webclient/js/GUI/Screen/Game/Animation.js

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import * as Card from GUI.Card;
import * as RiverCard from GUI.Card.RiverCard;
import * as TurnedCard from GUI.Card.TurnedCard;
import * as State from GUI.Screen.Game.State;
import * as Async from UnitJS.Async;
import * as Dom from UnitJS.Dom;
var queue = [];
return {
animate: animate,
catchUp: catchUp,
delay: delay,
getQueue: getQueue
};
function animate(movement) {
return Async.bind(
Async.apply(function() {
var card;
var movingCards = [];
var side = (State.state.playing) ? 'you' : 'them';
var dest = State.sets.river;
if(movement.captures != undefined) {
card = Card.make(movement.played);
dest = State.sets[side];
movingCards.push([State.sets.river, dest, Card.make(movement.captures)]);
} else {
card = RiverCard.make(movement.played);
}
if(movement.source == 'Hand') {
movingCards.push([State.sets[side].hand, dest, card]);
} else {
var cardSet = {};
cardSet[card.value.name] = State.state.turnedCard || TurnedCard.make(card.value.name);
State.state.turnedCard = null;
movingCards.push([{card: cardSet, dom: State.dom.deck}, dest, card]);
}
return movingCards;
}),
function(movingCards) {
return Async.parallel.apply(null,
movingCards.map(function(args) { return moveCard.apply(null, args); })
);
}
);
}
function catchUp() {
if(queue.length > 0) {
var length = queue.length;
Async.run.apply(null, queue.concat(
Async.apply(function() {
queue = queue.slice(length);
catchUp();
})
));
}
}
function delay(animation) {
queue.push(animation);
}
function getQueue() {
return queue;
}
function insertCard(toSet, card) {
if(toSet.dom != undefined) {
toSet.card[card.value.name] = card;
toSet.dom.appendChild(card.dom);
} else {
insertCard(toSet[card.value.family.class], card);
}
}
function moveCard(fromSet, toSet, card) {
var from, originalCard;
var slot = Dom.make('li', {class: ['card', 'slot']});
if (fromSet.card[card.value.name] != undefined) {
originalCard = fromSet.card[card.value.name].dom;
delete fromSet.card[card.value.name];
} else {
originalCard = fromSet.dom.children[fromSet.dom.children.length - 1];
}
from = originalCard.getBoundingClientRect();
fromSet.dom.replaceChild(slot, originalCard);
card.dom.style.visibility = 'hidden';
insertCard(toSet, card);
var to = card.dom.getBoundingClientRect();
card.dom.style.left = (from.left - to.left) + 'px';
card.dom.style.top = (from.top - to.top) + 'px';
card.dom.classList.add('moving');
card.dom.style.visibility = null;
return Async.sequence(
Async.wait(10),
Async.apply(function() {
card.dom.style.left = 0;
card.dom.style.top = 0;
}),
Async.wait(1000),
Async.apply(function() {
fromSet.dom.removeChild(slot);
card.dom.classList.remove('moving');
})
);
}