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24 changed files with 473 additions and 514 deletions

4
.gitignore vendored
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@ -1 +1,3 @@
/dist/* /dist*
cabal.project.local
.ghc*

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@ -1,5 +1,18 @@
# Revision history for hanafudapi # Revision history for hanafudapi
## 0.2.3.0 -- 2019-08-24
* Huge refactoring to use the new APILanguage that basically vampirized Game module which become more of a toolbox for the Automaton
* Fix a couple race conditions in JS client and server encountered when developping and testing Hannah the bot soon to come
## 0.2.2.0 -- 2019-08-12
* Handle the end of games
## 0.2.1.0 -- 2019-01-08
* Use latest changes in the lib to send a log of what happened during a turn
## 0.2.0.1 -- 2018-08-26 ## 0.2.0.1 -- 2018-08-26
* Games are now playable * Games are now playable

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@ -2,14 +2,14 @@
-- documentation, see http://haskell.org/cabal/users-guide/ -- documentation, see http://haskell.org/cabal/users-guide/
name: hanafuda-webapp name: hanafuda-webapp
version: 0.2.1.0 version: 0.2.3.0
synopsis: A webapp for the Haskell hanafuda library synopsis: A webapp for the Haskell hanafuda library
-- description: -- description:
homepage: https://framagit.org/hanafuda homepage: https://git.marvid.fr/hanafuda
license: BSD3 license: BSD3
license-file: LICENSE license-file: LICENSE
author: Sasha author: Tissevert
maintainer: sasha+frama@marvid.fr maintainer: tissevert+devel@marvid.fr
-- copyright: -- copyright:
category: Web category: Web
build-type: Simple build-type: Simple
@ -17,26 +17,25 @@ extra-source-files: ChangeLog.md
cabal-version: >=1.10 cabal-version: >=1.10
source-repository head source-repository head
type: git type: git
location: https://framagit.org/hanafuda/api location: https://git.marvid.fr/hanafuda/webapp
executable hanafudapi executable hanafudapi
main-is: Main.hs main-is: Main.hs
other-modules: App other-modules: App
, Automaton , Automaton
, Config , Config
, Message , Messaging
, Game , Game
, JSON , RW
, Data
, Player
, Server , Server
, Session , Session
-- other-extensions: -- other-extensions:
build-depends: base >=4.10 && <4.13 build-depends: base >=4.9 && <4.13
, bytestring , bytestring
, containers , containers >= 0.5.9
, unordered-containers , unordered-containers
, hanafuda >= 0.3.0 , hanafuda >= 0.3.3
, hanafuda-APILanguage >= 0.1.0
, http-types , http-types
, aeson , aeson
, mtl , mtl

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@ -12,17 +12,17 @@ module App (
, update_ , update_
) where ) where
import Data.Map ((!))
import Control.Concurrent (MVar, modifyMVar, putMVar, readMVar, takeMVar) import Control.Concurrent (MVar, modifyMVar, putMVar, readMVar, takeMVar)
import Control.Monad.Reader (ReaderT(..), ask, asks, lift) import Control.Monad.Reader (ReaderT(..), ask, asks, lift)
import Data.Map ((!))
import Hanafuda.KoiKoi (PlayerID)
import Network.WebSockets (Connection) import Network.WebSockets (Connection)
import qualified Player (Key)
import qualified Session (T(..))
import qualified Server (T(..)) import qualified Server (T(..))
import qualified Session (T(..))
data Context = Context { data Context = Context {
mServer :: MVar Server.T mServer :: MVar Server.T
, key :: Player.Key , playerID :: PlayerID
} }
type T a = ReaderT Context IO a type T a = ReaderT Context IO a
@ -30,20 +30,20 @@ type T a = ReaderT Context IO a
server :: T Server.T server :: T Server.T
server = asks mServer >>= lift . readMVar server = asks mServer >>= lift . readMVar
get :: Player.Key -> T Session.T get :: PlayerID -> T Session.T
get key = get playerID =
(! key) . Server.sessions <$> server (! playerID) . Server.sessions <$> server
current :: T Session.T current :: T Session.T
current = do current = do
asks key >>= get asks playerID >>= get
connection :: T Connection connection :: T Connection
connection = Session.connection <$> current connection = Session.connection <$> current
debug :: String -> T () debug :: String -> T ()
debug message = debug message =
show <$> asks key show <$> asks playerID
>>= lift . putStrLn . (++ ' ':message) >>= lift . putStrLn . (++ ' ':message)
try :: (Server.T -> Either String Server.T) -> T (Maybe String) try :: (Server.T -> Either String Server.T) -> T (Maybe String)

