Keep sorting things between view, models, full game states and games list entries — should yield to simplifying Table module
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parent
2fc3ba8308
commit
26020a5539
4 changed files with 34 additions and 21 deletions
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@ -1,10 +1,12 @@
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import * as Dom from UnitJS.Dom;
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import Games;
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import I18n;
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import * as Players from GUI.Screen.Hall.Players;
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import * as Games from GUI.Screen.Hall.Games;
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import * as GamesGUI from GUI.Screen.Hall.Games;
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import Messaging;
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import opponent from Room;
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import StatusHandler;
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import Time;
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return {
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init: init
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@ -27,19 +29,22 @@ function init() {
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});
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Messaging.addEventListener(["Relay", "Invitation"], function(o) {
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StatusHandler.set("🎴");
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Games.entries.insert(o.from, {vs: opponent(o.from), yourTurn: true});
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Games.refresh();
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Games.entries.insert(
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o.from,
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Time.timestamp({vs: opponent(o.from), yourTurn: true})
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);
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GamesGUI.refresh();
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});
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Messaging.addEventListener(["Relay", "Answer"], function(o) {
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Games.entries.remove(o.from);
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Games.refresh();
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GamesGUI.refresh();
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});
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Messaging.addEventListener(["Game"], function(o) {
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Games.refresh();
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GamesGUI.refresh();
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});
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}
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function refresh() {
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Players.refresh();
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Games.refresh();
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GamesGUI.refresh();
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}
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@ -7,13 +7,13 @@ import dialog from GUI.Screen;
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import * as Dom from UnitJS.Dom;
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var list = ListSelector.make('games', showGame);
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initMessageHandlers();
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//initMessageHandlers();
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return {
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entries: entries,
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refresh: refresh
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};
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/*
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function entry(key, config) {
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return {
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key: key,
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@ -26,9 +26,10 @@ function entry(key, config) {
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function initMessageHandlers() {
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Messaging.addEventListener(["Game"], function(o) {
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var sessionKey = Session.getKey();
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entries.insert(o.state.gameID, Games.entry(o.state));
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Games.entries.insert(o.state.gameID, Games.entry(o.state));
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});
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}
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*/
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function showGame(game) {
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var liContent;
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@ -65,7 +66,7 @@ function pendingGame(game) {
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function answer(key, accept) {
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return function() {
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Messaging.send({tag: "Answer", accept: accept, to: key});
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entries.remove(key);
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Games.entries.remove(key);
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refresh();
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}
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}
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@ -84,7 +85,7 @@ function answerDialog(key) {
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}
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function refresh() {
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var sortedGames = entries.getAll();
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var sortedGames = Games.entries.getAll();
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list.refresh(sortedGames);
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if(sortedGames.length < 1) {
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list.message.textContent = I18n.get('noGames');
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@ -1,9 +1,11 @@
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import Games;
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import * as ConnectedForm from GUI.ConnectedForm;
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import * as ListSelector from GUI.ListSelector;
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import * as Games from GUI.Screen.Hall.Games;
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import * as GamesGUI from GUI.Screen.Hall.Games;
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import I18n;
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import Messaging;
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import {opponent, players} from Room;
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import Time;
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import * as Dom from UnitJS.Dom;
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var form = ConnectedForm.get('room');
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@ -21,8 +23,11 @@ function initDOM() {
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form.root.addEventListener('submit', function(e) {
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e.preventDefault();
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Messaging.send({tag: "Invitation", to: them});
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Games.entries.insert(them, {vs: opponent(them), yourTurn: false});
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Games.refresh();
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Games.entries.insert(
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them,
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Time.timestamp({vs: opponent(them), yourTurn: false})
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);
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GamesGUI.refresh();
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});
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form.root.them.addEventListener("input", function() {refresh();});
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}
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16
js/Games.js
16
js/Games.js
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@ -3,34 +3,36 @@ import opponent from Room;
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import Save;
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import Session;
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import Table;
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import Time;
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var entries = Table.make(makeEntry, 'date');
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initMessageHandlers();
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return {
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entry: entry,
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timestamp: timestamp
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entries: entries
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};
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function entry(state) {
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var sessionKey = Session.getKey();
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return timestamp({
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return Time.timestamp({
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vs: opponent(state.public.nextPlayer[sessionKey]),
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yourTurn: state.public.playing == sessionKey
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});
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}
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function timestamp(config) {
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function makeEntry(key, config) {
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return {
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key: key,
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vs: config.vs,
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yourTurn: config.yourTurn,
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date: Date.now()
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date: config.date
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};
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}
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function initMessageHandlers() {
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Messaging.addEventListener(["Game"], function(o) {
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Save.set("games.state." + o.state.gameID, o.state);
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Save.set("games.entry." + o.state.gameID, entry(o.state));
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var gameID = o.state.public.gameState.gameID;
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Save.set("games.state." + gameID, o.state);
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Save.set("games.entry." + gameID, entry(o.state));
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});
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}
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