10);
|
music.playef(9);
|
||||||
break;
|
break;
|
||||||
case 3003:
|
case 3003:
|
||||||
//Activating a teleporter 2
|
//Activating a teleporter 2
|
||||||
state++;
|
state++;
|
||||||
statedelay = 15;
|
statedelay = 15;
|
||||||
flashlight = 5;
|
flashlight = 5;
|
||||||
music.playef(9, 10);
|
music.playef(9);
|
||||||
break;
|
break;
|
||||||
case 3004:
|
case 3004:
|
||||||
//Activating a teleporter 2
|
//Activating a teleporter 2
|
||||||
|
@ -2277,7 +2277,7 @@ void Game::updatestate()
|
||||||
flashlight = 5;
|
flashlight = 5;
|
||||||
screenshake = 0;
|
screenshake = 0;
|
||||||
//we're done here!
|
//we're done here!
|
||||||
music.playef(10, 10);
|
music.playef(10);
|
||||||
break;
|
break;
|
||||||
case 3005:
|
case 3005:
|
||||||
//Activating a teleporter 2
|
//Activating a teleporter 2
|
||||||
|
@ -3291,28 +3291,28 @@ void Game::updatestate()
|
||||||
statedelay = 30;
|
statedelay = 30;
|
||||||
flashlight = 5;
|
flashlight = 5;
|
||||||
screenshake = 90;
|
screenshake = 90;
|
||||||
music.playef(9, 10);
|
music.playef(9);
|
||||||
break;
|
break;
|
||||||
case 3512:
|
case 3512:
|
||||||
//Activating a teleporter 2
|
//Activating a teleporter 2
|
||||||
state++;
|
state++;
|
||||||
statedelay = 15;
|
statedelay = 15;
|
||||||
flashlight = 5;
|
flashlight = 5;
|
||||||
music.playef(9, 10);
|
music.playef(9);
|
||||||
break;
|
break;
|
||||||
case 3513:
|
case 3513:
|
||||||
//Activating a teleporter 2
|
//Activating a teleporter 2
|
||||||
state++;
|
state++;
|
||||||
statedelay = 15;
|
statedelay = 15;
|
||||||
flashlight = 5;
|
flashlight = 5;
|
||||||
music.playef(9, 10);
|
music.playef(9);
|
||||||
break;
|
break;
|
||||||
case 3514:
|
case 3514:
|
||||||
//Activating a teleporter 2
|
//Activating a teleporter 2
|
||||||
state++;
|
state++;
|
||||||
statedelay = 15;
|
statedelay = 15;
|
||||||
flashlight = 5;
|
flashlight = 5;
|
||||||
music.playef(9, 10);
|
music.playef(9);
|
||||||
break;
|
break;
|
||||||
case 3515:
|
case 3515:
|
||||||
//Activating a teleporter 2
|
//Activating a teleporter 2
|
||||||
|
@ -3326,7 +3326,7 @@ void Game::updatestate()
|
||||||
obj.entities[i].invis = true;
|
obj.entities[i].invis = true;
|
||||||
|
|
||||||
//we're done here!
|
//we're done here!
|
||||||
music.playef(10, 10);
|
music.playef(10);
|
||||||
statedelay = 60;
|
statedelay = 60;
|
||||||
break;
|
break;
|
||||||
case 3516:
|
case 3516:
|
||||||
|
@ -3388,7 +3388,7 @@ void Game::updatestate()
|
||||||
statedelay = 10;
|
statedelay = 10;
|
||||||
flashlight = 5;
|
flashlight = 5;
|
||||||
screenshake = 10;
|
screenshake = 10;
|
||||||
music.playef(9, 10);
|
music.playef(9);
|
||||||
break;
|
break;
|
||||||
case 4001:
|
case 4001:
|
||||||
//Activating a teleporter 2
|
//Activating a teleporter 2
|
||||||
|
@ -3397,7 +3397,7 @@ void Game::updatestate()
|
||||||
flashlight = 5;
|
flashlight = 5;
|
||||||
screenshake = 0;
|
screenshake = 0;
|
||||||
//we're done here!
