Try and make sense of the two data structures related to games with a good renaming

This commit is contained in:
Tissevert 2020-01-23 22:11:47 +01:00
parent 428e48f6f4
commit 19aa959c64
3 changed files with 20 additions and 20 deletions

View file

@ -24,7 +24,7 @@ function init() {
});
Messaging.addEventListener(["LogOut"], function(o) {
// Just in case there was a game proposal from that player, in which case the game proposal's ID is the player's ID
Games.entries.remove(o.from);
Games.metadata.remove(o.from);
refresh();
});
Messaging.addEventListener(["Relay", "Invitation"], function(o) {
@ -33,12 +33,12 @@ function init() {
GamesGUI.refresh();
});
Messaging.addEventListener(["Relay", "Answer"], function(o) {
var gameEntry = Games.entries.get(o.from);
var gameEntry = Games.metadata.get(o.from);
if(gameEntry != undefined) {
if(!o.message.accept) {
gameEntry.answer = false;
} else {
Games.entries.remove(o.from);
Games.metadata.remove(o.from);
}
GamesGUI.refresh();
}

View file

@ -32,7 +32,7 @@ function gameProposal(game) {
if(game.value.answer != undefined) {
properties.textContent = I18n.get('refusedGame')(game.value.vs.name);
properties.class = 'clickable';
properties.onClick = function() {Games.entries.remove(game.key); refresh();};
properties.onClick = function() {Games.metadata.remove(game.key); refresh();};
} else {
properties.textContent = I18n.get('proposedGame')(
game.value.yourTurn,
@ -60,7 +60,7 @@ function pendingGame(game) {
function answer(key, accept) {
return function() {
Messaging.send({tag: "Answer", accept: accept, to: key});
Games.entries.remove(key);
Games.metadata.remove(key);
refresh();
}
}
@ -79,7 +79,7 @@ function answerDialog(key) {
}
function refresh() {
var sortedGames = Games.entries.getAll();
var sortedGames = Games.metadata.getAll();
list.refresh(sortedGames);
if(sortedGames.length < 1) {
list.message.textContent = I18n.get('noGames');

View file

@ -5,16 +5,16 @@ import Session;
import Table;
import Time;
var entries = Table.make(function(o) {return o.value.date;});
entries.insertAll(Save.get('games.entry') || {});
var metadata = Table.make(function(o) {return o.value.date;});
metadata.insertAll(Save.get('games.metadata') || {});
initMessageHandlers();
return {
entries: entries,
metadata: metadata,
proposal: proposal
};
function makeEntry(state) {
function makeMetadata(state) {
var sessionKey = Session.getKey();
return Time.timestamp({
vs: player(state.public.nextPlayer[sessionKey]),
@ -23,20 +23,20 @@ function makeEntry(state) {
}
function proposal(playerID, yourTurn) {
entries.insert(
metadata.insert(
playerID,
Time.timestamp({vs: player(playerID), yourTurn: yourTurn})
);
}
function pushMessage(gameID, message) {
var latestPath = "games.message." + gameID + ".latest";
var formerPath = "games.message." + gameID + ".former";
function pushState(gameID, state) {
var latestPath = "games.state." + gameID + ".latest";
var formerPath = "games.state." + gameID + ".former";
var former = Save.get(latestPath);
if(former != undefined) {
Save.set(formerPath, former);
}
Save.set(latestPath, message);
Save.set(latestPath, state);
}
function compare(gameCoordinatesA, gameCoordinatesB) {
@ -56,15 +56,15 @@ function compare(gameCoordinatesA, gameCoordinatesB) {
function initMessageHandlers() {
Messaging.addEventListener(["Game"], function(o) {
var gameID = o.state.public.coordinates.gameID;
var entry = makeEntry(o.state);
pushMessage(gameID, o.state);
Save.set("games.entry." + gameID, entry);
entries.insert(gameID, entry);
var metadata = makeMetadata(o.state);
pushState(gameID, o.state);
Save.set("games.metadata." + gameID, metadata);
metadata.insert(gameID, metadata);
});
Messaging.addEventListener(["Relay", "Sync"], function(o) {
var gameID = o.message.latestKnown.gameID;
var latestKnownHere = Save.get("games.message." + gameID + ".latest");
var latestKnownHere = Save.get("games.state." + gameID + ".latest");
switch(compare(latestKnownHere, o.message.latestKnown)) {
case -1: Messaging.send({tag: "Yield", onGameID: gameID});
case 1: Messaging.send({tag: "Sync", latestKnown: latestKnownHere});