Improved layout to separate zones for each player and the table
This commit is contained in:
parent
57f93ca116
commit
c5b9b0b170
4 changed files with 76 additions and 59 deletions
45
www/game.css
45
www/game.css
|
@ -1,3 +1,24 @@
|
|||
#game > div {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
right: 0;
|
||||
}
|
||||
|
||||
#them {
|
||||
top: 0;
|
||||
bottom: 75%;
|
||||
}
|
||||
|
||||
#table {
|
||||
top: 25%;
|
||||
bottom: 25%;
|
||||
}
|
||||
|
||||
#you {
|
||||
top: 75%;
|
||||
bottom: 0;
|
||||
}
|
||||
|
||||
#game .card {
|
||||
background: url("/cards.jpg") no-repeat;
|
||||
background-size: 400% 1200%;
|
||||
|
@ -79,7 +100,7 @@
|
|||
display: none;
|
||||
}
|
||||
|
||||
#river li.card.candidate, #hand.yourTurn li.card {
|
||||
#river li.card.candidate, #you .hand.yourTurn li.card {
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
|
@ -87,24 +108,10 @@
|
|||
box-shadow: 0 0 0.5em 0.1em #fc0;
|
||||
}
|
||||
|
||||
#hand li.card.selected {
|
||||
#you .hand li.card.selected {
|
||||
margin-top: -1em;
|
||||
}
|
||||
|
||||
#opponent, #own {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
right: 0;
|
||||
}
|
||||
|
||||
#opponent {
|
||||
top: 0;
|
||||
}
|
||||
|
||||
#own {
|
||||
bottom: 0;
|
||||
}
|
||||
|
||||
#game ul {
|
||||
display: inline-block;
|
||||
margin-left: 3em;
|
||||
|
@ -112,15 +119,15 @@
|
|||
float: right;
|
||||
}
|
||||
|
||||
#opponent .card, #own .card {
|
||||
#them .card, #you .card {
|
||||
margin-left: -3em;
|
||||
}
|
||||
|
||||
#game #hand {
|
||||
#game #you .hand {
|
||||
margin-left: 0;
|
||||
float: left;
|
||||
}
|
||||
|
||||
#hand .card {
|
||||
#you .hand .card {
|
||||
margin-left: 0.5em;
|
||||
}
|
||||
|
|
69
www/game.js
69
www/game.js
|
@ -1,14 +1,20 @@
|
|||
function Game(modules) {
|
||||
var turned = document.getElementById('turned');
|
||||
var turned = document.getElementById("turned");
|
||||
var status = {
|
||||
dom: document.getElementById('status'),
|
||||
dom: document.getElementById("status"),
|
||||
playing: false,
|
||||
step: null,
|
||||
month: null
|
||||
month: null,
|
||||
};
|
||||
var sets = {
|
||||
river: cardSet('river'),
|
||||
hand: cardSet('hand'),
|
||||
river: {
|
||||
card: null,
|
||||
dom: document.getElementById("river")
|
||||
},
|
||||
hand: {
|
||||
card: null,
|
||||
dom: document.getElementById("you").getElementsByClassName("hand")[0]
|
||||
}
|
||||
};
|
||||
var selected = null;
|
||||
|
||||
|
@ -17,18 +23,11 @@ function Game(modules) {
|
|||
setStatus(o.game);
|
||||
setCaptures(o.game);
|
||||
[
|
||||
{name: 'river', cards: o.game.river},
|
||||
{name: 'hand', cards: o.game.players[modules.session.getKey()].hand}
|
||||
].forEach(setCardSet);
|
||||
['river', o.game.river, RiverCard],
|
||||
['hand', o.game.players[modules.session.getKey()].hand, HandCard]
|
||||
].forEach(function(args) {setCardSet.apply(null, args)});
|
||||
if(status.step == "Turned") {
|
||||
modules.dom.clear(turned);
|
||||
var card = new Card(o.game.step.contents);
|
||||
turned.appendChild(card.dom);
|
||||
turned.classList.remove("hidden");
|
||||
if(status.playing) {
|
||||
selected = card.name;
|
||||
showCandidates(modules.hanafuda.Card[selected], true);
|
||||
}
|
||||
setTurned(o.game.step.contents);
|
||||
