Use new PlayerKey type in lib and Message module from the separate APILanguage
This commit is contained in:
parent
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commit
9d15a80ff5
9 changed files with 71 additions and 81 deletions
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@ -24,7 +24,7 @@ executable hanafudapi
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other-modules: App
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, Automaton
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, Config
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, Message
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, Messaging
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, Game
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, JSON
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, Data
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@ -37,6 +37,7 @@ executable hanafudapi
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, containers
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, unordered-containers
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, hanafuda >= 0.3.0
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, hanafuda-APILanguage
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, http-types
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, aeson
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, mtl
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@ -16,13 +16,13 @@ import Data.Map ((!))
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import Control.Concurrent (MVar, modifyMVar, putMVar, readMVar, takeMVar)
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import Control.Monad.Reader (ReaderT(..), ask, asks, lift)
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import Network.WebSockets (Connection)
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import qualified Player (Key)
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import Hanafuda.KoiKoi (PlayerKey)
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import qualified Session (T(..))
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import qualified Server (T(..))
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data Context = Context {
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mServer :: MVar Server.T
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, key :: Player.Key
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, key :: PlayerKey
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}
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type T a = ReaderT Context IO a
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@ -30,7 +30,7 @@ type T a = ReaderT Context IO a
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server :: T Server.T
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server = asks mServer >>= lift . readMVar
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get :: Player.Key -> T Session.T
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get :: PlayerKey -> T Session.T
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get key =
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(! key) . Server.sessions <$> server
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@ -11,20 +11,21 @@ import Data.Map (Map, (!?))
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import qualified Game (Key, T, new, play)
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import qualified Hanafuda.KoiKoi as KoiKoi (Game(..), Step(..))
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import qualified Session (Status(..), T(..), Update)
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import qualified Server (endGame, get, logIn, logOut, update, register)
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import qualified Server (endGame, get, logIn, logOut, update, register, room)
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import qualified App (Context(..), T, current, debug, get, server, try, update, update_)
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import qualified Message (FromClient(..), T(..), broadcast, get, notifyPlayers, relay, send, sendTo, update)
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import qualified Hanafuda.Message as Message (FromClient(..), T(..))
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import qualified Messaging (broadcast, get, notifyPlayers, relay, send, sendTo, update)
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receive :: Session.Status -> Message.FromClient -> App.T ()
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receive (Session.LoggedIn False) logIn@(Message.LogIn login) =
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asks App.key >>= App.try . (Server.logIn login)
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>>= maybe
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(Message.relay logIn Message.broadcast >> setSessionStatus (Session.LoggedIn True))
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(Messaging.relay logIn Messaging.broadcast >> setSessionStatus (Session.LoggedIn True))
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sendError
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receive (Session.LoggedIn True) logOut@Message.LogOut = do
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Message.relay logOut Message.broadcast
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Messaging.relay logOut Messaging.broadcast
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asks App.key >>= App.update_ . Server.logOut
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setSessionStatus (Session.LoggedIn False)
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@ -34,8 +35,8 @@ receive (Session.LoggedIn True) invitation@(Message.Invitation {Message.to}) = d
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Session.LoggedIn True -> do
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key <- asks App.key
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App.update_ (Server.update to (Data.set $ Session.Answering key :: Session.Update))
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Message.broadcast $ Message.update {Message.paired = [key, to]}
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(Message.relay invitation $ Message.sendTo [to])
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Messaging.broadcast $ Messaging.update {Message.paired = [key, to]}
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(Messaging.relay invitation $ Messaging.sendTo [to])
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setSessionStatus (Session.Waiting to)
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_ -> sendError "They just left"
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@ -44,16 +45,16 @@ receive (Session.Answering to) message@(Message.Answer {Message.accept}) = do
