diff --git a/desktop_version/src/Render.cpp b/desktop_version/src/Render.cpp index 61bd0e64..cb0a64fa 100644 --- a/desktop_version/src/Render.cpp +++ b/desktop_version/src/Render.cpp @@ -1126,13 +1126,11 @@ void titlerender() if (game.flashlight > 0 && !game.noflashingmode) { - game.flashlight--; graphics.flashlight(); } if (game.screenshake > 0 && !game.noflashingmode) { - game.screenshake--; graphics.screenshake(); } else @@ -1291,13 +1289,11 @@ void gamecompleterender() if (game.flashlight > 0 && !game.noflashingmode) { - game.flashlight--; graphics.flashlight(); } if (game.screenshake > 0 && !game.noflashingmode) { - game.screenshake--; graphics.screenshake(); } else @@ -1335,13 +1331,11 @@ void gamecompleterender2() if (game.flashlight > 0 && !game.noflashingmode) { - game.flashlight--; graphics.flashlight(); } if (game.screenshake > 0 && !game.noflashingmode) { - game.screenshake--; graphics.screenshake(); } else @@ -1705,13 +1699,11 @@ void gamerender() if (game.flashlight > 0 && !game.noflashingmode) { - game.flashlight--; graphics.flashlight(); } if (game.screenshake > 0 && !game.noflashingmode) { - game.screenshake--; graphics.screenshake(); } else @@ -2520,7 +2512,6 @@ void maprender() if (game.flashlight > 0 && !game.noflashingmode) { - game.flashlight--; graphics.flashlight(); } @@ -2559,7 +2550,6 @@ void maprender() { if (game.screenshake > 0 && !game.noflashingmode) { - game.screenshake--; graphics.screenshake(); } else @@ -2697,7 +2687,6 @@ void teleporterrender() if (game.flashlight > 0 && !game.noflashingmode) { - game.flashlight--; graphics.flashlight(); } @@ -2736,7 +2725,6 @@ void teleporterrender() { if (game.screenshake > 0 && !game.noflashingmode) { - game.screenshake--; graphics.screenshake(); } else diff --git a/desktop_version/src/editor.cpp b/desktop_version/src/editor.cpp index eae32982..dedceaf0 100644 --- a/desktop_version/src/editor.cpp +++ b/desktop_version/src/editor.cpp @@ -3424,13 +3424,11 @@ void editorrender() if (game.flashlight > 0 && !game.noflashingmode) { - game.flashlight--; graphics.flashlight(); } if (game.screenshake > 0 && !game.noflashingmode) { - game.screenshake--; graphics.screenshake(); } else diff --git a/desktop_version/src/main.cpp b/desktop_version/src/main.cpp index 38b571be..c96faf7f 100644 --- a/desktop_version/src/main.cpp +++ b/desktop_version/src/main.cpp @@ -479,6 +479,16 @@ int main(int argc, char *argv[]) } + //Screen effects timers + if (game.infocus && game.flashlight > 0) + { + game.flashlight--; + } + if (game.infocus && game.screenshake > 0) + { + game.screenshake--; + } + //We did editorinput, now it's safe to turn this off key.linealreadyemptykludge = false; diff --git a/desktop_version/src/preloader.cpp b/desktop_version/src/preloader.cpp index 5f11fe51..6fab8ee4 100644 --- a/desktop_version/src/preloader.cpp +++ b/desktop_version/src/preloader.cpp @@ -97,13 +97,11 @@ void preloaderrender() if (game.flashlight > 0 && !game.noflashingmode) { - game.flashlight--; graphics.flashlight(); } if (game.screenshake > 0 && !game.noflashingmode) { - game.screenshake--; graphics.screenshake(); } else