diff --git a/desktop_version/src/Logic.cpp b/desktop_version/src/Logic.cpp index b6f9b9ba..ad6783b5 100644 --- a/desktop_version/src/Logic.cpp +++ b/desktop_version/src/Logic.cpp @@ -2,7 +2,6 @@ #include "Script.h" #include "Network.h" -extern int temp; extern scriptclass script; void titlelogic() @@ -678,7 +677,7 @@ void gamelogic() if (map.final_colorframe == 1) { map.final_colorframedelay = 40; - temp = 1+int(fRandom() * 6); + int temp = 1+int(fRandom() * 6); if (temp == map.final_mapcol) temp = (temp + 1) % 6; if (temp == 0) temp = 6; map.changefinalcol(temp); @@ -686,7 +685,7 @@ void gamelogic() else if (map.final_colorframe == 2) { map.final_colorframedelay = 15; - temp = 1+int(fRandom() * 6); + int temp = 1+int(fRandom() * 6); if (temp == map.final_mapcol) temp = (temp + 1) % 6; if (temp == 0) temp = 6; map.changefinalcol(temp); diff --git a/desktop_version/src/editor.cpp b/desktop_version/src/editor.cpp index b4a0eb37..8484d15a 100644 --- a/desktop_version/src/editor.cpp +++ b/desktop_version/src/editor.cpp @@ -954,7 +954,7 @@ void editorclass::placetilelocal( int x, int y, int t ) int editorclass::base( int x, int y ) { //Return the base tile for the given tileset and colour - temp=x+(y*maxwidth); + int temp=x+(y*maxwidth); if(level[temp].tileset==0) //Space Station { if(level[temp].tilecol>=22) @@ -992,7 +992,7 @@ int editorclass::base( int x, int y ) int editorclass::backbase( int x, int y ) { //Return the base tile for the background of the given tileset and colour - temp=x+(y*maxwidth); + int temp=x+(y*maxwidth); if(level[temp].tileset==0) //Space Station { //Pick depending on tilecol @@ -2074,8 +2074,6 @@ void fillboxabs( int x, int y, int x2, int y2, int c ) extern editorclass ed; -extern int temp; - extern scriptclass script; void editorclass::generatecustomminimap() @@ -5079,7 +5077,7 @@ void editorinput() { for(int i=0; i<40; i++) { - temp=i+(ed.levx*40) + ed.vmult[j+(ed.levy*30)]; + int temp=i+(ed.levx*40) + ed.vmult[j+(ed.levy*30)]; if(ed.contents[temp]>=3 && ed.contents[temp]<80) { //Fix spikes @@ -5103,7 +5101,7 @@ void editorinput() { for(int i=0; i<40; i++) { - temp=i+(ed.levx*40) + ed.vmult[j+(ed.levy*30)]; + int temp=i+(ed.levx*40) + ed.vmult[j+(ed.levy*30)]; if(ed.contents[temp]>=3 && ed.contents[temp]<80) { //Fix spikes @@ -5127,7 +5125,7 @@ void editorinput() { for(int i=0; i<40; i++) { - temp=i+(ed.levx*40) + ed.vmult[j+(ed.levy*30)]; + int temp=i+(ed.levx*40) + ed.vmult[j+(ed.levy*30)]; if(ed.contents[temp]>=3 && ed.contents[temp]<80) { //Fix spikes @@ -5151,7 +5149,7 @@ void editorinput() { for(int i=0; i<40; i++) { - temp=i+(ed.levx*40) + ed.vmult[j+(ed.levy*30)]; + int temp=i+(ed.levx*40) + ed.vmult[j+(ed.levy*30)]; if(ed.contents[temp]>=3 && ed.contents[temp]<80) { //Fix spikes @@ -5175,7 +5173,7 @@ void editorinput() { for(int i=0; i<40; i++) { - temp=i+(ed.levx*40) + ed.vmult[j+(ed.levy*30)]; + int temp=i+(ed.levx*40) + ed.vmult[j+(ed.levy*30)]; if(ed.contents[temp]>=3 && ed.contents[temp]<80) { //Fix spikes diff --git a/desktop_version/src/titlerender.cpp b/desktop_version/src/titlerender.cpp index 