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key <- asks App.key
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case Session.status session of
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Session.Waiting for | for == key -> do
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Message.relay message $ Message.sendTo [to]
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Messaging.relay message $ Messaging.sendTo [to]
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newStatus <-
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if accept
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then do
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gameKey <- Server.register <$> (lift $ Game.new for to) >>= App.update
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game <- Server.get gameKey <$> App.server
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Message.notifyPlayers game []
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Messaging.notifyPlayers game []
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return $ Session.Playing gameKey
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else do
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Message.broadcast $ Message.update {Message.alone = [key, to]}
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Messaging.broadcast $ Messaging.update {Message.alone = [key, to]}
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return $ Session.LoggedIn True
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App.update_ $ Server.update to (Data.set newStatus :: Session.Update)
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setSessionStatus newStatus
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@ -66,7 +67,7 @@ receive (Session.Playing gameKey) played@(Message.Play {}) = do
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case result of
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Left message -> sendError message
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Right newGame -> do
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Message.notifyPlayers newGame logs
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Messaging.notifyPlayers newGame logs
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case KoiKoi.step newGame of
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KoiKoi.Over -> do
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App.debug $ "Game " ++ show gameKey ++ " ended"
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@ -78,14 +79,14 @@ receive (Session.Playing gameKey) Message.Quit = do
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case games !? gameKey of
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Nothing -> do
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key <- asks App.key
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Message.broadcast $ Message.update {Message.alone = [key]}
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Messaging.broadcast $ Messaging.update {Message.alone = [key]}
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setSessionStatus (Session.LoggedIn True)
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_ -> sendError "Game is still running"
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receive state _ = sendError $ "Invalid message in state " ++ show state
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sendError :: String -> App.T ()
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sendError = Message.send . Message.Error
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sendError = Messaging.send . Message.Error
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setSessionStatus :: Session.Status -> App.T ()
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setSessionStatus newStatus = do
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@ -95,7 +96,7 @@ setSessionStatus newStatus = do
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loop :: App.T ()
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loop = do
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message <- Message.get
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message <- Messaging.get
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status <- Session.status <$> App.current
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status `receive` message
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loop
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@ -103,5 +104,5 @@ loop = do
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start :: App.T ()
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start = do
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App.debug "Initial state"
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Message.Welcome <$> App.server <*> asks App.key >>= Message.send
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Message.Welcome . Server.room <$> App.server <*> asks App.key >>= Messaging.send
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loop
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43
src/Game.hs
43
src/Game.hs
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@ -18,29 +18,26 @@ import Control.Monad.Except (throwError)
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import Data.Text (pack)
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import Data.Map (mapWithKey)
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import Data.HashMap.Strict (insert)
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import Data.Aeson (FromJSON(..), ToJSON(..), ToJSON1(..), ToJSONKey(..), Value(..), genericParseJSON, genericToEncoding, genericLiftToEncoding, toEncoding1, toJSON1)
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import Data.Aeson (ToJSON(..), ToJSONKey(..), Value(..), defaultOptions, genericToEncoding)
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import Data.Aeson.Types (toJSONKeyText)
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import qualified JSON (defaultOptions, singleLCField)
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import qualified Data (Key)
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import qualified Player (Key)
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import qualified Hanafuda (Flower(..), Card(..), Pack, cardsOfPack, empty)
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import qualified Hanafuda (Flower(..), Pack, cardsOfPack, empty)
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import qualified Hanafuda.KoiKoi (Game(..), Environment, Mode(..), Move(..), PlayerKey, Score, Step(..), Yaku(..), new, play)
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import qualified Hanafuda.Player (Player(..), Players(..))
