Card-shaped cards in client GUI, sending move but not handled on server
This commit is contained in:
parent
20001ebfc5
commit
83201d5c95
14 changed files with 348 additions and 35 deletions
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@ -5,9 +5,10 @@ module Automaton (
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import Data.Foldable (forM_)
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import Control.Monad.Reader (asks, lift)
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import qualified Data (RW(..))
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import qualified Game (export, new)
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import qualified Session (Status(..), T(..))
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import qualified Server (get, logIn, logOut, setStatus, register)
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import qualified Session (Status(..), T(..), Update)
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import qualified Server (get, logIn, logOut, update, register)
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import qualified App (Context(..), T, current, debug, get, server, try, update, update_)
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import qualified Message (FromClient(..), T(..), broadcast, get, relay, send, sendTo, update)
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@ -31,7 +32,7 @@ edges (Session.LoggedIn True) invitation@(Message.Invitation {Message.to}) = do
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case Session.status session of
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Session.LoggedIn True -> do
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key <- asks App.key
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App.update_ (Server.setStatus (Session.Answering key) to)
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App.update_ (Server.update to (Data.set $ Session.Answering key :: Session.Update))
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Message.broadcast $ Message.update {Message.paired = [key, to]}
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(Message.relay invitation $ Message.sendTo [(to, session)])
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return (Session.Waiting to)
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@ -55,10 +56,13 @@ edges (Session.Answering to) message@(Message.Answer {Message.accept}) = do
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else do
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Message.broadcast $ Message.update {Message.alone = [key, to]}
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return $ Session.LoggedIn True
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App.update_ $ Server.setStatus newStatus for
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App.update_ $ Server.update for (Data.set newStatus :: Session.Update)
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return newStatus
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_ -> (Session.LoggedIn True) `withError` "They're not waiting for your answer"
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--edges (Session.Playing game) message@(Message.Play {Message.move}) = do
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edges state _ =
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state `withError` ("Invalid message in state " ++ show state)
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@ -71,7 +75,8 @@ run = do
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message <- Message.get
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status <- Session.status <$> App.current
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newStatus <- edges status message
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asks App.key >>= App.update_ . Server.setStatus newStatus
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key <- asks App.key
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App.update_ $ Server.update key $ (Data.set newStatus :: Session.Update)
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App.debug $ show newStatus
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run
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@ -13,7 +13,7 @@ module Game (
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import Data.Text (pack)
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import Data.Map (Map, (!), fromList, mapKeys, mapWithKey)
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import Data.Aeson (FromJSON(..), ToJSON(..), ToJSON1(..), ToJSONKey(..), genericToEncoding, genericLiftToEncoding, toEncoding1, toJSON1)
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import Data.Aeson (FromJSON(..), ToJSON(..), ToJSON1(..), ToJSONKey(..), genericParseJSON, genericToEncoding, genericLiftToEncoding, toEncoding1, toJSON1)
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import Data.Aeson.Types (toJSONKeyText)
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import qualified JSON (defaultOptions, singleLCField)
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import qualified Data (Key)
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@ -42,7 +42,8 @@ instance ToJSON Hanafuda.Pack where
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instance ToJSON Hanafuda.KoiKoi.Mode
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instance FromJSON Hanafuda.KoiKoi.Move
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instance FromJSON Hanafuda.KoiKoi.Move where
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parseJSON = genericParseJSON JSON.singleLCField
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instance ToJSON Hanafuda.KoiKoi.Move where
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toEncoding = genericToEncoding JSON.singleLCField
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@ -112,3 +113,6 @@ export key (T {keys, state}) = View {
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reindex = mapKeys (keys !)
