From 07573ad738707015277c0f3c7bdac12670c1986f Mon Sep 17 00:00:00 2001 From: Misa Date: Thu, 2 Apr 2020 17:52:42 -0700 Subject: [PATCH] Remove outdated comments from Logic.cpp Earlier design decisions that have been commented out and are now obselete. --- desktop_version/src/Logic.cpp | 19 ------------------- 1 file changed, 19 deletions(-) diff --git a/desktop_version/src/Logic.cpp b/desktop_version/src/Logic.cpp index a4b451b6..00bf8cd0 100644 --- a/desktop_version/src/Logic.cpp +++ b/desktop_version/src/Logic.cpp @@ -13,8 +13,6 @@ void titlelogic() map.bypos -= 2; map.bscroll = -2; - //if (map.ypos <= 0) { map.ypos = 0; map.bypos = 0; map.bscroll = 0; } - //if (map.ypos >= 5368) { map.ypos = 5368; map.bypos = map.ypos / 2; } //700-29 * 8 = 5368 if (game.menucountdown > 0) { @@ -95,15 +93,6 @@ void gamecompletelogic2() if (game.creditposy > 30) game.creditposy = 30; } } - /* - game.creditposition--; - if (game.creditposition <= -1650) { - game.creditposition = -1650; - map.bscroll = 0; - }else { - map.bypos += 1; map.bscroll = +1; - } - */ if (graphics.fademode == 1) { @@ -361,15 +350,9 @@ void towerlogic() { for (int i = obj.nentity - 1; i >= 0; i--) { - //Remove old platform - //if (obj.entities[i].isplatform) obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp); - obj.updateentities(i); // Behavioral logic obj.updateentitylogic(i); // Basic Physics obj.entitymapcollision(i); // Collisions with walls - - //Create new platform - //if (obj.entities[i].isplatform) obj.movingplatformfix(i); } obj.entitycollisioncheck(); // Check ent v ent collisions, update states @@ -611,7 +594,6 @@ void gamelogic() } else if (map.finalstretch && obj.entities[i].type == 2) { - //TODO: }else if (map.finallevel && map.finalstretch && obj.entities[i].type == 2) { //for the final level. probably something 99% of players won't see. while (obj.entities[i].state == 2) obj.updateentities(i); obj.entities[i].state = 4; @@ -1448,7 +1430,6 @@ void gamelogic() break; case 11: //Intermission 1: We're using the SuperCrewMate instead! - //obj.createentity(obj.entities[i].xp, obj.entities[i].yp, 24, graphics.crewcolour(game.lastsaved)); if(game.roomx-41==game.scmprogress) { switch(game.scmprogress)