|
//we're done here!
|
||||||
music.playef(10, 10);
|
music.playef(10);
|
||||||
break;
|
break;
|
||||||
case 4002:
|
case 4002:
|
||||||
//Activating a teleporter 2
|
//Activating a teleporter 2
|
||||||
|
@ -3431,7 +3431,7 @@ void Game::updatestate()
|
||||||
statedelay = 15;
|
statedelay = 15;
|
||||||
flashlight = 5;
|
flashlight = 5;
|
||||||
screenshake = 90;
|
screenshake = 90;
|
||||||
music.playef(9, 10);
|
music.playef(9);
|
||||||
break;
|
break;
|
||||||
case 4011:
|
case 4011:
|
||||||
//Activating a teleporter 2
|
//Activating a teleporter 2
|
||||||
|
@ -3439,7 +3439,7 @@ void Game::updatestate()
|
||||||
statedelay = 0;
|
statedelay = 0;
|
||||||
flashlight = 5;
|
flashlight = 5;
|
||||||
screenshake = 0;
|
screenshake = 0;
|
||||||
music.playef(10, 10);
|
music.playef(10);
|
||||||
break;
|
break;
|
||||||
case 4012:
|
case 4012:
|
||||||
//Activating a teleporter 2
|
//Activating a teleporter 2
|
||||||
|
@ -3520,7 +3520,7 @@ void Game::updatestate()
|
||||||
statedelay = 15;
|
statedelay = 15;
|
||||||
flashlight = 5;
|
flashlight = 5;
|
||||||
screenshake = 90;
|
screenshake = 90;
|
||||||
music.playef(9, 10);
|
music.playef(9);
|
||||||
break;
|
break;
|
||||||
case 4021:
|
case 4021:
|
||||||
//Activating a teleporter 2
|
//Activating a teleporter 2
|
||||||
|
@ -3528,7 +3528,7 @@ void Game::updatestate()
|
||||||
statedelay = 0;
|
statedelay = 0;
|
||||||
flashlight = 5;
|
flashlight = 5;
|
||||||
screenshake = 0;
|
screenshake = 0;
|
||||||
music.playef(10, 10);
|
music.playef(10);
|
||||||
break;
|
break;
|
||||||
case 4022:
|
case 4022:
|
||||||
//Activating a teleporter 2
|
//Activating a teleporter 2
|
||||||
|
@ -3596,7 +3596,7 @@ void Game::updatestate()
|
||||||
statedelay = 15;
|
statedelay = 15;
|
||||||
flashlight = 5;
|
flashlight = 5;
|
||||||
screenshake = 90;
|
screenshake = 90;
|
||||||
music.playef(9, 10);
|
music.playef(9);
|
||||||
break;
|
break;
|
||||||
case 4031:
|
case 4031:
|
||||||
//Activating a teleporter 2
|
//Activating a teleporter 2
|
||||||
|
@ -3604,7 +3604,7 @@ void Game::updatestate()
|
||||||
statedelay = 0;
|
statedelay = 0;
|
||||||
flashlight = 5;
|
flashlight = 5;
|
||||||
screenshake = 0;
|
screenshake = 0;
|
||||||
music.playef(10, 10);
|
music.playef(10);
|
||||||
break;
|
break;
|
||||||
case 4032:
|
case 4032:
|
||||||
//Activating a teleporter 2
|
//Activating a teleporter 2
|
||||||
|
@ -3672,7 +3672,7 @@ void Game::updatestate()
|
||||||
statedelay = 15;
|
statedelay = 15;
|
||||||
flashlight = 5;
|
flashlight = 5;
|
||||||
screenshake = 90;
|
screenshake = 90;
|
||||||
music.playef(9, 10);
|
music.playef(9);
|
||||||
break;
|
break;
|
||||||
case 4041:
|
case 4041:
|
||||||
//Activating a teleporter 2
|
//Activating a teleporter 2
|
||||||
|
@ -3680,7 +3680,7 @@ void Game::updatestate()
|
||||||
statedelay = 0;
|
statedelay = 0;
|
||||||
flashlight = 5;
|
flashlight = 5;
|
||||||
screenshake = 0;