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players = reindex $ Hanafuda.KoiKoi.players state
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maskHand player = player {Hanafuda.Player.hand = Hanafuda.empty}
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play :: Player.Key -> Hanafuda.KoiKoi.Move -> T -> T
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play = undefined
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@ -33,7 +33,7 @@ data FromClient =
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| Invitation {to :: Player.Key}
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| LogIn {name :: Text}
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| LogOut
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| Game {move :: KoiKoi.Move}
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| Play {move :: KoiKoi.Move}
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| Ping
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deriving (Generic)
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@ -4,6 +4,7 @@
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{-# LANGUAGE MultiParamTypeClasses #-}
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{-# LANGUAGE OverloadedStrings #-}
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{-# LANGUAGE ScopedTypeVariables #-}
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{-# LANGUAGE AllowAmbiguousTypes #-}
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module Server (
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T(..)
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, disconnect
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@ -12,7 +13,7 @@ module Server (
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, logOut
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, new
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, register
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, setStatus
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, update
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) where
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import Data.Aeson (ToJSON(..), (.=), object, pairs)
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@ -25,7 +26,7 @@ import Data.Text (Text)
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import qualified Data (RW(..))
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import qualified Game (Key, T(..))
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import qualified Player (Key, T(..))
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import qualified Session (Status(..), T(..))
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import qualified Session (Status(..), T(..), Update)
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type Names = Set Text
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type Players = Map Player.Key Player.T
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@ -87,6 +88,13 @@ register x server =
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get :: forall a b. (Ord a, Data.RW (Map a b) T) => a -> T -> b
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get key server = (Data.get server :: Map a b) ! key
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set :: forall a b c. (Ord a, Data.RW (Map a b) T, Data.RW c b) => a -> c -> T -> T
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set key value = update key (Data.set value :: b -> b)
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update :: forall a b. (Ord a, Data.RW (Map a b) T) => a -> (b -> b) -> T -> T
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update key updator =
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Data.update (adjust updator key :: Map a b -> Map a b)
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disconnect :: Player.Key -> T -> T
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disconnect key =
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Data.update (delete key :: Sessions -> Sessions) . logOut key
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@ -95,7 +103,7 @@ logIn :: Text -> Player.Key -> T -> Either String T
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logIn name key server =
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Data.update (Set.insert name) .
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Data.update (insert key $ Player.T {Player.name}) .
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setStatus (Session.LoggedIn True) key <$>
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update key (Data.set $ Session.LoggedIn True :: Session.Update) <$>
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if name `member` names server
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then Left "This name is already registered"
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else Right server
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@ -106,7 +114,7 @@ logOut key server =
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server
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(\player ->
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Data.update (delete key :: Players -> Players) $
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setStatus (Session.LoggedIn False) key $
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update key (Data.set $ Session.LoggedIn False :: Session.Update) $
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Data.update (Set.delete $ Player.name player :: Names -> Names) server)
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(players server !? key)
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@ -4,6 +4,7 @@
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module Session (
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Status(..)
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, T(..)
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, Update
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, open
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) where
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@ -29,6 +30,7 @@ data T = T {
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connection :: Connection
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, status :: Status
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}
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type Update = T -> T
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instance Data.RW Status T where
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get = status
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@ -1,8 +1,11 @@
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function Sort() {
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function Fun() {
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return {
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defaultCompare: defaultCompare,
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map: map,
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insert: insert,
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map: map,
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mapFilter: mapFilter,
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isSet: isSet,
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of: of
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};
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function insert(obj, t, compare, min, max) {
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@ -30,11 +33,27 @@ function Sort() {
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}
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}
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function map(projector, f) {
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function map(mapper, f) {
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return function() {
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var args = Array.prototype.map.call(arguments, projector);
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var args = Array.prototype.map.call(arguments, mapper);
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return f.apply(null, args);
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}
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}
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function of(o) {
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return function(key) {return o[key];};
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}
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function mapFilter(mapper, predicate) {
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return function(array) {
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return array.reduce(function(accumulator, elem) {
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var v = mapper(elem);
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return predicate(v) ? accumulator.concat(v) : accumulator;
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}, []);
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};
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}
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function isSet(x) {
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return x != undefined;
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}
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}
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25
www/game.css
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25
www/game.css
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@ -0,0 +1,25 @@
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#game h2 {
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clear: both;
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}
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li.card {
