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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-09 22:33:38 +02:00

Turn fadebars into an array

There's always 15 of them, it doesn't need to be a vector.
This commit is contained in:
Misa 2020-07-03 02:40:57 -07:00 committed by Ethan Lee
parent 78181bc676
commit 067fbc75f0
2 changed files with 6 additions and 6 deletions

View File

@ -90,7 +90,7 @@ void Graphics::init()
resumegamemode = false;
//Fading stuff
fadebars.resize(15);
SDL_memset(fadebars, 0, sizeof(fadebars));
fadeamount = 0;
oldfadeamount = 0;
@ -1231,14 +1231,14 @@ void Graphics::drawfade()
}
else if(fademode==3)
{
for (int i = 0; i < 15; i++)
for (size_t i = 0; i < SDL_arraysize(fadebars); i++)
{
FillRect(backBuffer, fadebars[i], i * 16, usethisamount, 16, 0x000000 );
}
}
else if(fademode==5 )
{
for (int i = 0; i < 15; i++)
for (size_t i = 0; i < SDL_arraysize(fadebars); i++)
{
FillRect(backBuffer, fadebars[i]-usethisamount, i * 16, 500, 16, 0x000000 );
}
@ -1254,7 +1254,7 @@ void Graphics::processfade()
if (fademode == 2)
{
//prepare fade out
for (int i = 0; i < 15; i++)
for (size_t i = 0; i < SDL_arraysize(fadebars); i++)
{
fadebars[i] = -int(fRandom() * 12) * 8;
}
@ -1272,7 +1272,7 @@ void Graphics::processfade()
else if (fademode == 4)
{
//prepare fade in
for (int i = 0; i < 15; i++)
for (size_t i = 0; i < SDL_arraysize(fadebars); i++)
{
fadebars[i] = 320 + int(fRandom() * 12) * 8;
}

View File

@ -269,7 +269,7 @@ public:
int fademode;
int fadeamount;
int oldfadeamount;
std::vector <int> fadebars;
int fadebars[15];
bool trinketcolset;
int trinketr, trinketg, trinketb;