server/www/main.js

30 lines
1.4 KiB
JavaScript

window.addEventListener('load', function() {
var dom = unitJS.Dom();
var async = unitJS.Async();
var fun = unitJS.Fun();
var translations = Translations();
var i18n = I18n({translations: translations});
var save = Save();
var screen = Screen({dom: dom, i18n: i18n});
var messaging = Messaging({screen: screen});
var ui = Ui({messaging: messaging});
var session = Session({messaging: messaging, save: save});
var room = Room({dom: dom, session: session, fun: fun});
var statusHandler = StatusHandler();
var login = Screen.Login({i18n: i18n, messaging: messaging, save: save, screen: screen, session: session, ui: ui});
var hall = Screen.Hall({dom: dom, i18n: i18n, messaging: messaging, room: room, save: save, screen: screen, session: session, statusHandler: statusHandler, ui: ui});
var hanafuda = Hanafuda({fun: fun});
var game = Screen.Game({async: async, dom: dom, i18n: i18n, fun: fun, hanafuda: hanafuda, messaging: messaging, room: room, screen: screen, session: session, statusHandler: statusHandler});
var domElems = {
invite: document.getElementById('room').invite,
startGameWith: document.getElementById('invite').getElementsByTagName('label')[0]
};
for(var key in domElems) {
switch(domElems[key].tagName.toLowerCase()) {
case 'input': domElems[key].value = i18n.get(key); break;
default: domElems[key].textContent = i18n.get(key);
}
}
});