|
screenshake = 0;
|
||||||
music.playef(10, 10);
|
music.playef(10);
|
||||||
break;
|
break;
|
||||||
case 4042:
|
case 4042:
|
||||||
//Activating a teleporter 2
|
//Activating a teleporter 2
|
||||||
|
@ -3753,7 +3753,7 @@ void Game::updatestate()
|
||||||
statedelay = 15;
|
statedelay = 15;
|
||||||
flashlight = 5;
|
flashlight = 5;
|
||||||
screenshake = 90;
|
screenshake = 90;
|
||||||
music.playef(9, 10);
|
music.playef(9);
|
||||||
break;
|
break;
|
||||||
case 4051:
|
case 4051:
|
||||||
//Activating a teleporter 2
|
//Activating a teleporter 2
|
||||||
|
@ -3761,7 +3761,7 @@ void Game::updatestate()
|
||||||
statedelay = 0;
|
statedelay = 0;
|
||||||
flashlight = 5;
|
flashlight = 5;
|
||||||
screenshake = 0;
|
screenshake = 0;
|
||||||
music.playef(10, 10);
|
music.playef(10);
|
||||||
break;
|
break;
|
||||||
case 4052:
|
case 4052:
|
||||||
//Activating a teleporter 2
|
//Activating a teleporter 2
|
||||||
|
@ -3834,7 +3834,7 @@ void Game::updatestate()
|
||||||
statedelay = 15;
|
statedelay = 15;
|
||||||
flashlight = 5;
|
flashlight = 5;
|
||||||
screenshake = 90;
|
screenshake = 90;
|
||||||
music.playef(9, 10);
|
music.playef(9);
|
||||||
break;
|
break;
|
||||||
case 4061:
|
case 4061:
|
||||||
//Activating a teleporter 2
|
//Activating a teleporter 2
|
||||||
|
@ -3842,7 +3842,7 @@ void Game::updatestate()
|
||||||
statedelay = 0;
|
statedelay = 0;
|
||||||
flashlight = 5;
|
flashlight = 5;
|
||||||
screenshake = 0;
|
screenshake = 0;
|
||||||
music.playef(10, 10);
|
music.playef(10);
|
||||||
break;
|
break;
|
||||||
case 4062:
|
case 4062:
|
||||||
//Activating a teleporter 2
|
//Activating a teleporter 2
|
||||||
|
@ -3913,7 +3913,7 @@ void Game::updatestate()
|
||||||
statedelay = 15;
|
statedelay = 15;
|
||||||
flashlight = 5;
|
flashlight = 5;
|
||||||
screenshake = 90;
|
screenshake = 90;
|
||||||
music.playef(9, 10);
|
music.playef(9);
|
||||||
break;
|
break;
|
||||||
case 4071:
|
case 4071:
|
||||||
//Activating a teleporter 2
|
//Activating a teleporter 2
|
||||||
|
@ -3921,7 +3921,7 @@ void Game::updatestate()
|
||||||
statedelay = 0;
|
statedelay = 0;
|
||||||
flashlight = 5;
|
flashlight = 5;
|
||||||
screenshake = 0;
|
screenshake = 0;
|
||||||
music.playef(10, 10);
|
music.playef(10);
|
||||||
break;
|
break;
|
||||||
case 4072:
|
case 4072:
|
||||||
//Activating a teleporter 2
|
//Activating a teleporter 2
|
||||||
|
@ -3989,7 +3989,7 @@ void Game::updatestate()
|
||||||
statedelay = 15;
|
statedelay = 15;
|
||||||
flashlight = 5;
|
flashlight = 5;
|
||||||
screenshake = 90;
|
screenshake = 90;
|
||||||
music.playef(9, 10);
|
music.playef(9);
|
||||||
break;
|
break;
|
||||||
case 4081:
|
case 4081:
|
||||||
//Activating a teleporter 2
|
//Activating a teleporter 2
|
||||||
|
@ -3997,7 +3997,7 @@ void Game::updatestate()
|
||||||
statedelay = 0;
|
statedelay = 0;
|
||||||
flashlight = 5;
|
flashlight = 5;
|
||||||
screenshake = 0;
|
