import Messaging; import opponent from Room; import Save; import Session; import Table; import Time; var entries = Table.make(function(o) {return o.value.date;}); initMessageHandlers(); return { entries: entries }; function entry(state) { var sessionKey = Session.getKey(); return Time.timestamp({ vs: opponent(state.public.nextPlayer[sessionKey]), yourTurn: state.public.playing == sessionKey }); } function initMessageHandlers() { Messaging.addEventListener(["Game"], function(o) { var gameID = o.state.public.gameState.gameID; Save.set("games.state." + gameID, o.state); Save.set("games.entry." + gameID, entry(o.state)); }); }