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https://github.com/TerryCavanagh/VVVVVV.git
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Turn fadebars into an array
There's always 15 of them, it doesn't need to be a vector.
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parent
78181bc676
commit
067fbc75f0
2 changed files with 6 additions and 6 deletions
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@ -90,7 +90,7 @@ void Graphics::init()
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resumegamemode = false;
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//Fading stuff
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fadebars.resize(15);
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SDL_memset(fadebars, 0, sizeof(fadebars));
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fadeamount = 0;
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oldfadeamount = 0;
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@ -1231,14 +1231,14 @@ void Graphics::drawfade()
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}
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else if(fademode==3)
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{
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for (int i = 0; i < 15; i++)
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for (size_t i = 0; i < SDL_arraysize(fadebars); i++)
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{
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FillRect(backBuffer, fadebars[i], i * 16, usethisamount, 16, 0x000000 );
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}
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}
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else if(fademode==5 )
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{
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for (int i = 0; i < 15; i++)
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for (size_t i = 0; i < SDL_arraysize(fadebars); i++)
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{
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FillRect(backBuffer, fadebars[i]-usethisamount, i * 16, 500, 16, 0x000000 );
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}
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@ -1254,7 +1254,7 @@ void Graphics::processfade()
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if (fademode == 2)
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{
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//prepare fade out
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for (int i = 0; i < 15; i++)
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for (size_t i = 0; i < SDL_arraysize(fadebars); i++)
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{
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fadebars[i] = -int(fRandom() * 12) * 8;
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}
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@ -1272,7 +1272,7 @@ void Graphics::processfade()
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else if (fademode == 4)
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{
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//prepare fade in
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for (int i = 0; i < 15; i++)
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for (size_t i = 0; i < SDL_arraysize(fadebars); i++)
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{
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fadebars[i] = 320 + int(fRandom() * 12) * 8;
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}
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@ -269,7 +269,7 @@ public:
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int fademode;
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int fadeamount;
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int oldfadeamount;
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std::vector <int> fadebars;
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int fadebars[15];
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bool trinketcolset;
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int trinketr, trinketg, trinketb;
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