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@ -3,95 +3,102 @@ module Automaton (
start start
) where ) where
import Control.Monad.Except (runExceptT) import qualified App (Context(..), T, current, debug, get, server, try, update_)
import Control.Monad.Reader (asks, lift) import Control.Monad.Reader (asks)
import Control.Monad.Writer (runWriterT) import Data.Map (Map, (!?))
import qualified Data (RW(..))
import qualified Game (new, play) import qualified Game (new, play)
import qualified Hanafuda.KoiKoi as KoiKoi (Game(..), players) import qualified Hanafuda.KoiKoi as KoiKoi (
import qualified Hanafuda.Player as Player (next) Game, GameBlueprint(..), GameID, Step(..)
)
import qualified Hanafuda.Message as Message (FromClient(..), T(..))
import qualified Messaging (
broadcast, get, notifyPlayers, relay, send, sendTo, update
)
import qualified RW (RW(..))
import qualified Server (endGame, get, logIn, logOut, update, room)
import qualified Session (Status(..), T(..), Update) import qualified Session (Status(..), T(..), Update)
import qualified Server (endGame, get, logIn, logOut, update, register)
import qualified App (Context(..), T, current, debug, get, server, try, update, update_)
import qualified Message (FromClient(..), T(..), broadcast, get, notifyPlayers, relay, send, sendTo, update)
receive :: Session.Status -> Message.FromClient -> App.T () receive :: Session.Status -> Message.FromClient -> App.T ()
receive (Session.LoggedIn False) logIn@(Message.LogIn login) = receive (Session.LoggedIn False) logIn@(Message.LogIn login) =
asks App.key >>= App.try . (Server.logIn login) asks App.playerID >>= App.try . (Server.logIn login)
>>= maybe >>= maybe
(Message.relay logIn Message.broadcast >> move (Session.LoggedIn True)) (Messaging.relay logIn Messaging.broadcast >> setSessionStatus (Session.LoggedIn True))
sendError sendError
receive (Session.LoggedIn True) logOut@Message.LogOut = do receive (Session.LoggedIn True) logOut@Message.LogOut = do
Message.relay logOut Message.broadcast Messaging.relay logOut Messaging.broadcast
asks App.key >>= App.update_ . Server.logOut asks App.playerID >>= App.update_ . Server.logOut
move (Session.LoggedIn False) setSessionStatus (Session.LoggedIn False)
receive (Session.LoggedIn True) invitation@(Message.Invitation {Message.to}) = do receive (Session.LoggedIn True) invitation@(Message.Invitation {Message.to}) = do
session <- App.get to session <- App.get to
case Session.status session of case Session.status session of
Session.LoggedIn True -> do Session.LoggedIn True -> do
key <- asks App.key from <- asks App.playerID
App.update_ (Server.update to (Data.set $ Session.Answering key :: Session.Update)) App.update_ (Server.update to (RW.set $ Session.Answering from :: Session.Update))
Message.broadcast $ Message.update {Message.paired = [key, to]} Messaging.broadcast $ Messaging.update {Message.paired = [from, to]}
(Message.relay invitation $ Message.sendTo [to]) (Messaging.relay invitation $ Messaging.sendTo [to])
move (Session.Waiting to) setSessionStatus (Session.Waiting to)
_ -> sendError "They just left" _ -> sendError "They just left"
receive (Session.Answering to) message@(Message.Answer {Message.accept}) = do receive (Session.Answering to) message@(Message.Answer {Message.accept}) = do
session <- App.get to session <- App.get to
key <- asks App.key playerID <- asks App.playerID
case Session.status session of case Session.status session of
Session.Waiting for | for == key -> do Session.Waiting for | for == playerID -> do
Message.relay message $ Message.sendTo [to] Messaging.relay message $ Messaging.sendTo [to]
newStatus <- newStatus <-
if accept if accept
then do then do
gameKey <- Server.register <$> (lift $ Game.new for to) >>= App.update gameID <- Game.new (for, to)
game <- Server.get gameKey <$> App.server game <- Server.get gameID <$> App.server
Message.notifyPlayers game [] Messaging.notifyPlayers game []
return $ Session.Playing gameKey return $ Session.Playing gameID
else do else do
Message.broadcast $ Message.update {Message.alone = [key, to]} Messaging.broadcast $ Messaging.update {Message.alone = [for, to]}
return $ Session.LoggedIn True return $ Session.LoggedIn True
App.update_ $ Server.update to (Data.set newStatus :: Session.Update) App.update_ $ Server.update to (RW.set newStatus :: Session.Update)
move newStatus setSessionStatus newStatus
_ -> sendError "They're not waiting for your answer" _ -> sendError "They're not waiting for your answer"
receive (Session.Playing gameKey) played@(Message.Play {}) = do receive (Session.Playing gameID) played@(Message.Play {}) = do
key <- asks App.key playerID <- asks App.playerID
game <- Server.get gameKey <$> App.server game <- Server.get gameID <$> App.server
(result, logs) <- lift . runWriterT . runExceptT $ Game.play key (Message.move played) game (result, logs) <- Game.play playerID (Message.move played) game
case result of case result of
Left message -> sendError message Left message -> sendError message
Right newGame -> Right newGame -> do
if KoiKoi.on newGame case KoiKoi.step newGame of
then do KoiKoi.Over -> do
App.update_ $ Server.update gameKey (const newGame) App.debug $ "Game " ++ show gameID ++ " ended"
Message.notifyPlayers newGame logs App.update_ $ Server.endGame gameID
else do _ -> App.update_ $ Server.update gameID (const newGame)
let newStatus = Session.LoggedIn True Messaging.notifyPlayers newGame logs
let opponent = Player.next (KoiKoi.players newGame) key
App.update_ $ Server.endGame gameKey receive (Session.Playing gameID) Message.Quit = do
App.update_ $ Server.update opponent (Data.set newStatus :: Session.Update) games <- (RW.get <$> App.server :: App.T (Map KoiKoi.GameID KoiKoi.Game))
Message.notifyPlayers newGame logs case games !? gameID of
move newStatus Nothing -> do
playerID <- asks App.playerID
Messaging.broadcast $ Messaging.update {Message.alone = [playerID]}
setSessionStatus (Session.LoggedIn True)
_ -> sendError "Game is still running"
receive state _ = sendError $ "Invalid message in state " ++ show state receive state _ = sendError $ "Invalid message in state " ++ show state
sendError :: String -> App.T () sendError :: String -> App.T ()
sendError = Message.send . Message.Error sendError = Messaging.send . Message.Error
move :: Session.Status -> App.T () setSessionStatus :: Session.Status -> App.T ()
move newStatus = do setSessionStatus newStatus = do
key <- asks App.key playerID <- asks App.playerID
App.update_ $ Server.update key $ (Data.set newStatus :: Session.Update) App.update_ $ Server.update playerID $ (RW.set newStatus :: Session.Update)
App.debug $ show newStatus App.debug $ show newStatus
loop :: App.T () loop :: App.T ()
loop = do loop = do
message <- Message.get message <- Messaging.get
status <- Session.status <$> App.current status <- Session.status <$> App.current
status `receive` message status `receive` message
loop loop
@ -99,5 +106,5 @@ loop = do
start :: App.T () start :: App.T ()
start = do start = do
App.debug "Initial state" App.debug "Initial state"
Message.Welcome <$> App.server <*> asks App.key >>= Message.send Message.Welcome . Server.room <$> App.server <*> asks App.playerID >>= Messaging.send
loop loop

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@ -1,30 +0,0 @@
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
{-# LANGUAGE DeriveGeneric #-}
module Data (
Key(..)
, RW(..)
) where
import Data.Aeson (FromJSON(..), ToJSON(..), ToJSONKey(..), genericToEncoding)
import Data.Aeson.Types (toJSONKeyText)
import Data.Text (pack)
import GHC.Generics
import qualified JSON (defaultOptions)
class RW a b where
get :: b -> a
set :: a -> b -> b
update :: (a -> a) -> b -> b
update f v =
set (f (get v)) v
newtype Key a = Key Int deriving (Eq, Ord, Enum, Read, Show, Generic)
instance FromJSON (Key a)
instance ToJSON (Key a) where
toEncoding = genericToEncoding JSON.defaultOptions
instance ToJSONKey (Key a) where
toJSONKey = toJSONKeyText (pack . \(Key n) -> show n)

