Remove 'itemMaker' parameter to Table instanciator since it all amounts to copying all the object passed

This commit is contained in:
Tissevert 2020-01-13 23:08:20 +01:00
parent 4ea3b57e1d
commit d308d35069
5 changed files with 17 additions and 32 deletions

View file

@ -43,21 +43,21 @@ function showGame(game) {
function gameProposal(game) {
var properties = {
textContent: I18n.get('proposedGame')(game.yourTurn, game.vs.name),
textContent: I18n.get('proposedGame')(game.value.yourTurn, game.value.vs.name),
};
if(game.yourTurn) {
properties.onClick = answerDialog(game.vs.id);
if(game.value.yourTurn) {
properties.onClick = answerDialog(game.value.vs.id);
properties.class = 'clickable';
}
return [Dom.make('span', properties)];
}
function pendingGame(game) {
var status = players.get(game.vs.id) != undefined ? 'active' : 'inactive'
var status = players.get(game.value.vs.id) != undefined ? 'active' : 'inactive'
return [
Dom.make('span', { textContent: status}),
Dom.make('a', {
textContent: I18n.get('pendingGame')(game.yourTurn, game.vs.name),
textContent: I18n.get('pendingGame')(game.value.yourTurn, game.value.vs.name),
href: '/game/' + game.key
})
];

View file

@ -34,8 +34,8 @@ function initDOM() {
function showPlayer(player) {
return Dom.make('li', {
textContent: player.name,
onClick: function() {form.root.them.value = player.name; refresh();},
textContent: player.value,
onClick: function() {form.root.them.value = player.value; refresh();},
class: 'clickable'
});
}
@ -44,7 +44,7 @@ function refresh() {
var name = form.root.them.value;
them = null;
var filtered = players.getAll(
function(player) {return player.name.match(name);}
function(player) {return player.value.match(name);}
);
list.refresh(filtered);
var exact = filtered.find(exactMatch(name));
@ -62,6 +62,6 @@ function refresh() {
function exactMatch(name) {
return function(player) {
return player.name === name;
return player.value === name;
};
}

View file

@ -5,7 +5,7 @@ import Session;
import Table;
import Time;
var entries = Table.make(makeEntry, 'date');
var entries = Table.make(function(o) {return o.value.date;});
initMessageHandlers();
return {
@ -20,15 +20,6 @@ function entry(state) {
});
}
function makeEntry(key, config) {
return {
key: key,
vs: config.vs,
yourTurn: config.yourTurn,
date: config.date
};
}
function initMessageHandlers() {
Messaging.addEventListener(["Game"], function(o) {
var gameID = o.state.public.gameState.gameID;

View file

@ -2,7 +2,7 @@ import Messaging;
import Session;
import Table;
var players = Table.make(player, 'name');
var players = Table.make(function(o) {return o.value});
initMessageHandlers();
return {
@ -11,14 +11,7 @@ return {
};
function opponent(key) {
return {id: key, name: players.get(key).name};
}
function player(key, name) {
return {
key: key,
name: name
};
return {id: key, name: players.get(key)};
}
function initMessageHandlers() {

View file

@ -1,7 +1,7 @@
import of from UnitJS.Fun;
import {compare, of, proj} from UnitJS.Fun;
function Table(itemMaker, sortCriterion) {
function Table(sortCriterion) {
var items = {};
return {
get: get,
@ -17,13 +17,14 @@ function Table(itemMaker, sortCriterion) {
function getAll(criterion) {
return Object.keys(items)
.map(of(items))
.map(function(key) {return {key: key, value: items[key]};})
.filter(criterion || function() {return true;})
.sort(compare(proj(sortCriterion)));
.sort(compare(sortCriterion));
}
function insert(key, value) {
items[key] = itemMaker(key, value);
items[key] = value;
}
function insertAll(newItems) {