mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Don't use PHYSFS_getRealDir() to check for .zip
Not sure why the original implementation decided to do things this way instead of snprintf'ing a path to the .zip itself. Otherwise, if the level is from data.zip, PHYSFS_getRealDir() will return the path of data.zip, which then fails to mount for separate reasons.
This commit is contained in:
parent
a1df4c1383
commit
124d77c041
1 changed files with 27 additions and 21 deletions
|
@ -513,13 +513,10 @@ bool FILESYSTEM_mountAssets(const char* path)
|
|||
{
|
||||
char filename[MAX_PATH];
|
||||
char virtual_path[MAX_PATH];
|
||||
const char* real_path;
|
||||
|
||||
VVV_between(path, "levels/", filename, ".vvvvvv");
|
||||
|
||||
real_path = PHYSFS_getRealDir(path);
|
||||
|
||||
/* Check for a zipped up level pack first */
|
||||
/* Check for a zipped up pack only containing assets first */
|
||||
SDL_snprintf(
|
||||
virtual_path,
|
||||
sizeof(virtual_path),
|
||||
|
@ -537,30 +534,18 @@ bool FILESYSTEM_mountAssets(const char* path)
|
|||
|
||||
MAYBE_FAIL(graphics.reloadresources());
|
||||
}
|
||||
else if (real_path != NULL && endsWith(real_path, ".zip"))
|
||||
{
|
||||
/* This is a base zip, probably the official data.zip */
|
||||
printf("Asset directory is .zip at %s\n", real_path);
|
||||
|
||||
if (!FILESYSTEM_mountAssetsFrom(real_path))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
MAYBE_FAIL(graphics.reloadresources());
|
||||
}
|
||||
else
|
||||
{
|
||||
/* If it's not a level or base zip, look for a level folder */
|
||||
SDL_snprintf(
|
||||
virtual_path,
|
||||
sizeof(virtual_path),
|
||||
"levels/%s/",
|
||||
"levels/%s.zip",
|
||||
filename
|
||||
);
|
||||
if (FILESYSTEM_exists(virtual_path))
|
||||
{
|
||||
printf("Asset directory exists at %s\n", virtual_path);
|
||||
/* This is a full zipped-up level including assets */
|
||||
printf("Asset directory is .zip at %s\n", virtual_path);
|
||||
|
||||
if (!FILESYSTEM_mountAssetsFrom(virtual_path))
|
||||
{
|
||||
|
@ -571,8 +556,29 @@ bool FILESYSTEM_mountAssets(const char* path)
|
|||
}
|
||||
else
|
||||
{
|
||||
/* Wasn't a level zip, base zip, or folder! */
|
||||
puts("Asset directory does not exist");
|
||||
/* If it's not a level or base zip, look for a level folder */
|
||||
SDL_snprintf(
|
||||
virtual_path,
|
||||
sizeof(virtual_path),
|
||||
"levels/%s/",
|
||||
filename
|
||||
);
|
||||
if (FILESYSTEM_exists(virtual_path))
|
||||
{
|
||||
printf("Asset directory exists at %s\n", virtual_path);
|
||||
|
||||
if (!FILESYSTEM_mountAssetsFrom(virtual_path))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
MAYBE_FAIL(graphics.reloadresources());
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Wasn't a level zip, base zip, or folder! */
|
||||
puts("Asset directory does not exist");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue