From 09af7c2b5f669075a24787ca884ab2eb5f5b4282 Mon Sep 17 00:00:00 2001 From: Stelpjo Date: Fri, 24 Jan 2020 12:13:23 -0500 Subject: [PATCH] Added an apostrophe to 'controllers' in game options --- desktop_version/src/titlerender.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/desktop_version/src/titlerender.cpp b/desktop_version/src/titlerender.cpp index 89dc3e28..e4f9da69 100644 --- a/desktop_version/src/titlerender.cpp +++ b/desktop_version/src/titlerender.cpp @@ -130,7 +130,7 @@ void titlerender(Graphics& dwgfx, mapclass& map, Game& game, entityclass& obj, U else if (game.currentmenuoption == 1) { dwgfx.bigprint( -1, 30, "Game Pad Options", tr, tg, tb, true); - dwgfx.Print( -1, 65, "Rebind your controllers buttons", tr, tg, tb, true); + dwgfx.Print( -1, 65, "Rebind your controller's buttons", tr, tg, tb, true); dwgfx.Print( -1, 75, "and adjust sensitivity", tr, tg, tb, true); } else if (game.currentmenuoption == 2) @@ -165,7 +165,7 @@ void titlerender(Graphics& dwgfx, mapclass& map, Game& game, entityclass& obj, U else if (game.currentmenuoption == 2) { dwgfx.bigprint( -1, 30, "Game Pad Options", tr, tg, tb, true); - dwgfx.Print( -1, 65, "Rebind your controllers buttons", tr, tg, tb, true); + dwgfx.Print( -1, 65, "Rebind your controller's buttons", tr, tg, tb, true); dwgfx.Print( -1, 75, "and adjust sensitivity", tr, tg, tb, true); } else if (game.currentmenuoption == 3)