server/www/game.js

181 lines
5.0 KiB
JavaScript

function Game(modules) {
var turned = document.getElementById('turned');
var status = {
dom: document.getElementById('status'),
playing: false,
step: null,
month: null
};
var sets = {
river: cardSet('river'),
hand: cardSet('hand'),
};
var selected = null;
modules.messaging.addEventListener(["Game"], function(o) {
status.step = o.game.step.tag;
setStatus(o.game);
setCaptures(o.game);
[
{name: 'river', cards: o.game.river},
{name: 'hand', cards: o.game.players[modules.session.getKey()].hand}
].forEach(setCardSet);
if(status.step == "Turned") {
modules.dom.clear(turned);
var card = new Card(o.game.step.contents);
turned.appendChild(card.dom);
turned.classList.remove("hidden");
if(status.playing) {
selected = card.name;
showCandidates(modules.hanafuda.Card[selected], true);
}
} else {
turned.classList.add("hidden");
}
if(status.playing && status.step == "Scored") {
play({koiKoi: confirm(
"You scored ! Do you want to go on ? Press cancel to just get your points and end current month"
)});
}
});
function play(move) {
modules.messaging.send({
tag: "Play",
move: move
});
}
function cardSet(id) {
return {
card: null,
dom: document.getElementById(id)
};
}
function matchingInRiver(card) {
return modules.fun.mapFilter(
modules.fun.of(sets.river.card),
modules.fun.isSet
)(modules.hanafuda.sameMonth(card).map(modules.fun.proj('name')));
}
function setStatus(game) {
modules.dom.clear(status.dom);
status.month = game.month;
var month = document.createElement('li');
month.textContent = "This month's flower is the " + status.month;
status.dom.appendChild(month);
var playing = document.createElement('li');
status.playing = modules.session.is(game.playing);
if(status.playing) {
sets.hand.dom.classList.toggle("yourTurn", status.step == "ToPlay");
playing.textContent = "Your turn";
} else {
sets.hand.dom.classList.remove("yourTurn");
playing.textContent = modules.room.name(game.playing) + " is playing";
}
status.dom.appendChild(playing);
}
function setCaptures(game) {
for(var key in game.players) {
var elem = document.getElementById(modules.session.is(key) ? "own" : "opponent");
elem.getElementsByClassName('score')[0].textContent = game.scores[key] + " pts";
Array.prototype.forEach.call(elem.getElementsByTagName('ul'), modules.dom.clear);
game.players[key].meld.forEach(function(cardName) {
var card = new Card(cardName);
elem.getElementsByClassName(card.value.family.class)[0].appendChild(card.dom);
});
}
}
function setCardSet(conf) {
var set = sets[conf.name];
var constructor = conf.name == "river" ? RiverCard : HandCard;
modules.dom.clear(set.dom);
set.card = {};
conf.cards.forEach(function(cardName) {
var card = new constructor(cardName);
set.card[cardName] = card;
set.dom.appendChild(card.dom);
});
}
function showCandidates(card, yes) {
matchingInRiver(card).forEach(function(riverCard) {riverCard.setCandidate(yes);});
}
function Card(name) {
this.value = modules.hanafuda.Card[name];
this.name = name;
var domElem = document.createElement('li');
this.dom = domElem;
[
"card",
"value" + modules.hanafuda.getValue(this.value),
"month" + this.value.flower
].forEach(function(c) {domElem.classList.add(c);});
this.dom.addEventListener('click', this.onClick());
}
Card.prototype.onClick = function() {return function() {};};
function RiverCard() {
Card.apply(this, arguments);
this.candidate = false;
}
RiverCard.prototype.onClick = function() {
var card = this;
return function() {
if(card.candidate) {
var withCard = selected;
selected = null;
play(
status.step == 'ToPlay' ? {capture: [withCard, card.name]} : {choose: card.name}
);
}
};
};
RiverCard.prototype.setCandidate = function(yes) {
this.candidate = yes;
this.dom.classList.toggle("candidate", yes);
}
function HandCard() {
Card.apply(this, arguments);
}
HandCard.prototype.onClick = function() {
if(status.playing && status.step == "ToPlay") {
var card = this;
return function() {
if(selected != undefined) {
sets.hand.card[selected].setSelected(false);
} else {
card.play();
}
};
} else {
return function() {};
}
};
HandCard.prototype.setSelected = function(yes) {
selected = yes ? this.name : null;
this.dom.classList.toggle('selected', yes);
showCandidates(this.value, yes);
}
HandCard.prototype.play = function() {
var matching = matchingInRiver(this.value);
if(matching.length > 1) {
this.setSelected(true);
} else {
play({play: this.name});
}
}
}