88 lines
2.4 KiB
Haskell
88 lines
2.4 KiB
Haskell
{-# LANGUAGE NamedFieldPuns #-}
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{-# LANGUAGE DeriveGeneric #-}
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module Message (
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FromClient(..)
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, T(..)
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, broadcast
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, get
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, receive
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, relay
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, send
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, sendTo
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) where
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import Data.Map (toList)
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import Data.Aeson (FromJSON(..), ToJSON(..), eitherDecode', encode, genericParseJSON, genericToEncoding, defaultOptions)
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import Network.WebSockets (receiveData, sendTextData)
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import Data.ByteString.Lazy.Char8 (unpack)
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import Control.Monad (mapM_)
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import Control.Monad.Reader (asks, lift)
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import qualified Player (Key, Name, Session(..))
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import qualified Server (T(..))
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import qualified Session (App, T(..), connection, current, debug, server)
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import qualified Hanafuda.KoiKoi as KoiKoi (Move(..))
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import GHC.Generics (Generic)
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import Game ()
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data FromClient =
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Answer {accept :: Bool}
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| Invitation {to :: Player.Key}
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| LogIn {name :: Player.Name}
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| LogOut
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| Game {move :: KoiKoi.Move}
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| Ping
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deriving (Generic)
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instance ToJSON FromClient where
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toEncoding = genericToEncoding defaultOptions
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instance FromJSON FromClient where
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parseJSON = genericParseJSON defaultOptions
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data T =
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Relay {from :: Player.Key, message :: FromClient}
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| Welcome {room :: Server.T, key :: Player.Key}
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| Pong
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| Error {error :: String}
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deriving (Generic)
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instance ToJSON T where
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toEncoding = genericToEncoding defaultOptions
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sendTo :: (Player.Key, Player.Session) -> T -> Session.App ()
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sendTo (key, session) obj = do
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Session.debug $ '(' : show key ++ ") <" ++ (unpack encoded)
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lift $ sendTextData (Player.connection session) $ encoded
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where
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encoded = encode $ obj
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send :: T -> Session.App ()
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send obj = do
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key <- asks Session.key
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session <- Session.current
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sendTo (key, session) obj
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broadcast :: T -> Session.App ()
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broadcast obj =
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(toList . Server.sessions) <$> Session.server
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>>= mapM_ (flip sendTo obj)
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relay :: FromClient -> (T -> Session.App ()) -> Session.App ()
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relay message f = do
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Session.debug "Relaying"
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(\from -> f $ Relay {from, message}) =<< asks Session.key
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receive :: Session.App FromClient
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receive = do
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received <- ((lift . receiveData) =<< Session.connection)
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Session.debug $ '>':(unpack received)
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case eitherDecode' received of
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Left errorMessage -> send (Message.Error errorMessage) >> receive
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Right clientMessage -> return clientMessage
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get :: Session.App Message.FromClient
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get =
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receive >>= pong
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where
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pong Ping = send Pong >> get
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pong m = return m
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