81e07c60..5c9fe067 100644 --- a/desktop_version/src/titlerender.cpp +++ b/desktop_version/src/titlerender.cpp @@ -12,8 +12,6 @@ extern scriptclass script; -int temp; - int tr; int tg; int tb; @@ -29,7 +27,7 @@ void titlerender() tg = 164 - (help.glow / 2) - int(fRandom() * 4); tb = 164 - (help.glow / 2) - int(fRandom() * 4); - temp = 50; + int temp = 50; graphics.drawsprite((160 - 96) + 0 * 32, temp, 23, tr, tg, tb); graphics.drawsprite((160 - 96) + 1 * 32, temp, 23, tr, tg, tb); graphics.drawsprite((160 - 96) + 2 * 32, temp, 23, tr, tg, tb); @@ -57,7 +55,7 @@ void titlerender() if (tb < 0) tb = 0; if(tb>255) tb=255; - temp = 50; + int temp = 50; if(game.currentmenuname=="mainmenu") { @@ -1209,7 +1207,7 @@ void gamecompleterender() if (graphics.onscreen(220 + game.creditposition)) { - temp = 220 + game.creditposition; + int temp = 220 + game.creditposition; graphics.drawsprite((160 - 96) + 0 * 32, temp, 23, tr, tg, tb); graphics.drawsprite((160 - 96) + 1 * 32, temp, 23, tr, tg, tb); graphics.drawsprite((160 - 96) + 2 * 32, temp, 23, tr, tg, tb); @@ -1753,7 +1751,7 @@ void maprender() //draw screen alliteration //Roomname: - temp = map.area(game.roomx, game.roomy); + int temp = map.area(game.roomx, game.roomy); if (temp < 2 && !map.custommode && graphics.fademode==0) { if (game.roomx >= 102 && game.roomx <= 104 && game.roomy >= 110 && game.roomy <= 111) @@ -2014,13 +2012,13 @@ void maprender() { if (map.showteleporters && map.explored[map.teleporters[i].x + (20 * map.teleporters[i].y)] > 0) { - temp = 1126 + map.explored[map.teleporters[i].x + (20 * map.teleporters[i].y)]; + int temp = 1126 + map.explored[map.teleporters[i].x + (20 * map.teleporters[i].y)]; if (graphics.flipmode) temp += 3; graphics.drawtile(40 + 3 + (map.teleporters[i].x * 12), 22 + (map.teleporters[i].y * 9), temp); } else if(map.showtargets && map.explored[map.teleporters[i].x+(20*map.teleporters[i].y)]==0) { - temp = 1126 + map.explored[map.teleporters[i].x + (20 * map.teleporters[i].y)]; + int temp = 1126 + map.explored[map.teleporters[i].x + (20 * map.teleporters[i].y)]; if (graphics.flipmode) temp += 3; graphics.drawtile(40 + 3 + (map.teleporters[i].x * 12), 22 + (map.teleporters[i].y * 9), temp); } @@ -2032,7 +2030,7 @@ void maprender() { if (obj.collect[i] == 0) { - temp = 1086; + int temp = 1086; if (graphics.flipmode) temp += 3; graphics.drawtile(40 + 3 + (map.shinytrinkets[i].x * 12), 22 + (map.shinytrinkets[i].y * 9), temp); } @@ -2757,7 +2755,7 @@ void teleporterrender() int tempy; //draw screen alliteration //Roomname: - temp = map.area(game.roomx, game.roomy); + int temp = map.area(game.roomx, game.roomy); if (temp < 2 && !map.custommode && graphics.fademode==0) { if (game.roomx >= 102 && game.roomx <= 104 && game.roomy >= 110 && game.roomy <= 111) diff --git a/desktop_version/src/titlerender.h b/desktop_version/src/titlerender.h index 86622f4e..8af3ef88 100644 --- a/desktop_version/src/titlerender.h +++ b/desktop_version/src/titlerender.h @@ -8,8 +8,6 @@ #include "Map.h" #include "Script.h" -extern int temp; - void titlerender(); void towerrender();