104 lines
2.7 KiB
JavaScript
104 lines
2.7 KiB
JavaScript
import Flower from Hanafuda;
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import Messaging;
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import player from Room;
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import Save;
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import Session;
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import Table;
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import Time;
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var states = Table.make(function(o) {return 0;});
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states.load('games.state');
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var metadata = Table.make(function(o) {return o.value.date;});
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metadata.load('games.metadata');
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initMessageHandlers();
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return {
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metadata: metadata,
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proposal: proposal
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};
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function initMessageHandlers() {
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Messaging.addEventListener(["Game"], function(o) {
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var gameID = o.state.public.coordinates.gameID;
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pushState(gameID, o.state);
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metadata.insert(gameID, getMetadata(o.state));
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metadata.save('games.metadata');
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});
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Messaging.addEventListener(["LogIn"], function(o) {
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var gamesAgainst = states.getAll(
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function(game) {return isAgainst(game.value, o.from);}
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);
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gamesAgainst.forEach(function(game) {
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Messaging.send({
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tag: "Sync",
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latestKnown: game.value.latest.public.coordinates,
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to: o.from
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});
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});
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});
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Messaging.addEventListener(["Relay", "Sync"], function(o) {
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var gameID = o.message.latestKnown.gameID;
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var state = states.get(gameID);
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if(state != undefined) {
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switch(compare(state.latest.public.coordinates, o.message.latestKnown)) {
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case -1: Messaging.send({tag: "Yield", onGameID: gameID, to: o.from});
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case 1: Messaging.send({tag: "Share", gameSave: state.latest});
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}
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}
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});
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Messaging.addEventListener(["Relay", "Yield"], function(o) {
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var gameID = o.message.onGameID;
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var state = states.get(gameID);
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if(state != undefined && isAgainst(state, o.from)) {
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Messaging.send({tag: "Share", gameSave: state.latest});
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}
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});
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}
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function isAgainst(state, playerID) {
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return state.latest.public.nextPlayer[Session.getKey()] == playerID;
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}
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function compare(gameCoordinatesA, gameCoordinatesB) {
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var monthIndexA = Flower[gameCoordinatesA.month];
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var monthIndexB = Flower[gameCoordinatesB.month];
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if(monthNumberA < monthNumberB) {
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return -1;
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} else if(monthIndexA > monthIndexB) {
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return 1;
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} else if(gameCoordinatesA.turn < gameCoordinatesB.turn) {
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return -1;
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} else if(gameCoordinatesA.turn > gameCoordinatesB.turn) {
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return 1;
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} else {
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return 0;
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}
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}
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function getMetadata(state) {
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var sessionKey = Session.getKey();
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return Time.timestamp({
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vs: player(state.public.nextPlayer[sessionKey]),
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yourTurn: state.public.playing == sessionKey
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});
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}
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function proposal(playerID, yourTurn) {
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metadata.insert(
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playerID,
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Time.timestamp({vs: player(playerID), yourTurn: yourTurn})
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);
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}
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function pushState(gameID, newState) {
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if(states.get(gameID) == undefined) {
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states.insert(gameID, {});
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}
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var state = states.get(gameID);
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state.former = state.latest;
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state.latest = newState;
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states.save('games.state');
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}
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