106 lines
3.0 KiB
Haskell
106 lines
3.0 KiB
Haskell
{-# LANGUAGE NamedFieldPuns #-}
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{-# LANGUAGE DeriveGeneric #-}
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{-# LANGUAGE FlexibleContexts #-}
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module Message (
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FromClient(..)
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, T(..)
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, broadcast
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, get
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, notifyPlayers
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, receive
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, relay
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, send
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, sendTo
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, update
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) where
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import Data.List (intercalate)
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import Data.Foldable (forM_)
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import Data.Map (keys)
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import Data.Aeson (FromJSON(..), ToJSON(..), Value, eitherDecode', encode, genericParseJSON, genericToEncoding, defaultOptions)
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import Network.WebSockets (receiveData, sendTextData)
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import Data.ByteString.Lazy.Char8 (unpack)
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import Data.Text (Text)
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import Control.Monad.Reader (asks, lift)
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import qualified Player (Key)
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import qualified Game (T, export)
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import qualified Session (T(..))
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import qualified Server (T(..), get)
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import qualified App (Context(..), T, connection, debug, server)
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import qualified Hanafuda.KoiKoi as KoiKoi (Action, Game(..), Move(..))
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import GHC.Generics (Generic)
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data FromClient =
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Answer {accept :: Bool}
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| Invitation {to :: Player.Key}
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| LogIn {name :: Text}
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| LogOut
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| Play {move :: KoiKoi.Move}
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| Quit
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| Ping
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deriving (Generic)
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instance ToJSON FromClient where
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toEncoding = genericToEncoding defaultOptions
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instance FromJSON FromClient where
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parseJSON = genericParseJSON defaultOptions
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data T =
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Relay {from :: Player.Key, message :: FromClient}
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| Welcome {room :: Server.T, key :: Player.Key}
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| Update {alone :: [Player.Key], paired :: [Player.Key]}
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| Game {game :: Value, logs :: [KoiKoi.Action]}
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| Pong
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| Error {error :: String}
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deriving (Generic)
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instance ToJSON T where
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toEncoding = genericToEncoding defaultOptions
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sendTo :: [Player.Key] -> T -> App.T ()
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sendTo playerKeys obj = do
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sessions <- getSessions <$> App.server
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App.debug $ '(' : intercalate ", " recipients ++ ") <" ++ (unpack encoded)
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lift $ forM_ (Session.connection <$> sessions) $ flip sendTextData encoded
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where
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encoded = encode $ obj
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getSessions server = (\key -> Server.get key server) <$> playerKeys
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recipients = show <$> playerKeys
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send :: T -> App.T ()
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send obj = do
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key <- asks App.key
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sendTo [key] obj
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broadcast :: T -> App.T ()
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broadcast obj =
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App.server >>= flip sendTo obj . keys . Server.sessions
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relay :: FromClient -> (T -> App.T ()) -> App.T ()
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relay message f = do
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App.debug "Relaying"
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(\from -> f $ Relay {from, message}) =<< asks App.key
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receive :: App.T FromClient
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receive = do
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received <- ((lift . receiveData) =<< App.connection)
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App.debug $ '>':(unpack received)
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case eitherDecode' received of
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Left errorMessage -> send (Message.Error errorMessage) >> receive
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Right clientMessage -> return clientMessage
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get :: App.T Message.FromClient
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get =
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receive >>= pong
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where
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pong Ping = send Pong >> get
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pong m = return m
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update :: T
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update = Update {alone = [], paired = []}
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notifyPlayers :: Game.T -> [KoiKoi.Action] -> App.T ()
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notifyPlayers game logs =
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forM_ (keys $ KoiKoi.scores game) $ \k ->
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sendTo [k] $ Game {game = Game.export k game, logs}
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