{-# LANGUAGE NamedFieldPuns #-} module App ( T , Context(..) , connection , debug , get , current , server , try , update , update_ ) where import Data.Map ((!)) import Control.Concurrent (MVar, modifyMVar, putMVar, readMVar, takeMVar) import Control.Monad.Reader (ReaderT(..), ask, asks, lift) import Network.WebSockets (Connection) import Hanafuda.KoiKoi (PlayerID) import qualified Session (T(..)) import qualified Server (T(..)) data Context = Context { mServer :: MVar Server.T , playerID :: PlayerID } type T a = ReaderT Context IO a server :: T Server.T server = asks mServer >>= lift . readMVar get :: PlayerID -> T Session.T get playerID = (! playerID) . Server.sessions <$> server current :: T Session.T current = do asks playerID >>= get connection :: T Connection connection = Session.connection <$> current debug :: String -> T () debug message = show <$> asks playerID >>= lift . putStrLn . (++ ' ':message) try :: (Server.T -> Either String Server.T) -> T (Maybe String) try f = do Context {mServer} <- ask currentValue <- lift $ takeMVar mServer lift $ case f currentValue of Left message -> putMVar mServer currentValue >> return (Just message) Right updated -> putMVar mServer updated >> return Nothing {- Not using the previous to minimize the duration mServer gets locked -} update :: (Server.T -> (Server.T, a)) -> T a update f = do Context {mServer} <- ask lift $ modifyMVar mServer (return . f) update_ :: (Server.T -> Server.T) -> T () update_ f = update $ (\x -> (x, ())) . f