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@ -1,112 +1,40 @@
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE StandaloneDeriving #-}
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE OverloadedStrings #-}
module Game ( module Game (
Key export
, T
, export
, new , new
, play , play
) where ) where
import Control.Monad.Except (throwError) import qualified App (T, update)
import Data.Text (pack) import Control.Monad.Except (runExceptT, throwError)
import Control.Monad.Reader (lift)
import Control.Monad.Writer (runWriterT)
import Data.Map (mapWithKey) import Data.Map (mapWithKey)
import Data.HashMap.Strict (insert) import qualified Hanafuda (empty)
import Data.Aeson (FromJSON(..), ToJSON(..), ToJSON1(..), ToJSONKey(..), Value(..), genericParseJSON, genericToEncoding, genericLiftToEncoding, toEncoding1, toJSON1) import Hanafuda.KoiKoi (Game, GameBlueprint(..), GameID, Mode(..), PlayerID)
import Data.Aeson.Types (toJSONKeyText) import qualified Hanafuda.KoiKoi as KoiKoi (
import qualified JSON (defaultOptions, singleLCField) Action, Move(..), play, new
import qualified Data (Key) )
import qualified Player (Key) import Hanafuda.Message (PublicGame)
import qualified Hanafuda (Flower(..), Card(..), Pack, cardsOfPack, empty)
import qualified Hanafuda.Player (Player(..), Players(..)) import qualified Hanafuda.Player (Player(..), Players(..))
import qualified Hanafuda.KoiKoi (Action(..), Game(..), Environment, Mode(..), Move(..), Score, Source(..), Step(..), Yaku(..), new, play) import qualified Server (register)
import GHC.Generics
deriving instance Generic Hanafuda.Card new :: (PlayerID, PlayerID) -> App.T GameID
deriving instance Generic Hanafuda.Flower new (for, to) =
deriving instance Generic Hanafuda.KoiKoi.Action Server.register <$> (lift $ KoiKoi.new (for, to) WholeYear) >>= App.update
deriving instance Generic Hanafuda.KoiKoi.Mode
deriving instance Generic Hanafuda.KoiKoi.Move
deriving instance Generic Hanafuda.KoiKoi.Yaku
deriving instance Generic Hanafuda.KoiKoi.Source
deriving instance Generic Hanafuda.KoiKoi.Step
deriving instance Generic1 (Hanafuda.Player.Player Player.Key)
deriving instance Generic1 (Hanafuda.Player.Players Player.Key)
type T = Hanafuda.KoiKoi.Game Player.Key export :: PlayerID -> Game -> PublicGame
export playerID game = game {
deriving instance Generic T deck = length $ deck game
, players = Hanafuda.Player.Players $ mapWithKey maskOpponentsHand unfiltered
instance ToJSON T where }
toEncoding = genericToEncoding JSON.defaultOptions
instance FromJSON Hanafuda.Card
instance ToJSON Hanafuda.Card
instance ToJSON Hanafuda.Flower
instance ToJSON Hanafuda.Pack where
toJSON = toJSON . Hanafuda.cardsOfPack
toEncoding = toEncoding . Hanafuda.cardsOfPack
instance ToJSON Hanafuda.KoiKoi.Action
instance ToJSON Hanafuda.KoiKoi.Mode
instance FromJSON Hanafuda.KoiKoi.Move where
parseJSON = genericParseJSON JSON.singleLCField
instance ToJSON Hanafuda.KoiKoi.Move where
toEncoding = genericToEncoding JSON.singleLCField
instance ToJSON Hanafuda.KoiKoi.Source
instance ToJSON Hanafuda.KoiKoi.Step where
toEncoding = genericToEncoding JSON.defaultOptions
instance ToJSON1 (Hanafuda.Player.Player Player.Key) where
liftToEncoding = genericLiftToEncoding JSON.defaultOptions
instance ToJSON (Hanafuda.Player.Player Player.Key Hanafuda.KoiKoi.Score) where
toJSON = toJSON1
toEncoding = toEncoding1
instance ToJSON Hanafuda.KoiKoi.Yaku where
toEncoding = genericToEncoding JSON.defaultOptions
instance ToJSONKey Hanafuda.KoiKoi.Yaku where
toJSONKey = toJSONKeyText (pack . show)
instance ToJSON1 (Hanafuda.Player.Players Player.Key) where
liftToEncoding = genericLiftToEncoding JSON.defaultOptions
instance ToJSON (Hanafuda.Player.Players Player.Key Hanafuda.KoiKoi.Score) where
toJSON = toJSON1
toEncoding = toEncoding1
type Key = Data.Key T
new :: Player.Key -> Player.Key -> IO T
new p1 p2 = do
Hanafuda.KoiKoi.new [p1, p2] $ Hanafuda.KoiKoi.FirstAt 1
export :: Player.Key -> T -> Value
export key game = Object $ insert "deck" (toJSON $ length $ Hanafuda.KoiKoi.deck game) $ ast
where where
Hanafuda.Player.Players unfiltered = Hanafuda.KoiKoi.players game Hanafuda.Player.Players unfiltered = Hanafuda.KoiKoi.players game
maskOpponentsHand k player maskOpponentsHand k player
| k == key = player | k == playerID = player
| otherwise = player {Hanafuda.Player.hand = Hanafuda.empty} | otherwise = player {Hanafuda.Player.hand = Hanafuda.empty}
Object ast = toJSON $ game {
Hanafuda.KoiKoi.players = Hanafuda.Player.Players $ mapWithKey maskOpponentsHand unfiltered
}
play :: Hanafuda.KoiKoi.Environment m => Player.Key -> Hanafuda.KoiKoi.Move -> T -> m (Hanafuda.KoiKoi.Game Player.Key) play :: PlayerID -> KoiKoi.Move -> Game -> App.T (Either String Game, [KoiKoi.Action])
play key move game play playerID move game = lift . runWriterT . runExceptT $
| Hanafuda.KoiKoi.playing game == key = if playing game == playerID
Hanafuda.KoiKoi.play move game then KoiKoi.play move game
| otherwise = throwError "Not your turn" else throwError "Not your turn"

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@ -1,27 +0,0 @@
module JSON (
defaultOptions
, distinct
, singleLCField
) where
import Data.Char (toLower)
import Data.Aeson (
Options(..)
, SumEncoding(..)
, defaultOptions
)
first :: (a -> a) -> [a] -> [a]
first _ [] = []
first f (x:xs) = f x:xs
singleLCField :: Options
singleLCField = defaultOptions {
constructorTagModifier = (toLower `first`)
, sumEncoding = ObjectWithSingleField
}
distinct :: Options
distinct = defaultOptions {
sumEncoding = UntaggedValue
}

