webclient/js/Games.js

37 lines
714 B
JavaScript

import Messaging;
import opponent from Room;
import Save;
import Session;
import Table;
var entries = Table.make(makeEntry, 'date');
initMessageHandlers();
return {
entry: entry,
timestamp: timestamp
};
function entry(state) {
var sessionKey = Session.getKey();
return timestamp({
vs: opponent(state.public.nextPlayer[sessionKey]),
yourTurn: state.public.playing == sessionKey
});
}
function timestamp(config) {
return {
vs: config.vs,
yourTurn: config.yourTurn,
date: Date.now()
};
}
function initMessageHandlers() {
Messaging.addEventListener(["Game"], function(o) {
Save.set("games.state." + o.state.gameID, o.state);
Save.set("games.entry." + o.state.gameID, entry(o.state));
});
}