Bugfix : code wasn't comparing the game coordinates
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1 changed files with 6 additions and 4 deletions
10
js/Games.js
10
js/Games.js
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@ -40,10 +40,12 @@ function initMessageHandlers() {
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Messaging.addEventListener(["Relay", "Sync"], function(o) {
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Messaging.addEventListener(["Relay", "Sync"], function(o) {
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var gameID = o.message.latestKnown.gameID;
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var gameID = o.message.latestKnown.gameID;
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var state = states.get(gameID);
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var state = states.get(gameID);
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switch(state != undefined && compare(state.latest, o.message.latestKnown)) {
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if(state != undefined) {
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case -1: Messaging.send({tag: "Yield", onGameID: gameID});
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switch(compare(state.latest.public.coordinates, o.message.latestKnown)) {
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case 1: Messaging.send({tag: "Share", gameSave: state.latest});
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case -1: Messaging.send({tag: "Yield", onGameID: gameID});
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}
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case 1: Messaging.send({tag: "Share", gameSave: state.latest});
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}
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}
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});
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});
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Messaging.addEventListener(["Relay", "Yield"], function(o) {
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Messaging.addEventListener(["Relay", "Yield"], function(o) {
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