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@ -2,33 +2,34 @@
{-# LANGUAGE NamedFieldPuns #-} {-# LANGUAGE NamedFieldPuns #-}
module Main where module Main where
import Network.Wai.Handler.Warp (run) import qualified App (Context(..), T, update_)
import Network.HTTP.Types.Status (badRequest400) import qualified Automaton (start)
import Network.WebSockets (ServerApp, acceptRequest, defaultConnectionOptions) import qualified Config (listenPort)
import Network.Wai.Handler.WebSockets (websocketsOr)
import Network.Wai (responseLBS)
import Control.Monad.Reader (ReaderT(..), asks)
import Control.Concurrent (newMVar, modifyMVar) import Control.Concurrent (newMVar, modifyMVar)
import Control.Exception (finally) import Control.Exception (finally)
import qualified Config (listenPort) import Control.Monad.Reader (ReaderT(..), asks)
import qualified Session (open) import qualified Hanafuda.Message as Message (FromClient(..))
import Messaging (broadcast, relay)
import Network.HTTP.Types.Status (badRequest400)
import Network.Wai (responseLBS)
import Network.Wai.Handler.Warp (run)
import Network.Wai.Handler.WebSockets (websocketsOr)
import Network.WebSockets (ServerApp, acceptRequest, defaultConnectionOptions)
import qualified Server (disconnect, new, register) import qualified Server (disconnect, new, register)
import qualified App (Context(..), T, update_) import qualified Session (open)
import qualified Message (FromClient(..), broadcast, relay)
import qualified Automaton (start)
exit :: App.T () exit :: App.T ()
exit = do exit = do
asks App.key >>= App.update_ . Server.disconnect asks App.playerID >>= App.update_ . Server.disconnect
Message.relay Message.LogOut Message.broadcast relay Message.LogOut broadcast
serverApp :: App.T () -> App.T () -> IO ServerApp serverApp :: App.T () -> App.T () -> IO ServerApp
serverApp onEnter onExit = do serverApp onEnter onExit = do
mServer <- newMVar Server.new mServer <- newMVar Server.new
return $ \pending -> do return $ \pending -> do
session <- Session.open <$> acceptRequest pending session <- Session.open <$> acceptRequest pending
key <- modifyMVar mServer (return . Server.register session) playerID <- modifyMVar mServer (return . Server.register session)
let app = App.Context {App.mServer, App.key} let app = App.Context {App.mServer, App.playerID}
finally finally
(runReaderT onEnter app) (runReaderT onEnter app)
(runReaderT onExit app) (runReaderT onExit app)

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@ -1,104 +0,0 @@
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE FlexibleContexts #-}
module Message (
FromClient(..)
, T(..)
, broadcast
, get
, notifyPlayers
, receive
, relay
, send
, sendTo
, update
) where
import Data.List (intercalate)
import Data.Foldable (forM_)
import Data.Map (keys)
import Data.Aeson (FromJSON(..), ToJSON(..), Value, eitherDecode', encode, genericParseJSON, genericToEncoding, defaultOptions)
import Network.WebSockets (receiveData, sendTextData)
import Data.ByteString.Lazy.Char8 (unpack)
import Data.Text (Text)
import Control.Monad.Reader (asks, lift)
import qualified Player (Key)
import qualified Game (T, export)
import qualified Session (T(..))
import qualified Server (T(..), get)
import qualified App (Context(..), T, connection, debug, server)
import qualified Hanafuda.KoiKoi as KoiKoi (Action, Game(..), Move(..))
import GHC.Generics (Generic)
data FromClient =
Answer {accept :: Bool}
| Invitation {to :: Player.Key}
| LogIn {name :: Text}
| LogOut
| Play {move :: KoiKoi.Move}
| Ping
deriving (Generic)
instance ToJSON FromClient where
toEncoding = genericToEncoding defaultOptions
instance FromJSON FromClient where
parseJSON = genericParseJSON defaultOptions
data T =
Relay {from :: Player.Key, message :: FromClient}
| Welcome {room :: Server.T, key :: Player.Key}
| Update {alone :: [Player.Key], paired :: [Player.Key]}
| Game {game :: Value, logs :: [KoiKoi.Action]}
| Pong
| Error {error :: String}
deriving (Generic)
instance ToJSON T where
toEncoding = genericToEncoding defaultOptions
sendTo :: [Player.Key] -> T -> App.T ()
sendTo playerKeys obj = do
sessions <- getSessions <$> App.server
App.debug $ '(' : intercalate ", " recipients ++ ") <" ++ (unpack encoded)
lift $ forM_ (Session.connection <$> sessions) $ flip sendTextData encoded
where
encoded = encode $ obj
getSessions server = (\key -> Server.get key server) <$> playerKeys
recipients = show <$> playerKeys
send :: T -> App.T ()
send obj = do
key <- asks App.key
sendTo [key] obj
broadcast :: T -> App.T ()
broadcast obj =
App.server >>= flip sendTo obj . keys . Server.sessions
relay :: FromClient -> (T -> App.T ()) -> App.T ()
relay message f = do
App.debug "Relaying"
(\from -> f $ Relay {from, message}) =<< asks App.key
receive :: App.T FromClient
receive = do
received <- ((lift . receiveData) =<< App.connection)
App.debug $ '>':(unpack received)
case eitherDecode' received of
Left errorMessage -> send (Message.Error errorMessage) >> receive
Right clientMessage -> return clientMessage
get :: App.T Message.FromClient
get =
receive >>= pong
where
pong Ping = send Pong >> get
pong m = return m
update :: T
update = Update {alone = [], paired = []}
notifyPlayers :: Game.T -> [KoiKoi.Action] -> App.T ()
notifyPlayers game logs =
forM_ (keys $ KoiKoi.scores game) $ \k ->
sendTo [k] $ Game {game = Game.export k game, logs}