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import qualified Hanafuda.KoiKoi (Action(..), Game(..), Environment, Mode(..), Move(..), Score, Source(..), Step(..), Yaku(..), new, play)
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import Hanafuda.Message()
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import GHC.Generics
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deriving instance Generic Hanafuda.Flower
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deriving instance Generic Hanafuda.KoiKoi.Mode
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deriving instance Generic Hanafuda.KoiKoi.Yaku
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deriving instance Generic Hanafuda.KoiKoi.Step
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deriving instance Generic1 (Hanafuda.Player.Player Player.Key)
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deriving instance Generic1 (Hanafuda.Player.Players Player.Key)
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type T = Hanafuda.KoiKoi.Game Player.Key
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type T = Hanafuda.KoiKoi.Game
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deriving instance Generic T
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instance ToJSON T where
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toEncoding = genericToEncoding JSON.defaultOptions
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toEncoding = genericToEncoding defaultOptions
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instance ToJSON Hanafuda.Flower
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@ -51,34 +48,28 @@ instance ToJSON Hanafuda.Pack where
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instance ToJSON Hanafuda.KoiKoi.Mode
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instance ToJSON Hanafuda.KoiKoi.Step where
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toEncoding = genericToEncoding JSON.defaultOptions
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toEncoding = genericToEncoding defaultOptions
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instance ToJSON1 (Hanafuda.Player.Player Player.Key) where
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liftToEncoding = genericLiftToEncoding JSON.defaultOptions
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instance ToJSON (Hanafuda.Player.Player Player.Key Hanafuda.KoiKoi.Score) where
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toJSON = toJSON1
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toEncoding = toEncoding1
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instance ToJSON (Hanafuda.Player.Player Hanafuda.KoiKoi.Score) where
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toJSON = toJSON
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toEncoding = toEncoding
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instance ToJSON Hanafuda.KoiKoi.Yaku where
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toEncoding = genericToEncoding JSON.defaultOptions
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toEncoding = genericToEncoding defaultOptions
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instance ToJSONKey Hanafuda.KoiKoi.Yaku where
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toJSONKey = toJSONKeyText (pack . show)
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instance ToJSON1 (Hanafuda.Player.Players Player.Key) where
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liftToEncoding = genericLiftToEncoding JSON.defaultOptions
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instance ToJSON (Hanafuda.Player.Players Player.Key Hanafuda.KoiKoi.Score) where
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toJSON = toJSON1
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toEncoding = toEncoding1
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instance ToJSON (Hanafuda.Player.Players Hanafuda.KoiKoi.Score) where
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toJSON = toJSON
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toEncoding = toEncoding
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type Key = Data.Key T
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new :: Player.Key -> Player.Key -> IO T
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new :: Hanafuda.KoiKoi.PlayerKey -> Hanafuda.KoiKoi.PlayerKey -> IO T
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new p1 p2 = do
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Hanafuda.KoiKoi.new [p1, p2] $ Hanafuda.KoiKoi.WholeYear
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export :: Player.Key -> T -> Value
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export :: Hanafuda.KoiKoi.PlayerKey -> T -> Value
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export key game = Object $ insert "deck" (toJSON $ length $ Hanafuda.KoiKoi.deck game) $ ast
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where
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Hanafuda.Player.Players unfiltered = Hanafuda.KoiKoi.players game
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@ -89,7 +80,7 @@ export key game = Object $ insert "deck" (toJSON $ length $ Hanafuda.KoiKoi.deck
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Hanafuda.KoiKoi.players = Hanafuda.Player.Players $ mapWithKey maskOpponentsHand unfiltered
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}
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play :: Hanafuda.KoiKoi.Environment m => Player.Key -> Hanafuda.KoiKoi.Move -> T -> m (Hanafuda.KoiKoi.Game Player.Key)
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play :: Hanafuda.KoiKoi.Environment m => Hanafuda.KoiKoi.PlayerKey -> Hanafuda.KoiKoi.Move -> T -> m T
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play key move game
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| Hanafuda.KoiKoi.playing game == key =
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Hanafuda.KoiKoi.play move game
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@ -14,13 +14,14 @@ import qualified Config (listenPort)
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import qualified Session (open)
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import qualified Server (disconnect, new, register)
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import qualified App (Context(..), T, update_)
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import qualified Message (FromClient(..), broadcast, relay)
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import qualified Hanafuda.Message as Message (FromClient(..))