screenshake = 0;
|
||||||
music.playef(10, 10);
|
music.playef(10);
|
||||||
break;
|
break;
|
||||||
case 4082:
|
case 4082:
|
||||||
//Activating a teleporter 2
|
//Activating a teleporter 2
|
||||||
|
@ -4065,7 +4065,7 @@ void Game::updatestate()
|
||||||
statedelay = 15;
|
statedelay = 15;
|
||||||
flashlight = 5;
|
flashlight = 5;
|
||||||
screenshake = 90;
|
screenshake = 90;
|
||||||
music.playef(9, 10);
|
music.playef(9);
|
||||||
break;
|
break;
|
||||||
case 4091:
|
case 4091:
|
||||||
//Activating a teleporter 2
|
//Activating a teleporter 2
|
||||||
|
@ -4073,7 +4073,7 @@ void Game::updatestate()
|
||||||
statedelay = 0;
|
statedelay = 0;
|
||||||
flashlight = 5;
|
flashlight = 5;
|
||||||
screenshake = 0;
|
screenshake = 0;
|
||||||
music.playef(10, 10);
|
music.playef(10);
|
||||||
break;
|
break;
|
||||||
case 4092:
|
case 4092:
|
||||||
//Activating a teleporter 2
|
//Activating a teleporter 2
|
||||||
|
@ -4799,7 +4799,7 @@ void Game::deathsequence()
|
||||||
gameoverdelay = 60;
|
gameoverdelay = 60;
|
||||||
}
|
}
|
||||||
deathcounts++;
|
deathcounts++;
|
||||||
music.playef(2,10);
|
music.playef(2);
|
||||||
obj.entities[i].invis = true;
|
obj.entities[i].invis = true;
|
||||||
if (map.finalmode)
|
if (map.finalmode)
|
||||||
{
|
{
|
||||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -27,11 +27,11 @@ void titlelogic()
|
||||||
}
|
}
|
||||||
else if (game.menudest == "gameover2")
|
else if (game.menudest == "gameover2")
|
||||||
{
|
{
|
||||||
music.playef(11, 10);
|
music.playef(11);
|
||||||
}
|
}
|
||||||
else if (game.menudest == "timetrialcomplete3")
|
else if (game.menudest == "timetrialcomplete3")
|
||||||
{
|
{
|
||||||
music.playef(3, 10);
|
music.playef(3);
|
||||||
}
|
}
|
||||||
game.createmenu(game.menudest);
|
game.createmenu(game.menudest);
|
||||||
}
|
}
|
||||||
|
@ -120,7 +120,7 @@ void gamecompletelogic2()
|
||||||
map.colstate = 10;
|
map.colstate = 10;
|
||||||
game.gamestate = 1;
|
game.gamestate = 1;
|
||||||
graphics.fademode = 4;
|
graphics.fademode = 4;
|
||||||
music.playef(18, 10);
|
music.playef(18);
|
||||||
game.createmenu("gamecompletecontinue");
|
game.createmenu("gamecompletecontinue");
|
||||||
map.nexttowercolour();
|
map.nexttowercolour();
|
||||||
}
|
}
|
||||||
|
@ -310,9 +310,9 @@ void towerlogic()
|
||||||
{
|
{
|
||||||
game.hascontrol = false;
|
game.hascontrol = false;
|
||||||
}
|
}
|
||||||
if(game.timetrialcountdown == 120) music.playef(21, 10);
|
if(game.timetrialcountdown == 120) music.playef(21);
|
||||||
if(game.timetrialcountdown == 90) music.playef(21, 10);
|
if(game.timetrialcountdown == 90) music.playef(21);
|
||||||
if(game.timetrialcountdown == 60) music.playef(21, 10);
|
if(game.timetrialcountdown == 60) music.playef(21);
|
||||||
if (game.timetrialcountdown == 30)
|
if (game.timetrialcountdown == 30)
|
||||||
{
|
{
|
||||||
switch(game.timetriallevel)
|
switch(game.timetriallevel)
|
||||||