} else {
|
||||
turned.classList.add("hidden");
|
||||
}
|
||||
|
@ -46,13 +45,6 @@ function Game(modules) {
|
|||
});
|
||||
}
|
||||
|
||||
function cardSet(id) {
|
||||
return {
|
||||
card: null,
|
||||
dom: document.getElementById(id)
|
||||
};
|
||||
}
|
||||
|
||||
function matchingInRiver(card) {
|
||||
return modules.fun.mapFilter(
|
||||
modules.fun.of(sets.river.card),
|
||||
|
@ -80,28 +72,43 @@ function Game(modules) {
|
|||
|
||||
function setCaptures(game) {
|
||||
for(var key in game.players) {
|
||||
var elem = document.getElementById(modules.session.is(key) ? "own" : "opponent");
|
||||
var elem = document.getElementById(modules.session.is(key) ? "you" : "them");
|
||||
elem.getElementsByClassName('score')[0].textContent = game.scores[key] + " pts";
|
||||
Array.prototype.forEach.call(elem.getElementsByTagName('ul'), modules.dom.clear);
|
||||
var byClass = {}
|
||||
Object.values(modules.hanafuda.Family).forEach(function(family) {
|
||||
byClass[family.class] = elem.getElementsByClassName(family.class)[0];
|
||||
modules.dom.clear(byClass[family.class]);
|
||||
});
|
||||
game.players[key].meld.forEach(function(cardName) {
|
||||
var card = new Card(cardName);
|
||||
elem.getElementsByClassName(card.value.family.class)[0].appendChild(card.dom);
|
||||
byClass[card.value.family.class].appendChild(card.dom);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function setCardSet(conf) {
|
||||
var set = sets[conf.name];
|
||||
var constructor = conf.name == "river" ? RiverCard : HandCard;
|
||||
modules.dom.clear(set.dom);
|
||||
function setCardSet(setName, cardNames, constructor) {
|
||||
constructor = constructor || Card;
|
||||
var set = sets[setName];
|
||||
set.card = {};
|
||||
conf.cards.forEach(function(cardName) {
|
||||
modules.dom.clear(set.dom);
|
||||
cardNames.forEach(function(cardName) {
|
||||
var card = new constructor(cardName);
|
||||
set.card[cardName] = card;
|
||||
set.dom.appendChild(card.dom);
|
||||
});
|
||||
}
|
||||
|
||||
function setTurned(cardName) {
|
||||
var card = new Card(cardName);
|
||||
modules.dom.clear(turned);
|
||||
turned.appendChild(card.dom);
|
||||
turned.classList.remove("hidden");
|
||||
if(status.playing) {
|
||||
selected = cardName;
|
||||
showCandidates(modules.hanafuda.Card[selected], true);
|
||||
}
|
||||
}
|
||||
|
||||
function showCandidates(card, yes) {
|
||||
matchingInRiver(card).forEach(function(riverCard) {riverCard.setCandidate(yes);});
|
||||
}
|
||||
|
|
|
@ -36,18 +36,21 @@
|
|||
</form>
|
||||
</div>
|
||||
<div id="game">
|
||||
<ul id="status"></ul>
|
||||
<ul id="river"></ul>
|
||||
<ul id="turned" class="hidden"></ul>
|
||||
<div id="opponent">
|
||||
<div id="them">
|
||||
<ul class="hand"></ul>
|
||||
<ul class="kasu"></ul>
|
||||
<ul class="tane"></ul>
|
||||
<ul class="tan"></ul>
|
||||
<ul class="hikari"></ul>
|
||||
<span class="score"></span>
|
||||
</div>
|
||||
<div id="own">
|
||||
<ul id="hand"></ul>
|
||||
<div id="table">
|
||||
<ul id="turned" class="hidden"></ul>
|
||||
<ul id="river"></ul>
|
||||
<ul id="status"></ul>
|
||||
</div>
|
||||
<div id="you">
|
||||
<ul class="hand"></ul>
|
||||
<ul class="kasu"></ul>
|
||||
<ul class="tane"></ul>
|
||||
<ul class="tan"></ul>
|
||||
|
|
Loading…
Reference in a new issue