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c5e5a7c958
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Now that we can receive game messages from several games at once, make sure the Game module only handles the ones for the current game
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2020-01-28 18:24:34 +01:00 |
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81216e3f01
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Fix stuff implementing the re-synchronization after connection loss
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2020-01-25 10:56:55 +01:00 |
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428e48f6f4
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Follow move of 'logs' into PublicGame structure and start implementing re-sync protocol on the client side
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2020-01-20 22:58:57 +01:00 |
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ef947f7942
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Keep previous state of game and use it to replay latest move
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2020-01-18 23:10:22 +01:00 |
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97b0bc0cc8
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Follow «Coordinates» change in protocol
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2020-01-18 09:35:51 +01:00 |
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421b91c0ff
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Stop emitting the (temporarily ?) deprecated Quit message at the endof a game and factorize the function to go back to main menu instead
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2020-01-16 22:33:41 +01:00 |
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38ccd13634
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Fix various missing dependencies and renamed variables
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2020-01-16 16:45:23 +01:00 |
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8cfcd419ef
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Store all of game message, to get the log, why drop it and have to generate a fake message ?
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2020-01-15 18:10:52 +01:00 |
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d3d8ca8816
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Make game display, still nothing happens when clicking on the cards in the hand
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2020-01-15 18:10:52 +01:00 |
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2563a44c11
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Start importing Game Screen module, everything is broken due to class prototype definitions, also start cutting this gigantic module into small ones
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2020-01-15 18:10:02 +01:00 |
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