Adapt code to new PublicGame data structure, output messages in the new format and break everything doing so

This commit is contained in:
Tissevert 2019-10-17 18:58:39 +02:00
parent 61d8616a5a
commit 8c107c0c2a
5 changed files with 77 additions and 29 deletions

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@ -8,7 +8,7 @@ import Control.Monad.Reader (asks)
import Data.Map (Map, (!?))
import qualified Game (new, play)
import qualified Hanafuda.KoiKoi as KoiKoi (
Game, GameBlueprint(..), GameID, Step(..)
Game(..), GameID, Step(..)
)
import qualified Hanafuda.Message as Message (FromClient(..), T(..))
import qualified Messaging (

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@ -5,34 +5,60 @@ module Game (
, play
) where
import qualified App (T, update)
import qualified App (T, server, update)
import Control.Monad.Except (runExceptT, throwError)
import Control.Monad.Reader (lift)
import Control.Monad.Writer (runWriterT)
import qualified Crypto.Saltine.Class as Saltine (IsEncoding(..))
import Crypto.Saltine.Core.SecretBox (newNonce, secretbox)
import Crypto.Saltine.Core.Sign (signDetached)
import Data.Aeson (encode)
import Data.Map ((!), mapWithKey)
import qualified Hanafuda (empty)
import Hanafuda.KoiKoi (Game, GameID, Mode(..), PlayerID)
import Data.Aeson (ToJSON, encode)
import Data.ByteString (ByteString)
import Data.ByteString.Lazy (toStrict)
import Data.Map (Map)
import qualified Hanafuda (Pack)
import Hanafuda.KoiKoi (Game, GameID, Mode(..), Player, PlayerID, Players)
import qualified Hanafuda.KoiKoi as KoiKoi (
Action, Game(..), Move(..), play, new
)
import Hanafuda.Message (PrivateState(..), PublicGame(..), PublicPlayer(..), PublicState(..))
import qualified Hanafuda.Player (Player(..), Players(..))
import qualified Server (register)
import qualified Hanafuda.Player as Player (Player(..), Players(..), get, next)
import Keys (T(..), secret)
import qualified Server (T(..), register)
new :: (PlayerID, PlayerID) -> App.T GameID
new (for, to) =
Server.register <$> (lift $ KoiKoi.new (for, to) WholeYear) >>= App.update
exportPlayers :: Game -> Map PlayerID Player
exportPlayers game =
let (Player.Players players) = KoiKoi.players game in
players
extractPrivateState :: PlayerID -> Game -> PrivateState
extractPrivateState playerID game = undefined
extractPrivateState playerID game = PrivateState {
opponentHand = getHand opponentID players
, deck = KoiKoi.deck game
}
where
players = KoiKoi.players game
opponentID = Player.next players playerID
getHand :: PlayerID -> Players -> Hanafuda.Pack
getHand playerID = Player.hand . (Player.get playerID)
publicPlayer :: Player -> PublicPlayer
publicPlayer player = PublicPlayer {
meld = Player.meld player
, yakus = Player.yakus player
}
extractPublicState :: Game -> PublicState
extractPublicState game = PublicState {
mode = KoiKoi.mode game
, scores = KoiKoi.scores game
, month = KoiKoi.month game
, players = publicPlayer <$> exportPlayers game
, playing = KoiKoi.playing game
, winning = KoiKoi.winning game
, oyake = KoiKoi.oyake game
@ -44,19 +70,23 @@ extractPublicState game = PublicState {
export :: PlayerID -> Game -> App.T PublicGame
export playerID game = do
secretKey <- asks $ fst . keypair . mServer
Keys.T {encrypt, sign} <- Server.keys <$> App.server
n <- lift newNonce
return $ PublicGame {
playerHand = hand $ players ! playerID
, privateState = extractPrivateState playerID game
nonce = Saltine.encode n
, playerHand = getHand playerID (KoiKoi.players game)
, privateState = secretbox encrypt n $ toJSON privateState
, publicState
, publicSignature = signDetached secretKey publicState
, publicSignature = signDetached (secret sign) $ toJSON publicState
}
where
Hanafuda.Player.Players players = KoiKoi.players game
publicState = encode $ extractPublicState game
publicState = extractPublicState game
privateState = extractPrivateState playerID game
toJSON :: ToJSON a => a -> ByteString
toJSON = toStrict . encode
play :: PlayerID -> KoiKoi.Move -> Game -> App.T (Either String Game, [KoiKoi.Action])
play playerID move game = lift . runWriterT . runExceptT $
if playing game == playerID
if KoiKoi.playing game == playerID
then KoiKoi.play move game
else throwError "Not your turn"