|
@ -336,7 +336,7 @@ void towerlogic()
|
||||||
music.play(15);
|
music.play(15);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
music.playef(22, 10);
|
music.playef(22);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -351,7 +351,7 @@ void towerlogic()
|
||||||
{
|
{
|
||||||
obj.entities[i].tile = 144;
|
obj.entities[i].tile = 144;
|
||||||
}
|
}
|
||||||
music.playef(2, 10);
|
music.playef(2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -549,7 +549,7 @@ void gamelogic()
|
||||||
//change player to sad
|
//change player to sad
|
||||||
int i = obj.getplayer();
|
int i = obj.getplayer();
|
||||||
obj.entities[i].tile = 144;
|
obj.entities[i].tile = 144;
|
||||||
music.playef(2, 10);
|
music.playef(2);
|
||||||
}
|
}
|
||||||
if (obj.upset > 301) obj.upset = 301;
|
if (obj.upset > 301) obj.upset = 301;
|
||||||
}
|
}
|
||||||
|
@ -639,7 +639,7 @@ void gamelogic()
|
||||||
game.swndelay = 0;
|
game.swndelay = 0;
|
||||||
if (game.swntimer >= game.swnrecord)
|
if (game.swntimer >= game.swnrecord)
|
||||||
{
|
{
|
||||||
if (game.swnmessage == 0) music.playef(25, 10);
|
if (game.swnmessage == 0) music.playef(25);
|
||||||
game.swnmessage = 1;
|
game.swnmessage = 1;
|
||||||
game.swnrecord = game.swntimer;
|
game.swnrecord = game.swntimer;
|
||||||
}
|
}
|
||||||
|
@ -765,7 +765,7 @@ void gamelogic()
|
||||||
NETWORK_unlockAchievement("vvvvvvsupgrav5");
|
NETWORK_unlockAchievement("vvvvvvsupgrav5");
|
||||||
game.swnbestrank = 1;
|
game.swnbestrank = 1;
|
||||||
game.swnmessage = 2+30;
|
game.swnmessage = 2+30;
|
||||||
music.playef(26, 10);
|
music.playef(26);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (game.swntimer >= 300 && game.swnrank == 1)
|
else if (game.swntimer >= 300 && game.swnrank == 1)
|
||||||
|
@ -776,7 +776,7 @@ void gamelogic()
|
||||||
NETWORK_unlockAchievement("vvvvvvsupgrav10");
|
NETWORK_unlockAchievement("vvvvvvsupgrav10");
|
||||||
game.swnbestrank = 2;
|
game.swnbestrank = 2;
|
||||||
game.swnmessage = 2+30;
|
game.swnmessage = 2+30;
|
||||||
music.playef(26, 10);
|
music.playef(26);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (game.swntimer >= 450 && game.swnrank == 2)
|
else if (game.swntimer >= 450 && game.swnrank == 2)
|
||||||
|
@ -787,7 +787,7 @@ void gamelogic()
|
||||||
NETWORK_unlockAchievement("vvvvvvsupgrav15");
|
NETWORK_unlockAchievement("vvvvvvsupgrav15");
|
||||||
game.swnbestrank = 3;
|
game.swnbestrank = 3;
|
||||||
game.swnmessage = 2+30;
|
game.swnmessage = 2+30;
|
||||||
music.playef(26, 10);
|
music.playef(26);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (game.swntimer >= 600 && game.swnrank == 3)
|
else if (game.swntimer >= 600 && game.swnrank == 3)
|
||||||
|
@ -798,7 +798,7 @@ void gamelogic()
|
||||||
NETWORK_unlockAchievement("vvvvvvsupgrav20");
|
NETWORK_unlockAchievement("vvvvvvsupgrav20");
|
||||||
game.swnbestrank = 4;
|
game.swnbestrank = 4;
|
||||||
game.swnmessage = 2+30;
|
