diff --git a/desktop_version/src/Game.cpp b/desktop_version/src/Game.cpp index 5a516976..d1e94c01 100644 --- a/desktop_version/src/Game.cpp +++ b/desktop_version/src/Game.cpp @@ -1357,7 +1357,7 @@ void Game::updatestate() { returntomenu(Menu::levellist); } - else if (game.telesummary != "" || game.quicksummary != "" || anything_unlocked()) + else if (telesummary != "" || quicksummary != "" || anything_unlocked()) { returntomenu(Menu::play); } @@ -7036,7 +7036,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ ) //ok, secret lab! no notification, but test: if (unlock[8]) { - option("secret lab", !map.invincibility && game.slowdown == 30); + option("secret lab", !map.invincibility && slowdown == 30); } option("play modes"); if (telesummary != "" || quicksummary != "") @@ -7074,9 +7074,9 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ ) menuyoff = 64; break; case Menu::playmodes: - option("time trials", !map.invincibility && game.slowdown == 30); + option("time trials", !map.invincibility && slowdown == 30); option("intermissions", unlock[16]); - option("no death mode", unlock[17] && !map.invincibility && game.slowdown == 30); + option("no death mode", unlock[17] && !map.invincibility && slowdown == 30); option("flip mode", unlock[18]); option("return to play menu"); menuxoff = -70;