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@ -1,8 +1,26 @@
module Keys (
getKeyPair
T(..)
, getKeys
, public
, secret
) where
import Crypto.Saltine.Core.Box (Keypair, newKeypair)
import qualified Crypto.Saltine.Core.SecretBox as Encrypt (Key, newKey)
import qualified Crypto.Saltine.Core.Sign as Sign (
Keypair, PublicKey, SecretKey, newKeypair
)
getKeyPair :: IO Keypair
getKeyPair = newKeypair
data T = T {
encrypt :: Encrypt.Key
, sign :: Sign.Keypair
}
getKeys :: IO T
getKeys = do
T <$> Encrypt.newKey <*> Sign.newKeypair
public :: Sign.Keypair -> Sign.PublicKey
public = snd
secret :: Sign.Keypair -> Sign.SecretKey
secret = fst

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@ -20,7 +20,7 @@ import Data.ByteString.Lazy.Char8 (unpack)
import Data.Foldable (forM_)
import Data.List (intercalate)
import Data.Map (keys)
import qualified Hanafuda.KoiKoi as KoiKoi (Action, Game, GameBlueprint(..), PlayerID)
import qualified Hanafuda.KoiKoi as KoiKoi (Action, Game(..), PlayerID)
import Hanafuda.Message (FromClient(..), T(..))
import qualified Hanafuda.Message as Message (T)
import Network.WebSockets (receiveData, sendTextData)
@ -72,6 +72,6 @@ update = Update {alone = [], paired = []}
notifyPlayers :: KoiKoi.Game -> [KoiKoi.Action] -> App.T ()
notifyPlayers game logs =
forM_ (keys $ KoiKoi.scores game) $ \k ->
game <- Game.export k game
sendTo [k] $ Game {game, logs}
forM_ (keys $ KoiKoi.scores game) $ \k -> do
state <- Game.export k game
sendTo [k] $ Game {state, logs}

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@ -16,7 +16,6 @@ module Server (
, update
) where
import Crypto.Saltine.Core.Box (Keypair)
import Data.Map (Map, (!), (!?), adjust, delete, insert, lookupMax, mapWithKey)
import qualified Data.Map as Map (empty)
import Data.Set (Set, member)
@ -24,7 +23,8 @@ import qualified Data.Set as Set (delete, empty, insert)
import Data.Text (Text)
import Hanafuda.KoiKoi (Game, GameID, PlayerID)
import Hanafuda.Message (PlayerStatus(..), Room)
import Keys (getKeyPair)
import Keys (getKeys)
import qualified Keys (T)
import qualified RW (RW(..))
import qualified Session (Status(..), T(..), Update)
@ -37,7 +37,7 @@ data T = T {
, players :: Players
, sessions :: Sessions
, games :: Games
, keypair :: Keypair
, keys :: Keys.T
}
instance RW.RW Names T where
@ -68,12 +68,12 @@ room :: T -> Room
room (T {players, sessions}) = mapWithKey (export sessions) players
new :: IO T
new = getKeyPair >>= \keypair -> return $ T {
new = getKeys >>= \keys -> return $ T {
names = Set.empty
, players = Map.empty
, sessions = Map.empty
, games = Map.empty
, keypair
, keys
}
register :: forall a b. (Enum a, Ord a, RW.RW (Map a b) T) => b -> T -> (T, a)