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src/Messaging.hs Normal file
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@ -0,0 +1,76 @@
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE FlexibleContexts #-}
module Messaging (
FromClient(..)
, T(..)
, broadcast
, get
, notifyPlayers
, receive
, relay
, send
, sendTo
, update
) where
import qualified App (Context(..), T, connection, debug, server)
import Control.Monad.Reader (asks, lift)
import Data.Aeson (eitherDecode', encode)
import Data.ByteString.Lazy.Char8 (unpack)
import Data.Foldable (forM_)
import Data.List (intercalate)
import Data.Map (keys)
import qualified Hanafuda.KoiKoi as KoiKoi (Action, Game, GameBlueprint(..), PlayerID)
import Hanafuda.Message (FromClient(..), T(..))
import qualified Hanafuda.Message as Message (T)
import Network.WebSockets (receiveData, sendTextData)
import qualified Game (export)
import qualified Server (T(..), get)
import qualified Session (T(..))
sendTo :: [KoiKoi.PlayerID] -> Message.T -> App.T ()
sendTo playerIDs obj = do
sessions <- getSessions <$> App.server
App.debug $ '(' : intercalate ", " recipients ++ ") <" ++ (unpack encoded)
lift $ forM_ (Session.connection <$> sessions) $ flip sendTextData encoded
where
encoded = encode $ obj
getSessions server = (\playerID -> Server.get playerID server) <$> playerIDs
recipients = show <$> playerIDs
send :: Message.T -> App.T ()
send obj = do
playerID <- asks App.playerID
sendTo [playerID] obj
broadcast :: Message.T -> App.T ()
broadcast obj =
App.server >>= flip sendTo obj . keys . Server.sessions
relay :: FromClient -> (Message.T -> App.T ()) -> App.T ()
relay message f = do
App.debug "Relaying"
(\from -> f $ Relay {from, message}) =<< asks App.playerID
receive :: App.T FromClient
receive = do
received <- ((lift . receiveData) =<< App.connection)
App.debug $ '>':(unpack received)
case eitherDecode' received of
Left errorMessage -> send (Error errorMessage) >> receive
Right clientMessage -> return clientMessage
get :: App.T FromClient
get =
receive >>= pong
where
pong Ping = send Pong >> get
pong m = return m
update :: T
update = Update {alone = [], paired = []}
notifyPlayers :: KoiKoi.Game -> [KoiKoi.Action] -> App.T ()
notifyPlayers game logs =
forM_ (keys $ KoiKoi.scores game) $ \k ->
sendTo [k] $ Game {game = Game.export k game, logs}

View file

@ -1,30 +0,0 @@
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
module Player (
Key
, T(..)
) where
import Data.Text (Text)
import qualified Data (Key)
import GHC.Generics
data T = T {
name :: Text
} deriving (Eq, Ord, Generic)
type Key = Data.Key T
{-
instance FromJSON Key
instance ToJSON Key where
toEncoding = genericToEncoding JSON.defaultOptions
instance ToJSONKey Key where
toJSONKey = toJSONKeyText (pack . \(Key n) -> show n)
instance FromJSON Name
instance ToJSON Name where
toEncoding = genericToEncoding JSON.defaultOptions
-}

11
src/RW.hs Normal file
View file

@ -0,0 +1,11 @@
{-# LANGUAGE MultiParamTypeClasses #-}
module RW (
RW(..)
) where
class RW a b where
get :: b -> a
set :: a -> b -> b
update :: (a -> a) -> b -> b
update f v =
set (f (get v)) v

View file

@ -2,9 +2,7 @@
{-# LANGUAGE FlexibleInstances #-} {-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE FlexibleContexts #-} {-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE MultiParamTypeClasses #-} {-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE ScopedTypeVariables #-} {-# LANGUAGE ScopedTypeVariables #-}
{-# LANGUAGE AllowAmbiguousTypes #-}
module Server ( module Server (
T(..) T(..)
, disconnect , disconnect
@ -14,25 +12,24 @@ module Server (
, logOut , logOut
, new , new
, register , register
, room
, update , update
) where ) where
import Data.Aeson (ToJSON(..), (.=), object, pairs)
import Data.Map (Map, (!), (!?), adjust, delete, insert, lookupMax, mapWithKey) import Data.Map (Map, (!), (!?), adjust, delete, insert, lookupMax, mapWithKey)
import qualified Data.Map as Map (empty) import qualified Data.Map as Map (empty)
import Data.Monoid ((<>))
import Data.Set (Set, member) import Data.Set (Set, member)
import qualified Data.Set as Set (delete, empty, insert) import qualified Data.Set as Set (delete, empty, insert)
import Data.Text (Text) import Data.Text (Text)
import qualified Data (RW(..)) import Hanafuda.KoiKoi (Game, GameID, PlayerID)
import qualified Game (Key, T) import Hanafuda.Message (PlayerStatus(..), Room)
import qualified Player (Key, T(..)) import qualified RW (RW(..))
import qualified Session (Status(..), T(..), Update) import qualified Session (Status(..), T(..), Update)
type Names = Set Text type Names = Set Text
type Players = Map Player.Key Player.T type Players = Map PlayerID Text
type Sessions = Map Player.Key Session.T type Sessions = Map PlayerID Session.T
type Games = Map Game.Key Game.T type Games = Map GameID Game
data T = T { data T = T {
names :: Names names :: Names
, players :: Players , players :: Players
@ -40,38 +37,32 @@ data T = T {
, games :: Games , games :: Games
} }
instance Data.RW Names T where instance RW.RW Names T where
get = names get = names
set names server = server {names} set names server = server {names}
instance Data.RW Players T where instance RW.RW Players T where
get = players get = players
set players server = server {players} set players server = server {players}
instance Data.RW Sessions T where instance RW.RW Sessions T where
get = sessions get = sessions
set sessions server = server {sessions} set sessions server = server {sessions}
instance Data.RW Games T where instance RW.RW Games T where
get = games get = games
set games server = server {games} set games server = server {games}
newtype Player = Player (Text, Bool) export :: Sessions -> PlayerID -> Text -> PlayerStatus
instance ToJSON Player where export sessions playerID playerName = PlayerStatus (playerName, alone)
toJSON (Player (name, alone)) = object ["name" .= name, "alone" .= alone]
toEncoding (Player (name, alone)) = pairs ("name" .= name <> "alone" .= alone)
export :: Sessions -> Player.Key -> Player.T -> Player
export sessions key player = Player (Player.name player, alone)
where where
alone = alone =
case Session.status (sessions ! key) of case Session.status (sessions ! playerID) of
Session.LoggedIn True -> True Session.LoggedIn True -> True
_ -> False _ -> False
instance ToJSON T where room :: T -> Room
toJSON (T {players, sessions}) = toJSON $ mapWithKey (export sessions) players room (T {players, sessions}) = mapWithKey (export sessions) players
toEncoding (T {players, sessions}) = toEncoding $ mapWithKey (export sessions) players
new :: T new :: T
new = T { new = T {
@ -81,41 +72,41 @@ new = T {
, games = Map.empty , games = Map.empty
} }
register :: forall a b. (Enum a, Ord a, Data.RW (Map a b) T) => b -> T -> (T, a) register :: forall a b. (Enum a, Ord a, RW.RW (Map a b) T) => b -> T -> (T, a)
register x server = register x server =
let key = maybe (toEnum 0) (\(n, _) -> succ n) $ lookupMax $ (Data.get server :: Map a b) in let playerID = maybe (toEnum 0) (\(n, _) -> succ n) $ lookupMax $ (RW.get server :: Map a b) in
(Data.update (insert key x) server, key) (RW.update (insert playerID x) server, playerID)
get :: forall a b. (Ord a, Data.RW (Map a b) T) => a -> T -> b get :: forall a b. (Ord a, RW.RW (Map a b) T) => a -> T -> b
get key server = (Data.get server :: Map a b) ! key get playerID server = (RW.get server :: Map a b) ! playerID
update :: forall a b. (Ord a, Data.RW (Map a b) T) => a -> (b -> b) -> T -> T update :: forall a b. (Ord a, RW.RW (Map a b) T) => a -> (b -> b) -> T -> T
update key updator = update playerID updator =
Data.update (adjust updator key :: Map a b -> Map a b) RW.update (adjust updator playerID :: Map a b -> Map a b)
disconnect :: Player.Key -> T -> T disconnect :: PlayerID -> T -> T
disconnect key = disconnect playerID =
Data.update (delete key :: Sessions -> Sessions) . logOut key RW.update (delete playerID :: Sessions -> Sessions) . logOut playerID
endGame :: Game.Key -> T -> T endGame :: GameID -> T -> T
endGame key = endGame playerID =
Data.update (delete key :: Games -> Games) RW.update (delete playerID :: Games -> Games)
logIn :: Text -> Player.Key -> T -> Either String T logIn :: Text -> PlayerID -> T -> Either String T
logIn name key server = logIn name playerID server =
Data.update (Set.insert name) . RW.update (Set.insert name) .
Data.update (insert key $ Player.T {Player.name}) . RW.update (insert playerID name) .
update key (Data.set $ Session.LoggedIn True :: Session.Update) <$> update playerID (RW.set $ Session.LoggedIn True :: Session.Update) <$>
if name `member` names server if name `member` names server
then Left "This name is already registered" then Left "This name is already registered"
else Right server else Right server
logOut :: Player.Key -> T -> T logOut :: PlayerID -> T -> T
logOut key server = logOut playerID server =
maybe maybe
server server
(\player -> (\playerName ->
Data.update (delete key :: Players -> Players) $ RW.update (delete playerID :: Players -> Players) $
update key (Data.set $ Session.LoggedIn False :: Session.Update) $ update playerID (RW.set $ Session.LoggedIn False :: Session.Update) $
Data.update (Set.delete $ Player.name player :: Names -> Names) server) RW.update (Set.delete playerName :: Names -> Names) server)
(players server !? key) (players server !? playerID)