game.swnmessage = 2+30;
|
||||||
music.playef(26, 10);
|
music.playef(26);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (game.swntimer >= 900 && game.swnrank == 4)
|
else if (game.swntimer >= 900 && game.swnrank == 4)
|
||||||
|
@ -809,7 +809,7 @@ void gamelogic()
|
||||||
NETWORK_unlockAchievement("vvvvvvsupgrav30");
|
NETWORK_unlockAchievement("vvvvvvsupgrav30");
|
||||||
game.swnbestrank = 5;
|
game.swnbestrank = 5;
|
||||||
game.swnmessage = 2+30;
|
game.swnmessage = 2+30;
|
||||||
music.playef(26, 10);
|
music.playef(26);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (game.swntimer >= 1800 && game.swnrank == 5)
|
else if (game.swntimer >= 1800 && game.swnrank == 5)
|
||||||
|
@ -820,7 +820,7 @@ void gamelogic()
|
||||||
NETWORK_unlockAchievement("vvvvvvsupgrav60");
|
NETWORK_unlockAchievement("vvvvvvsupgrav60");
|
||||||
game.swnbestrank = 6;
|
game.swnbestrank = 6;
|
||||||
game.swnmessage = 2+30;
|
game.swnmessage = 2+30;
|
||||||
music.playef(26, 10);
|
music.playef(26);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -904,9 +904,9 @@ void gamelogic()
|
||||||
{
|
{
|
||||||
game.hascontrol = false;
|
game.hascontrol = false;
|
||||||
}
|
}
|
||||||
if(game.timetrialcountdown == 120) music.playef(21, 10);
|
if(game.timetrialcountdown == 120) music.playef(21);
|
||||||
if(game.timetrialcountdown == 90) music.playef(21, 10);
|
if(game.timetrialcountdown == 90) music.playef(21);
|
||||||
if(game.timetrialcountdown == 60) music.playef(21, 10);
|
if(game.timetrialcountdown == 60) music.playef(21);
|
||||||
if (game.timetrialcountdown == 30)
|
if (game.timetrialcountdown == 30)
|
||||||
{
|
{
|
||||||
switch(game.timetriallevel)
|
switch(game.timetriallevel)
|
||||||
|
@ -930,7 +930,7 @@ void gamelogic()
|
||||||
music.play(15);
|
music.play(15);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
music.playef(22, 10);
|
music.playef(22);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -945,7 +945,7 @@ void gamelogic()
|
||||||
{
|
{
|
||||||
obj.entities[i].tile = 144;
|
obj.entities[i].tile = 144;
|
||||||
}
|
}
|
||||||
music.playef(2, 10);
|
music.playef(2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -460,7 +460,7 @@ void musicclass::changemusicarea(int x, int y)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void musicclass::playef(int t, int offset)
|
void musicclass::playef(int t)
|
||||||
{
|
{
|
||||||
// efchannel[currentefchan] = efchan[t].play(offset);
|
// efchannel[currentefchan] = efchan[t].play(offset);
|
||||||
// currentefchan++;
|
// currentefchan++;
|
||||||
|
|
|
@ -35,7 +35,7 @@ public:
|
||||||
|
|
||||||
//public var nicefade:int, nicechange:int;
|
//public var nicefade:int, nicechange:int;
|
||||||
|
|
||||||
void playef(int t, int offset = 0);
|
void playef(int t);
|
||||||
|
|
||||||
std::vector<SoundTrack> soundTracks;
|
std::vector<SoundTrack> soundTracks;
|
||||||
std::vector<MusicTrack> musicTracks;
|
