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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-06-03 03:23:33 +02:00
build for iOS
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parent
ea8633514d
commit
075c5b0c14
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@ -25,7 +25,7 @@ option(REMOVE_ABSOLUTE_PATHS "If supported by the compiler, replace all absolute
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# Architecture Flags
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# Architecture Flags
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if(APPLE)
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if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
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# Wow, Apple is a huge jerk these days huh?
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# Wow, Apple is a huge jerk these days huh?
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set(OSX_10_9_SDK_PATH /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk)
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set(OSX_10_9_SDK_PATH /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk)
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if(NOT CMAKE_OSX_SYSROOT)
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if(NOT CMAKE_OSX_SYSROOT)
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@ -47,7 +47,7 @@ if(APPLE)
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endif()
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endif()
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# RPATH
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# RPATH
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if(NOT WIN32)
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if(NOT WIN32 AND NOT CMAKE_SYSTEM_NAME STREQUAL "iOS")
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if(APPLE)
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if(APPLE)
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set(BIN_LIBROOT "osx")
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set(BIN_LIBROOT "osx")
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set(BIN_RPATH "@executable_path/osx")
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set(BIN_RPATH "@executable_path/osx")
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@ -125,12 +125,24 @@ endif()
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if(GOG)
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if(GOG)
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list(APPEND VVV_SRC src/GOGNetwork.c)
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list(APPEND VVV_SRC src/GOGNetwork.c)
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endif()
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endif()
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if(CMAKE_SYSTEM_NAME STREQUAL "iOS")
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list(APPEND VVV_SRC src/SDL_uikit_main.c)
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endif()
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# Executable information
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# Executable information
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if(WIN32)
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if(WIN32)
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add_executable(VVVVVV WIN32 ${VVV_SRC} icon.rc)
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add_executable(VVVVVV WIN32 ${VVV_SRC} icon.rc)
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elseif(ANDROID)
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elseif(ANDROID)
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add_library(VVVVVV SHARED ${VVV_SRC})
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add_library(VVVVVV SHARED ${VVV_SRC})
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elseif(CMAKE_SYSTEM_NAME STREQUAL "iOS")
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add_executable(VVVVVV MACOSX_BUNDLE ${VVV_SRC})
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set_target_properties(VVVVVV PROPERTIES
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MACOSX_BUNDLE_BUNDLE_NAME "VVVVVV"
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MACOSX_BUNDLE_BUNDLE_VERSION "2.4" # TODO: fill out automatically
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MACOSX_BUNDLE_SHORT_VERSION_STRING "2.4" # TODO: fill out automatically
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XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "com.distractionware.vvvvvvmobile"
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MACOSX_BUNDLE_GUI_IDENTIFIER "com.distractionware.vvvvvvmobile"
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)
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else()
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else()
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add_executable(VVVVVV ${VVV_SRC})
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add_executable(VVVVVV ${VVV_SRC})
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endif()
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endif()
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@ -421,6 +433,15 @@ elseif (EMSCRIPTEN)
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target_compile_options(faudio-static PUBLIC -sUSE_SDL=2)
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target_compile_options(faudio-static PUBLIC -sUSE_SDL=2)
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target_link_libraries(faudio-static -sUSE_SDL=2)
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target_link_libraries(faudio-static -sUSE_SDL=2)
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endif()
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endif()
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elseif(DEFINED SDL2_FRAMEWORK)
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message(STATUS "Using pre-defined SDL2 variable SDL2_FRAMEWORK")
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target_include_directories(VVVVVV SYSTEM PRIVATE "$<BUILD_INTERFACE:${SDL2_FRAMEWORK}/Headers>")
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target_link_libraries(VVVVVV ${SDL2_FRAMEWORK})
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if(BUNDLE_DEPENDENCIES)
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target_include_directories(faudio-static SYSTEM PRIVATE "$<BUILD_INTERFACE:${SDL2_FRAMEWORK}/Headers>")
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target_link_libraries(faudio-static ${SDL2_FRAMEWORK})
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endif()
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set_target_properties(VVVVVV PROPERTIES XCODE_EMBED_FRAMEWORKS ${SDL2_FRAMEWORK})
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else()
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else()
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# Only try to autodetect if both SDL2 variables aren't explicitly set
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# Only try to autodetect if both SDL2 variables aren't explicitly set
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find_package(SDL2 CONFIG)
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find_package(SDL2 CONFIG)
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23
desktop_version/src/SDL_uikit_main.c
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23
desktop_version/src/SDL_uikit_main.c
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@ -0,0 +1,23 @@
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/*
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SDL_uikit_main.c, placed in the public domain by Sam Lantinga 3/18/2019
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*/
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/* Include the SDL main definition header */
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#include "SDL_main.h"
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#if defined(__IPHONEOS__) || defined(__TVOS__)
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#ifndef SDL_MAIN_HANDLED
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#ifdef main
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#undef main
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#endif
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int main(int argc, char *argv[])
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{
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return SDL_UIKitRunApp(argc, argv, SDL_main);
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}
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#endif /* !SDL_MAIN_HANDLED */
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#endif /* __IPHONEOS__ || __TVOS__ */
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/* vi: set ts=4 sw=4 expandtab: */
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