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import Messaging (broadcast, relay)
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import qualified Automaton (start)
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exit :: App.T ()
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exit = do
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asks App.key >>= App.update_ . Server.disconnect
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Message.relay Message.LogOut Message.broadcast
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relay Message.LogOut broadcast
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serverApp :: App.T () -> App.T () -> IO ServerApp
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serverApp onEnter onExit = do
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@ -1,7 +1,6 @@
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{-# LANGUAGE NamedFieldPuns #-}
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{-# LANGUAGE DeriveGeneric #-}
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{-# LANGUAGE FlexibleContexts #-}
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module Message (
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module Messaging (
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FromClient(..)
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, T(..)
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, broadcast
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@ -17,20 +16,19 @@ module Message (
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import Data.List (intercalate)
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import Data.Foldable (forM_)
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import Data.Map (keys)
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import Data.Aeson (FromJSON(..), ToJSON(..), Value, eitherDecode', encode, genericParseJSON, genericToEncoding, defaultOptions)
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import Data.Aeson (eitherDecode', encode)
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import Network.WebSockets (receiveData, sendTextData)
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import Data.ByteString.Lazy.Char8 (unpack)
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import Data.Text (Text)
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import Control.Monad.Reader (asks, lift)
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import qualified Player (Key)
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import qualified Game (T, export)
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import qualified Session (T(..))
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import qualified Server (T(..), get)
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import qualified App (Context(..), T, connection, debug, server)
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import qualified Hanafuda.KoiKoi as KoiKoi (Action, Game(..), Move(..))
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import GHC.Generics (Generic)
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import qualified Hanafuda.KoiKoi as KoiKoi (Action, Game(..), PlayerKey)
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import qualified Hanafuda.Message as Message (T)
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import Hanafuda.Message (FromClient(..), T(..))
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sendTo :: [Player.Key] -> T -> App.T ()
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sendTo :: [KoiKoi.PlayerKey] -> Message.T -> App.T ()
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sendTo playerKeys obj = do
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sessions <- getSessions <$> App.server
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App.debug $ '(' : intercalate ", " recipients ++ ") <" ++ (unpack encoded)
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@ -40,16 +38,16 @@ sendTo playerKeys obj = do
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getSessions server = (\key -> Server.get key server) <$> playerKeys
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recipients = show <$> playerKeys
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send :: T -> App.T ()
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send :: Message.T -> App.T ()
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send obj = do
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key <- asks App.key
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sendTo [key] obj
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broadcast :: T -> App.T ()
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broadcast :: Message.T -> App.T ()
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broadcast obj =
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App.server >>= flip sendTo obj . keys . Server.sessions
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relay :: FromClient -> (T -> App.T ()) -> App.T ()
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relay :: FromClient -> (Message.T -> App.T ()) -> App.T ()
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relay message f = do
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App.debug "Relaying"
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(\from -> f $ Relay {from, message}) =<< asks App.key
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@ -59,10 +57,10 @@ receive = do
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received <- ((lift . receiveData) =<< App.connection)
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App.debug $ '>':(unpack received)
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case eitherDecode' received of
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Left errorMessage -> send (Message.Error errorMessage) >> receive
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Left errorMessage -> send (Error errorMessage) >> receive
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Right clientMessage -> return clientMessage
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get :: App.T Message.FromClient
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get :: App.T FromClient
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get =
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receive >>= pong
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where
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@ -3,18 +3,15 @@
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{-# LANGUAGE MultiParamTypeClasses #-}
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{-# LANGUAGE GeneralizedNewtypeDeriving #-}
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module Player (
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Key
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, T(..)
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T(..)
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) where
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import Data.Text (Text)
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import qualified Data (Key)
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import GHC.Generics
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data T = T {
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name :: Text
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} deriving (Eq, Ord, Generic)
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type Key = Data.Key T
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{-
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instance FromJSON Key
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@ -14,24 +14,25 @@ module Server (
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, logOut
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, new
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, register
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, room
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, update
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) where
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import Data.Aeson (ToJSON(..), (.=), object, pairs)
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import Data.Map (Map, (!), (!?), adjust, delete, insert, lookupMax, mapWithKey)
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import qualified Data.Map as Map (empty)
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import Data.Monoid ((<>))
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import Data.Set (Set, member)
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import qualified Data.Set as Set (delete, empty, insert)
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import Data.Text (Text)
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import Hanafuda.KoiKoi (PlayerKey)
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import Hanafuda.Message (PlayerStatus(..), Room)
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import qualified Data (RW(..))