std::vector<MusicTrack> musicTracks;
|
||||||
|
|
|
@ -240,7 +240,7 @@ void scriptclass::run()
|
||||||
}
|
}
|
||||||
if (words[0] == "playef")
|
if (words[0] == "playef")
|
||||||
{
|
{
|
||||||
music.playef(ss_toi(words[1]), ss_toi(words[2]));
|
music.playef(ss_toi(words[1]));
|
||||||
}
|
}
|
||||||
if (words[0] == "play")
|
if (words[0] == "play")
|
||||||
{
|
{
|
||||||
|
@ -1200,39 +1200,39 @@ void scriptclass::run()
|
||||||
{
|
{
|
||||||
if (words[1] == "player")
|
if (words[1] == "player")
|
||||||
{
|
{
|
||||||
music.playef(11, 10);
|
music.playef(11);
|
||||||
}
|
}
|
||||||
else if (words[1] == "cyan")
|
else if (words[1] == "cyan")
|
||||||
{
|
{
|
||||||
music.playef(11, 10);
|
music.playef(11);
|
||||||
}
|
}
|
||||||
else if (words[1] == "red")
|
else if (words[1] == "red")
|
||||||
{
|
{
|
||||||
music.playef(16, 10);
|
music.playef(16);
|
||||||
}
|
}
|
||||||
else if (words[1] == "green")
|
else if (words[1] == "green")
|
||||||
{
|
{
|
||||||
music.playef(12, 10);
|
music.playef(12);
|
||||||
}
|
}
|
||||||
else if (words[1] == "yellow")
|
else if (words[1] == "yellow")
|
||||||
{
|
{
|
||||||
music.playef(14, 10);
|
music.playef(14);
|
||||||
}
|
}
|
||||||
else if (words[1] == "blue")
|
else if (words[1] == "blue")
|
||||||
{
|
{
|
||||||
music.playef(13, 10);
|
music.playef(13);
|
||||||
}
|
}
|
||||||
else if (words[1] == "purple")
|
else if (words[1] == "purple")
|
||||||
{
|
{
|
||||||
music.playef(15, 10);
|
music.playef(15);
|
||||||
}
|
}
|
||||||
else if (words[1] == "cry")
|
else if (words[1] == "cry")
|
||||||
{
|
{
|
||||||
music.playef(2, 10);
|
music.playef(2);
|
||||||
}
|
}
|
||||||
else if (words[1] == "terminal")
|
else if (words[1] == "terminal")
|
||||||
{
|
{
|
||||||
music.playef(20, 10);
|
music.playef(20);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (words[0] == "blackout")
|
else if (words[0] == "blackout")
|
||||||
|
@ -1880,7 +1880,7 @@ void scriptclass::run()
|
||||||
{
|
{
|
||||||
//music.silencedasmusik();
|
//music.silencedasmusik();
|
||||||
music.haltdasmusik();
|
music.haltdasmusik();
|
||||||
music.playef(3,10);
|
music.playef(3);
|
||||||
|
|
||||||
game.trinkets++;
|
game.trinkets++;
|
||||||
obj.collect[ss_toi(words[1])] = 1;
|
obj.collect[ss_toi(words[1])] = 1;
|
||||||
|
@ -1916,7 +1916,7 @@ void scriptclass::run()
|
||||||
}
|
}
|
||||||
else if (words[0] == "foundlab")
|
else if (words[0] == "foundlab")
|
||||||
{
|
{
|
||||||
music.playef(3,10);
|
music.playef(3);
|
||||||
|
|
||||||
graphics.textboxremovefast();
|
graphics.textboxremovefast();
|
||||||
|
|
||||||
|
|
|
@ -4059,7 +4059,7 @@ void editorinput()
|
||||||
}
|
}
|
||||||
else if (game.currentmenuoption == 4)
|
else if (game.currentmenuoption == 4)
|
||||||
{
|
{
|
||||||
music.playef(11, 10);
|
music.playef(11);
|
||||||
game.createmenu("ed_settings");
|
game.createmenu("ed_settings");
|
||||||
map.nexttowercolour();
|
map.nexttowercolour();
