Commit graph

15 commits

Author SHA1 Message Date
09e6f6a5e9 Use the new Ui module in hall and login 2019-12-14 18:26:24 +01:00
ef2c9cb3de Add an Ui module to provide operations on «widgets» — so far only the forms that can be enabled/disabled according to the state of the webSocket connection 2019-12-14 18:21:03 +01:00
d6b990b202 Group parts of UnitJS in a single file deployed in lib 2019-12-14 18:17:08 +01:00
8f3567660f Split login and main screen («hall») and make all those screens «submodules» of the screen module 2019-12-11 22:03:16 +01:00
d018c7e62c Start separating the login stage from selecting an opponent (still a *lot* of work to do, barely started) 2019-12-08 23:01:44 +01:00
11e33a95bb Add the correct imports for new session module 2019-11-24 22:56:00 +01:00
6dfaaee385 Handle errors in a mor aesthetical way and allow to hide them (+fixes a bug caused by an implicit access to a DOM element by its id) 2019-10-18 17:55:50 +02:00
66d2926635 Implement status handling to provide visual clue about the game state 2019-08-12 14:05:57 +02:00
6b26ce72a1 Animate turns by showing the cards movements 2019-01-13 20:01:55 +01:00
5c1ce754f5 Add a translation module and add a french translation 2019-01-01 12:57:27 +01:00
Sasha
05484db40f Implement custom asynchronous dialogs 2018-08-26 18:43:08 +02:00
Sasha
dc49f4eb0e Playable game, only end of game isn't handled yet 2018-05-16 22:59:22 +02:00
Sasha
83201d5c95 Card-shaped cards in client GUI, sending move but not handled on server 2018-05-13 18:08:12 +02:00
Sasha
20001ebfc5 Start designing the client GUI to handle games 2018-05-12 15:32:00 +02:00
Sasha
2cf5d48419 Basic client dialogs to login and start a new game 2018-05-11 12:31:53 +02:00