View file

@ -1,6 +1,5 @@
{-# LANGUAGE NamedFieldPuns #-} {-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE MultiParamTypeClasses #-} {-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE DeriveGeneric #-}
module Session ( module Session (
Status(..) Status(..)
, T(..) , T(..)
@ -8,23 +7,16 @@ module Session (
, open , open
) where ) where
import Hanafuda.KoiKoi (GameID, PlayerID)
import Network.WebSockets (Connection) import Network.WebSockets (Connection)
import Data.Aeson (ToJSON(..), genericToEncoding) import qualified RW (RW(..))
import GHC.Generics (Generic)
import qualified JSON (singleLCField)
import qualified Data (RW(..))
import qualified Player (Key)
import qualified Game (Key)
data Status = data Status =
LoggedIn Bool LoggedIn Bool
| Answering Player.Key | Answering PlayerID
| Waiting Player.Key | Waiting PlayerID
| Playing Game.Key | Playing GameID
deriving (Show, Generic) deriving (Show)
instance ToJSON Status where
toEncoding = genericToEncoding JSON.singleLCField
data T = T { data T = T {
connection :: Connection connection :: Connection
@ -32,7 +24,7 @@ data T = T {
} }
type Update = T -> T type Update = T -> T
instance Data.RW Status T where instance RW.RW Status T where
get = status get = status
set status session = session {status} set status session = session {status}

View file

@ -9,17 +9,9 @@ function Game(modules) {
}; };
var sets = buildSets(); var sets = buildSets();
var selected = null; var selected = null;
var turnedCard = null;
var queue = []; var queue = [];
window.addEventListener('focus', runQueue);
modules.messaging.addEventListener(["Game"], function(o) {
if(document.hasFocus()) {
modules.async.run(handleGameMessage(o));
} else {
queue.push(handleGameMessage(o));
}
});
function buildSets() { function buildSets() {
var sets = {}; var sets = {};
['river', 'you', 'them'].forEach(function(id) { ['river', 'you', 'them'].forEach(function(id) {
@ -38,17 +30,35 @@ function Game(modules) {
return sets; return sets;
} }
window.addEventListener('focus', runQueue);
modules.messaging.addEventListener(["Game"], function(o) {
queue.push(handleGameMessage(o));
if(document.hasFocus() && queue.length == 1) {
runQueue();
} else {
modules.statusHandler.set("♪");
}
});
function runQueue() { function runQueue() {
if(queue.length > 0) { if(queue.length > 0) {
var length = queue.length;
modules.async.run.apply(null, queue.concat( modules.async.run.apply(null, queue.concat(
modules.async.apply(function() {queue = [];}) modules.async.apply(function() {
queue = queue.slice(length);
runQueue();
})
)); ));
} }
} }
function handleGameMessage(o) { function handleGameMessage(o) {
if(o.game.deck == 24) { if(o.game.deck == 24) { // deck is full, means new round
return o.logs.length > 0 ? modules.async.sequence(applyDiff(o), setGame(o)) : setGame(o); if(o.logs.length > 0) { // but still some logs, from the previous round
return modules.async.sequence(applyDiff(o), setGame(o)); // so play the diff, then set the new round
} else {
return setGame(o); // directly set a whole new game
}
} else { } else {
return applyDiff(o); return applyDiff(o);
} }
@ -69,6 +79,22 @@ function Game(modules) {
function handleStep(o) { function handleStep(o) {
return function(f) { return function(f) {
handleTurnedCard(o, f);
if(status.step == "Scored") {
if(status.playing) {
askKoikoi(o, f);
} else {
theyScored(o, f);
}
} else if (status.step == "Over") {
gameEnd(o, f);
} else {
f();
}
};
}
function handleTurnedCard(o, f) {
if(status.step == "Turned") { if(status.step == "Turned") {
setTurned(o.game.step.contents); setTurned(o.game.step.contents);
} else { } else {
@ -79,8 +105,9 @@ function Game(modules) {
deck.removeChild(deck.lastChild); deck.removeChild(deck.lastChild);
} }
} }
if(status.step == "Scored") { }
if(status.playing) {
function askKoikoi(o, f) {
modules.screen.dialog({ modules.screen.dialog({
text: modules.i18n.get('youScored'), text: modules.i18n.get('youScored'),
answers: [ answers: [
@ -88,7 +115,10 @@ function Game(modules) {
{label: 'koikoi', action: function() {play({koiKoi: true}); f();}} {label: 'koikoi', action: function() {play({koiKoi: true}); f();}}
] ]
}); });
} else {
}
function theyScored(o, f) {
modules.screen.dialog({ modules.screen.dialog({
text: modules.i18n.get('theyScored')(modules.room.name(o.game.playing)), text: modules.i18n.get('theyScored')(modules.room.name(o.game.playing)),
answers: [ answers: [
@ -96,10 +126,26 @@ function Game(modules) {
] ]
}); });
} }
} else {
function gameEnd(o, f) {
var winner, maxScore;
for(var key in o.game.scores) {
if(maxScore == undefined || o.game.scores[key] > maxScore) {
winner = key;
maxScore = o.game.scores[key];
}
}
modules.screen.dialog({
text: modules.i18n.get(modules.session.is(winner) ? 'won' : 'lost'),
answers: [{
label: 'endGame',
action: function() {
modules.messaging.send({tag: "Quit"});
modules.screen.select('reception');
f(); f();
} }
}; }]
});
} }
function applyDiff(o) { function applyDiff(o) {
@ -129,7 +175,8 @@ function Game(modules) {
movingCards.push([sets[side].hand, dest, card]); movingCards.push([sets[side].hand, dest, card]);
} else { } else {
var cardSet = {}; var cardSet = {};
cardSet[card.name] = turnedCard(card.name); cardSet[card.name] = turnedCard || new TurnedCard(card.name);
turnedCard = null;
movingCards.push([{card: cardSet, dom: deck}, dest, card]); movingCards.push([{card: cardSet, dom: deck}, dest, card]);
} }
return movingCards; return movingCards;
@ -255,18 +302,11 @@ function Game(modules) {
} }
} }
function turnedCard(cardName) {
var card = new Card(cardName);
card.dom.id = "turned";
deck.appendChild(card.dom);
return card;
}
function setTurned(cardName) { function setTurned(cardName) {
turnedCard(cardName); turnedCard = new TurnedCard(cardName);
if(status.playing) { if(status.playing) {
selected = cardName; selected = turnedCard;
showCandidates(modules.hanafuda.Card[selected], true); showCandidates(modules.hanafuda.Card[cardName], true);
} }
} }
@ -274,6 +314,12 @@ function Game(modules) {
matchingInRiver(card).forEach(function(riverCard) {riverCard.setCandidate(yes);}); matchingInRiver(card).forEach(function(riverCard) {riverCard.setCandidate(yes);});
} }
function setSelected(yes) {
selected = yes ? this : null;
this.dom.classList.toggle('selected', yes);
showCandidates(this.value, yes);
}
function Card(name) { function Card(name) {
this.value = modules.hanafuda.Card[name]; this.value = modules.hanafuda.Card[name];
this.name = name; this.name = name;
@ -298,9 +344,8 @@ function Game(modules) {
var card = this; var card = this;
return function() { return function() {
if(card.candidate) { if(card.candidate) {
var withCard = selected; var withCard = selected.name;
selected = null; selected.setSelected(false);
showCandidates(card.value, false);
play( play(
status.step == 'ToPlay' ? {capture: [withCard, card.name]} : {choose: card.name} status.step == 'ToPlay' ? {capture: [withCard, card.name]} : {choose: card.name}
); );
@ -313,6 +358,15 @@ function Game(modules) {
this.dom.classList.toggle("candidate", yes); this.dom.classList.toggle("candidate", yes);
} }
function TurnedCard() {
Card.apply(this, arguments);
this.dom.id = "turned";
deck.appendChild(this.dom);
}
TurnedCard.prototype.onClick = Card.prototype.onClick;
TurnedCard.prototype.setSelected = setSelected;
function HandCard() { function HandCard() {
Card.apply(this, arguments); Card.apply(this, arguments);
} }
@ -322,7 +376,7 @@ function Game(modules) {
return function() { return function() {
if(status.playing && status.step == "ToPlay") { if(status.playing && status.step == "ToPlay") {
if(selected != undefined) { if(selected != undefined) {
sets.you.hand.card[selected].setSelected(false); selected.setSelected(false);
} else { } else {
card.play(); card.play();
} }
@ -330,11 +384,7 @@ function Game(modules) {
}; };
}; };
HandCard.prototype.setSelected = function(yes) { HandCard.prototype.setSelected = setSelected;
selected = yes ? this.name : null;
this.dom.classList.toggle('selected', yes);
showCandidates(this.value, yes);
}
HandCard.prototype.play = function() { HandCard.prototype.play = function() {
var matching = matchingInRiver(this.value); var matching = matchingInRiver(this.value);

View file

@ -12,6 +12,7 @@
<script src="messaging.js"></script> <script src="messaging.js"></script>
<script src="session.js"></script> <script src="session.js"></script>
<script src="room.js"></script> <script src="room.js"></script>
<script src="statusHandler.js"></script>
<script src="login.js"></script> <script src="login.js"></script>
<script src="hanafuda.js"></script> <script src="hanafuda.js"></script>
<script src="game.js"></script> <script src="game.js"></script>
@ -69,6 +70,6 @@
</div> </div>
<div id="dialog"> <div id="dialog">
</div> </div>
<p id="debug"></p> <p id="error"></p>
</body> </body>
</html> </html>

View file

@ -56,6 +56,7 @@ function Login(modules) {
var name = modules.room.name(o.from); var name = modules.room.name(o.from);
// invitations should come only from known players, in doubt say «no» // invitations should come only from known players, in doubt say «no»
if(name) { if(name) {
modules.statusHandler.set("🎴");
modules.screen.dialog({ modules.screen.dialog({
text: modules.i18n.get('invited')(name), text: modules.i18n.get('invited')(name),
answers: invitationAnswers answers: invitationAnswers

View file

@ -5,12 +5,13 @@ window.addEventListener('load', function() {
var i18n = I18n({translations: translations}); var i18n = I18n({translations: translations});
var fun = Fun(); var fun = Fun();
var screen = Screen({dom: dom, i18n: i18n}); var screen = Screen({dom: dom, i18n: i18n});
var messaging = Messaging(); var messaging = Messaging({screen: screen});
var session = Session({messaging: messaging}); var session = Session({messaging: messaging});
var room = Room({dom: dom, messaging: messaging, session: session, fun: fun}); var room = Room({dom: dom, messaging: messaging, session: session, fun: fun});
var login = Login({dom: dom, i18n: i18n, messaging: messaging, room: room, screen: screen, session: session}); var statusHandler = StatusHandler();
var login = Login({dom: dom, i18n: i18n, messaging: messaging, room: room, screen: screen, session: session, statusHandler: statusHandler});
var hanafuda = Hanafuda({fun: fun}); var hanafuda = Hanafuda({fun: fun});
var game = Game({async: async, dom: dom, i18n: i18n, fun: fun, hanafuda: hanafuda, messaging: messaging, room: room, screen: screen, session: session}); var game = Game({async: async, dom: dom, i18n: i18n, fun: fun, hanafuda: hanafuda, messaging: messaging, room: room, screen: screen, session: session, statusHandler: statusHandler});
var domElems = { var domElems = {
join: document.getElementById('login').join, join: document.getElementById('login').join,