|
||||||
}
|
}
|
||||||
|
@ -4069,14 +4069,14 @@ void editorinput()
|
||||||
if (game.currentmenuoption == 0)
|
if (game.currentmenuoption == 0)
|
||||||
{
|
{
|
||||||
//Change level description stuff
|
//Change level description stuff
|
||||||
music.playef(11, 10);
|
music.playef(11);
|
||||||
game.createmenu("ed_desc");
|
game.createmenu("ed_desc");
|
||||||
map.nexttowercolour();
|
map.nexttowercolour();
|
||||||
}
|
}
|
||||||
else if (game.currentmenuoption == 1)
|
else if (game.currentmenuoption == 1)
|
||||||
{
|
{
|
||||||
//Enter script editormode
|
//Enter script editormode
|
||||||
music.playef(11, 10);
|
music.playef(11);
|
||||||
ed.scripteditmod=true;
|
ed.scripteditmod=true;
|
||||||
ed.clearscriptbuffer();
|
ed.clearscriptbuffer();
|
||||||
key.enabletextentry();
|
key.enabletextentry();
|
||||||
|
@ -4090,7 +4090,7 @@ void editorinput()
|
||||||
}
|
}
|
||||||
else if (game.currentmenuoption == 2)
|
else if (game.currentmenuoption == 2)
|
||||||
{
|
{
|
||||||
music.playef(11, 10);
|
music.playef(11);
|
||||||
game.createmenu("ed_music");
|
game.createmenu("ed_music");
|
||||||
map.nexttowercolour();
|
map.nexttowercolour();
|
||||||
if(ed.levmusic>0) music.play(ed.levmusic);
|
if(ed.levmusic>0) music.play(ed.levmusic);
|
||||||
|
@ -4127,7 +4127,7 @@ void editorinput()
|
||||||
}
|
}
|
||||||
else if (game.currentmenuoption == 5)
|
else if (game.currentmenuoption == 5)
|
||||||
{
|
{
|
||||||
music.playef(11, 10);
|
music.playef(11);
|
||||||
game.createmenu("ed_quit");
|
game.createmenu("ed_quit");
|
||||||
map.nexttowercolour();
|
map.nexttowercolour();
|
||||||
}
|
}
|
||||||
|
@ -4149,11 +4149,11 @@ void editorinput()
|
||||||
{
|
{
|
||||||
music.haltdasmusik();
|
music.haltdasmusik();
|
||||||
}
|
}
|
||||||
music.playef(11, 10);
|
music.playef(11);
|
||||||
}
|
}
|
||||||
else if (game.currentmenuoption == 1)
|
else if (game.currentmenuoption == 1)
|
||||||
{
|
{
|
||||||
music.playef(11, 10);
|
music.playef(11);
|
||||||
music.fadeout();
|
music.fadeout();
|
||||||
game.createmenu("ed_settings");
|
game.createmenu("ed_settings");
|
||||||
map.nexttowercolour();
|
map.nexttowercolour();
|
||||||
|
@ -4181,14 +4181,14 @@ void editorinput()
|
||||||
else if (game.currentmenuoption == 1)
|
else if (game.currentmenuoption == 1)
|
||||||
{
|
{
|
||||||
//Quit without saving
|
//Quit without saving
|
||||||
music.playef(11, 10);
|
music.playef(11);
|
||||||
music.fadeout();
|
music.fadeout();
|
||||||
graphics.fademode = 2;
|
graphics.fademode = 2;
|
||||||
}
|
}
|
||||||
else if (game.currentmenuoption == 2)
|
else if (game.currentmenuoption == 2)
|
||||||
{
|
{
|
||||||
//Go back to editor
|
//Go back to editor
|
||||||
music.playef(11, 10);
|
music.playef(11);
|
||||||
game.createmenu("ed_settings");
|
game.createmenu("ed_settings");
|
||||||
map.nexttowercolour();
|
map.nexttowercolour();
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue