server/src/Game.hs

94 lines
3.0 KiB
Haskell

{-# LANGUAGE NamedFieldPuns #-}
module Game (
export
, new
, play
) where
import qualified App (T, server, update)
import Control.Monad.Except (runExceptT, throwError)
import Control.Monad.Reader (lift)
import Control.Monad.Writer (runWriterT)
import qualified Crypto.Saltine.Class as Saltine (IsEncoding(..))
import Crypto.Saltine.Core.SecretBox (newNonce, secretbox)
import Crypto.Saltine.Core.Sign (signDetached)
import Data.Aeson (ToJSON, encode)
import Data.ByteString (ByteString)
import Data.ByteString.Lazy (toStrict)
import Data.Map (Map)
import qualified Hanafuda (Pack)
import Hanafuda.KoiKoi (Game, GameID, Mode(..), Player, PlayerID, Players)
import qualified Hanafuda.KoiKoi as KoiKoi (
Action, Game(..), Move(..), play, new
)
import Hanafuda.Message (PrivateState(..), PublicGame(..), PublicPlayer(..), PublicState(..))
import qualified Hanafuda.Player as Player (Player(..), Players(..), get, next)
import Keys (T(..), secret)
import qualified Server (T(..), register)
new :: (PlayerID, PlayerID) -> App.T GameID
new (for, to) =
Server.register <$> (lift $ KoiKoi.new (for, to) WholeYear) >>= App.update
exportPlayers :: Game -> Map PlayerID Player
exportPlayers game =
let (Player.Players players) = KoiKoi.players game in
players
privateState :: PlayerID -> Game -> PrivateState
privateState playerID game = PrivateState {
opponentHand = getHand opponentID players
, deck = KoiKoi.deck game
}
where
players = KoiKoi.players game
opponentID = Player.next players playerID
getHand :: PlayerID -> Players -> Hanafuda.Pack
getHand playerID = Player.hand . (Player.get playerID)
publicPlayer :: Player -> PublicPlayer
publicPlayer player = PublicPlayer {
meld = Player.meld player
, yakus = Player.yakus player
}
publicState :: Game -> PublicState
publicState game = PublicState {
mode = KoiKoi.mode game
, scores = KoiKoi.scores game
, month = KoiKoi.month game
, players = publicPlayer <$> exportPlayers game
, playing = KoiKoi.playing game
, winning = KoiKoi.winning game
, oyake = KoiKoi.oyake game
, river = KoiKoi.river game
, step = KoiKoi.step game
, trick = KoiKoi.trick game
, turns = 24 - length (KoiKoi.deck game)
, rounds = KoiKoi.rounds game
}
export :: PlayerID -> Game -> App.T PublicGame
export playerID game = do
Keys.T {encrypt, sign} <- Server.keys <$> App.server
n <- lift newNonce
return $ PublicGame {
nonce = Saltine.encode n
, playerHand = getHand playerID (KoiKoi.players game)
, private = secretbox encrypt n $ toJSON private
, public
, publicSignature = signDetached (secret sign) $ toJSON public
}
where
public = publicState game
private = privateState playerID game
toJSON :: ToJSON a => a -> ByteString
toJSON = toStrict . encode
play :: PlayerID -> KoiKoi.Move -> Game -> App.T (Either String Game, [KoiKoi.Action])
play playerID move game = lift . runWriterT . runExceptT $
if KoiKoi.playing game == playerID
then KoiKoi.play move game
else throwError "Not your turn"