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Fix indentation style of case Menu::levellist in menurender
This is one of the few places still using 2-space indentation instead of 4 spaces, and it makes it very annoying to work with when your tab key inserts four spaces - so I could either just mimic it for the time being, or I could just fix it while I was at it.
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1 changed files with 38 additions and 33 deletions
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@ -187,16 +187,21 @@ static void menurender(void)
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#if !defined(NO_CUSTOM_LEVELS)
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#if !defined(NO_CUSTOM_LEVELS)
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case Menu::levellist:
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case Menu::levellist:
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{
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{
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if(cl.ListOfMetaData.size()==0){
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if (cl.ListOfMetaData.size()==0)
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{
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graphics.PrintWrap( -1, 90, loc::gettext("ERROR: No levels found."), tr, tg, tb, true);
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graphics.PrintWrap( -1, 90, loc::gettext("ERROR: No levels found."), tr, tg, tb, true);
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}
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}
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int tmp=game.currentmenuoption+(game.levelpage*8);
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int tmp=game.currentmenuoption+(game.levelpage*8);
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if(INBOUNDS_VEC(tmp, cl.ListOfMetaData)){
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if (INBOUNDS_VEC(tmp, cl.ListOfMetaData))
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{
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const bool nextlastoptions = cl.ListOfMetaData.size() > 8;
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const bool nextlastoptions = cl.ListOfMetaData.size() > 8;
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//Don't show next/previous page or return to menu options here!
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//Don't show next/previous page or return to menu options here!
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if(nextlastoptions && game.menuoptions.size() - game.currentmenuoption<=3){
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if (nextlastoptions && game.menuoptions.size() - game.currentmenuoption<=3)
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{
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}else{
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}
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else
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{
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uint32_t level_flags = PR_FONT_IDX(cl.ListOfMetaData[tmp].level_main_font_idx);
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uint32_t level_flags = PR_FONT_IDX(cl.ListOfMetaData[tmp].level_main_font_idx);
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uint32_t title_flags = cl.ListOfMetaData[tmp].title_is_gettext ? PR_FONT_INTERFACE : level_flags;
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uint32_t title_flags = cl.ListOfMetaData[tmp].title_is_gettext ? PR_FONT_INTERFACE : level_flags;
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uint32_t creator_flags = cl.ListOfMetaData[tmp].creator_is_gettext ? PR_FONT_INTERFACE : level_flags;
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uint32_t creator_flags = cl.ListOfMetaData[tmp].creator_is_gettext ? PR_FONT_INTERFACE : level_flags;
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