View file

@ -1,5 +1,7 @@
function Messaging(screen) { function Messaging(modules) {
var ws = new WebSocket('ws://' + window.location.hostname + '/play/'); var ws = new WebSocket(window.location.origin.replace(/^http/, 'ws') + '/play/');
var debug = getParameters().debug;
var doLog = debug != undefined && debug.match(/^(?:1|t(?:rue)?|v(?:rai)?)$/i);
var keepAlivePeriod = 20000; var keepAlivePeriod = 20000;
var routes = {callbacks: [], children: {}}; var routes = {callbacks: [], children: {}};
@ -25,6 +27,15 @@ function Messaging(screen) {
} }
} }
function getParameters() {
var o = {};
window.location.search.substr(1).split('&').forEach(function(s) {
var t = s.split('=');
o[t[0]] = t[1];
});
return o;
}
function addEventListener(path, callback) { function addEventListener(path, callback) {
var route = get(routes, path, true); var route = get(routes, path, true);
route.callbacks.push(callback); route.callbacks.push(callback);
@ -42,18 +53,29 @@ function Messaging(screen) {
if(route != undefined && route.callbacks != undefined) { if(route != undefined && route.callbacks != undefined) {
route.callbacks.forEach(function(f) {f(o);}); route.callbacks.forEach(function(f) {f(o);});
} else { } else {
debug.textContent = event.data; console.log("No route found for " + event.data);
} }
o.direction = 'client < server';
log(o);
}; };
function log(message) {
if(doLog) {
console.log(message);
}
}
function start() { function start() {
ping();
addEventListener(["Pong"], ping);
ws.addEventListener('message', messageListener); ws.addEventListener('message', messageListener);
ws.addEventListener('open', ping);
addEventListener(["Pong"], ping);
addEventListener(["Error"], function(o) {modules.screen.error(o.error);});
} }
function send(o) { function send(o) {
ws.send(JSON.stringify(o)); ws.send(JSON.stringify(o));
o.direction = 'client > server';
log(o);
} }
function ping() { function ping() {

View file

@ -33,3 +33,22 @@ body > div.on {
#dialog button { #dialog button {
display: inline-block; display: inline-block;
} }
#error {
position: absolute;
z-index: 1;
top: 1em;
right: 1em;
max-width: 20em;
border: 1px solid #e0afac;
padding: 1em;
border-radius: 0.5em;
background: bisque;
cursor: pointer;
margin: 0;
display: none;
}
#error.on {
display: block;
}

View file

@ -1,7 +1,12 @@
function Screen(modules) { function Screen(modules) {
var current = document.querySelector("body > div.on"); var current = document.querySelector("body > div.on");
var errorBox = document.getElementById('error');
errorBox.addEventListener('click', function() {
errorBox.className = "";
});
return { return {
error: error,
dialog: dialog, dialog: dialog,
select: select select: select
}; };
@ -35,4 +40,9 @@ function Screen(modules) {
layer.appendChild(dialog); layer.appendChild(dialog);
layer.className = "on"; layer.className = "on";
} }
function error(message) {
errorBox.textContent = message;
errorBox.className = "on";
}
} }

20
www/statusHandler.js Normal file
View file

@ -0,0 +1,20 @@
function StatusHandler() {
var baseTitle = document.title;
window.addEventListener('focus', reset);
return {
reset: reset,
set: set
};
function reset() {
document.title = baseTitle;
}
function set(newStatus) {
if(!document.hasFocus()) {
document.title = newStatus + " - " + baseTitle;
}
}
}

View file

@ -17,6 +17,7 @@ function Translations() {
alone: "No one to play with yet ! Wait a little", alone: "No one to play with yet ! Wait a little",
decline: "Decline", decline: "Decline",
endRound: "End the round", endRound: "End the round",
endGame: "Return to main menu",
join: "Join", join: "Join",
invite: "Invite", invite: "Invite",
invited: function(name) { invited: function(name) {
@ -24,6 +25,7 @@ function Translations() {
}, },
koikoi: "KoiKoi !!", koikoi: "KoiKoi !!",
leave: "Leave", leave: "Leave",
lost: "You lost the game",
monthFlower: function(flower) { monthFlower: function(flower) {
return "This month's flower is the " + flower; return "This month's flower is the " + flower;
}, },
@ -37,6 +39,7 @@ function Translations() {
theyScored: function(name) { theyScored: function(name) {
return name + " scored"; return name + " scored";
}, },
won: "You won !",
yourTurn: "Your turn", yourTurn: "Your turn",
youScored: "You scored ! Do you want to get your points and end the round or KoiKoi ?" youScored: "You scored ! Do you want to get your points and end the round or KoiKoi ?"
}, },
@ -57,6 +60,7 @@ function Translations() {
alone: "Personne pour jouer pour l'instant ! Attendez un peu", alone: "Personne pour jouer pour l'instant ! Attendez un peu",
decline: "Refuser", decline: "Refuser",
endRound: "Finir la manche", endRound: "Finir la manche",
endGame: "Retourner au menu principal",
join: "Entrer", join: "Entrer",
invite: "Inviter", invite: "Inviter",
invited: function(name) { invited: function(name) {
@ -64,6 +68,7 @@ function Translations() {
}, },
koikoi: "KoiKoi !!", koikoi: "KoiKoi !!",
leave: "Partir", leave: "Partir",
lost: "Vous avez perdu",
monthFlower: function(flower) { monthFlower: function(flower) {
return "C'est le mois des " + flower; return "C'est le mois des " + flower;
}, },
@ -77,6 +82,7 @@ function Translations() {
theyScored: function(name) { theyScored: function(name) {
return name + " a marqué"; return name + " a marqué";
}, },
won: "Vous avez gagné !",
yourTurn: "À vous", yourTurn: "À vous",
youScored: "Vous avez marqué ! Voulez-vous empocher vos gains et terminer la manche ou faire KoiKoi ?" youScored: "Vous avez marqué ! Voulez-vous empocher vos gains et terminer la manche ou faire KoiKoi ?"
} }