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import qualified Game (Key, T)
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import qualified Player (Key, T(..))
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import qualified Player (T(..))
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import qualified Session (Status(..), T(..), Update)
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type Names = Set Text
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type Players = Map Player.Key Player.T
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type Sessions = Map Player.Key Session.T
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type Players = Map PlayerKey Player.T
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type Sessions = Map PlayerKey Session.T
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type Games = Map Game.Key Game.T
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data T = T {
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names :: Names
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@ -56,22 +57,22 @@ instance Data.RW Games T where
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get = games
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set games server = server {games}
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newtype Player = Player (Text, Bool)
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instance ToJSON Player where
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toJSON (Player (name, alone)) = object ["name" .= name, "alone" .= alone]
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toEncoding (Player (name, alone)) = pairs ("name" .= name <> "alone" .= alone)
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export :: Sessions -> Player.Key -> Player.T -> Player
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export sessions key player = Player (Player.name player, alone)
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export :: Sessions -> PlayerKey -> Player.T -> PlayerStatus
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export sessions key player = PlayerStatus (Player.name player, alone)
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where
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alone =
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case Session.status (sessions ! key) of
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Session.LoggedIn True -> True
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_ -> False
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room :: T -> Room
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room (T {players, sessions}) = mapWithKey (export sessions) players
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{-
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instance ToJSON T where
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toJSON (T {players, sessions}) = toJSON $ mapWithKey (export sessions) players
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toEncoding (T {players, sessions}) = toEncoding $ mapWithKey (export sessions) players
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-}
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new :: T
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new = T {
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@ -93,7 +94,7 @@ update :: forall a b. (Ord a, Data.RW (Map a b) T) => a -> (b -> b) -> T -> T
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update key updator =
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Data.update (adjust updator key :: Map a b -> Map a b)
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disconnect :: Player.Key -> T -> T
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disconnect :: PlayerKey -> T -> T
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disconnect key =
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Data.update (delete key :: Sessions -> Sessions) . logOut key
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@ -101,7 +102,7 @@ endGame :: Game.Key -> T -> T
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endGame key =
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Data.update (delete key :: Games -> Games)
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logIn :: Text -> Player.Key -> T -> Either String T
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logIn :: Text -> PlayerKey -> T -> Either String T
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logIn name key server =
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Data.update (Set.insert name) .
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Data.update (insert key $ Player.T {Player.name}) .
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@ -110,7 +111,7 @@ logIn name key server =
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then Left "This name is already registered"
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else Right server
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logOut :: Player.Key -> T -> T
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logOut :: PlayerKey -> T -> T
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logOut key server =
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maybe
|
||||
server
|
||||
|
|
|
@ -11,15 +11,15 @@ module Session (
|
|||
import Network.WebSockets (Connection)
|
||||
import Data.Aeson (ToJSON(..), genericToEncoding)
|
||||
import GHC.Generics (Generic)
|
||||
import Hanafuda.KoiKoi (PlayerKey)
|
||||
import qualified JSON (singleLCField)
|
||||
import qualified Data (RW(..))
|
||||
import qualified Player (Key)
|
||||
import qualified Game (Key)
|
||||
|
||||
data Status =
|
||||
LoggedIn Bool
|
||||
| Answering Player.Key
|
||||
| Waiting Player.Key
|
||||
| Answering PlayerKey
|
||||
| Waiting PlayerKey
|
||||
| Playing Game.Key
|
||||
deriving (Show, Generic)
|
||||
|
||||
|
|
Loading…
Reference in a new issue