2020-01-14 22:14:55 +01:00
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import * as Card from GUI.Card;
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2020-01-15 18:01:07 +01:00
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import * as State from GUI.Screen.Game.State;
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return {
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make: RiverCard
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};
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2020-01-14 17:27:56 +01:00
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2020-01-14 22:14:55 +01:00
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function RiverCard(name) {
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var card = Card.make(name);
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var candidate = false;
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2020-01-16 16:44:19 +01:00
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card.dom.addEventListener('click', onClick);
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2020-01-14 22:14:55 +01:00
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card.setCandidate = setCandidate;
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return card;
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function onClick() {
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2020-01-16 16:44:19 +01:00
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if(candidate) {
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var withCard = State.getSelected().value.name;
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State.select(false);
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State.play(
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State.state.step == 'ToPlay' ?
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{capture: [withCard, name]} : {choose: name}
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);
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}
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2020-01-14 22:14:55 +01:00
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}
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2020-01-15 18:01:07 +01:00
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function setCandidate(yes) {
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2020-01-14 22:14:55 +01:00
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candidate = yes;
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card.dom.classList.toggle("candidate", yes);
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}
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2020-01-14 17:27:56 +01:00
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}
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