Remove inelegant handling of remaining cards count in client thanks to newly available count in 'deck' property of game states
This commit is contained in:
parent
4e220fa1c0
commit
b61dd53f91
1 changed files with 5 additions and 11 deletions
16
www/game.js
16
www/game.js
|
@ -5,8 +5,7 @@ function Game(modules) {
|
||||||
dom: document.getElementById("status"),
|
dom: document.getElementById("status"),
|
||||||
playing: false,
|
playing: false,
|
||||||
step: null,
|
step: null,
|
||||||
month: null,
|
month: null
|
||||||
played: 0
|
|
||||||
};
|
};
|
||||||
var sets = {
|
var sets = {
|
||||||
river: {
|
river: {
|
||||||
|
@ -30,12 +29,12 @@ function Game(modules) {
|
||||||
['river', o.game.river, RiverCard],
|
['river', o.game.river, RiverCard],
|
||||||
['yourHand', o.game.players[modules.session.getKey()].hand, HandCard]
|
['yourHand', o.game.players[modules.session.getKey()].hand, HandCard]
|
||||||
].forEach(function(args) {setCardSet.apply(null, args)});
|
].forEach(function(args) {setCardSet.apply(null, args)});
|
||||||
setTheirCards(o.game.oyake);
|
setTheirCards(o.game);
|
||||||
if(status.step == "Turned") {
|
if(status.step == "Turned") {
|
||||||
setTurned(o.game.step.contents);
|
setTurned(o.game.step.contents);
|
||||||
} else {
|
} else {
|
||||||
if(status.step == "ToPlay" && o.game.playing == o.game.oyake) {
|
if(status.step == "ToPlay" && o.game.playing == o.game.oyake) {
|
||||||
rest.className = ["card", "count" + (24 - status.played)].join(' ');
|
rest.className = ["card", "count" + o.game.deck].join(' ');
|
||||||
}
|
}
|
||||||
if(deck.lastChild.id != "rest") {
|
if(deck.lastChild.id != "rest") {
|
||||||
deck.removeChild(deck.lastChild);
|
deck.removeChild(deck.lastChild);
|
||||||
|
@ -67,11 +66,6 @@ function Game(modules) {
|
||||||
status.step = game.step.tag;
|
status.step = game.step.tag;
|
||||||
if(game.month != status.month) {
|
if(game.month != status.month) {
|
||||||
status.month = game.month;
|
status.month = game.month;
|
||||||
status.played = 0;
|
|
||||||
} else {
|
|
||||||
if(status.step == "ToPlay") {
|
|
||||||
status.played++;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
status.dom.appendChild(
|
status.dom.appendChild(
|
||||||
modules.dom.make('li', {textContent: "This month's flower is the " + status.month})
|
modules.dom.make('li', {textContent: "This month's flower is the " + status.month})
|
||||||
|
@ -116,9 +110,9 @@ function Game(modules) {
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
function setTheirCards(oyake) {
|
function setTheirCards(game) {
|
||||||
var turnsTheyPlayed = Math.floor(
|
var turnsTheyPlayed = Math.floor(
|
||||||
(status.played + (modules.session.is(oyake) ? 0 : 1)) / 2
|
(24 - game.deck + (modules.session.is(game.oyake) ? 0 : 1)) / 2
|
||||||
);
|
);
|
||||||
modules.dom.clear(sets.theirHand.dom);
|
modules.dom.clear(sets.theirHand.dom);
|
||||||
for(var i = 0; i < 8 - turnsTheyPlayed; i++) {
|
for(var i = 0; i < 8 - turnsTheyPlayed; i++) {
|
||||||
|
|
Loading…
Reference in a new issue