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display: inline-block;
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border-radius: 0.5em;
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border: 1px solid #555;
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width: 6em;
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height: 10em;
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float: left;
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margin: 0.5em;
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}
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#river li.card.candidate, #hand li.card {
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cursor: pointer;
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}
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#river li.card.candidate {
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box-shadow: 0 0 0.5em 0.1em #fc0;
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}
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#hand li.card.selected {
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margin-top: -1em;
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}
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98
www/game.js
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98
www/game.js
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@ -0,0 +1,98 @@
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function Game(modules) {
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var sets = {
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river : cardSet('river'),
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hand : cardSet('hand'),
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};
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var selected = null;
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modules.messaging.addEventListener(["NewGame"], function(o) {
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o.game.river.forEach(function(cardName) {
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var card = new RiverCard(cardName);
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sets.river.card[card.value] = card;
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sets.river.dom.appendChild(card.dom);
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});
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o.game.players[modules.session.getKey()].hand.forEach(function(cardName) {
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var card = new HandCard(cardName);
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sets.hand.card[card.value] = card;
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sets.hand.dom.appendChild(card.dom);
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});
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});
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function cardSet(id) {
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return {
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card: {},
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dom: document.getElementById(id)
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};
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}
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function matchingInRiver(card) {
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return modules.fun.mapFilter(
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modules.fun.of(sets.river.card),
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modules.fun.isSet
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)(modules.hanafuda.sameMonth(card));
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}
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function Card(name) {
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this.value = modules.hanafuda.Card[name];
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this.name = name;
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this.dom = document.createElement('li');
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this.dom.className = "card";
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this.dom.textContent = name;
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this.dom.addEventListener('click', this.onClick());
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}
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Card.prototype.onClick = function() {return function() {};};
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function RiverCard() {
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Card.apply(this, arguments);
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this.candidate = false;
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}
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RiverCard.prototype.onClick = function() {
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var card = this;
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return function() {
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if(card.candidate) {
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modules.messaging.send({
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tag: "Play",
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move: {capture: [sets.hand.card[selected].name, card.name]}
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});
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}
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};
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};
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RiverCard.prototype.setCandidate = function(yes) {
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this.candidate = yes;
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this.dom.classList.toggle("candidate", yes);
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}
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function HandCard() {
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Card.apply(this, arguments);
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}
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HandCard.prototype.onClick = function() {
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var card = this;
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return function() {
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if(selected != undefined) {
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sets.hand.card[selected].setSelected(false);
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} else {
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card.play();
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}
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};
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};
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HandCard.prototype.setSelected = function(yes) {
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selected = yes ? this.value : null;
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this.dom.classList.toggle('selected', yes);
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matchingInRiver(this.value).forEach(function(card) {card.setCandidate(yes);});
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}
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HandCard.prototype.play = function() {
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var matching = matchingInRiver(this.value);
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if(matching.length > 1) {
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this.setSelected(true);
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} else {
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modules.messaging.send({tag: "Play", move: {play: this.name}})
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}
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}
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}
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152
www/hanafuda.js
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152
www/hanafuda.js
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function Hanafuda() {
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var Flower = Object.freeze({
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Pine: 0,
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Plum: 1,
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Cherry: 2,
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Wisteria: 3,
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Iris: 4,
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Peony: 5,
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BushClover: 6,
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SusukiGrass: 7,
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Chrysanthemum: 8,
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Maple: 9,
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Willow: 10,
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Paulownia: 11
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});
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var Card = Object.freeze({
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Pine0: 0, Pine1: 1, PinePoetry: 2, Crane: 3,
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Plum0: 4, Plum1: 5, PlumPoetry: 6, BushWarbler: 7,
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Cherry0: 8, Cherry1: 9, CherryPoetry: 10, CampCurtain: 11,
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Wisteria0: 12, Wisteria1: 13, WisteriaRed: 14, Cuckoo: 15,
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Iris0: 16, Iris1: 17, IrisRed: 18, EightPlankBridge: 19,
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Peony0: 20, Peony1: 21, PeonyBlue: 22, Butterflies: 23,
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BushClover0: 24, BushClover1: 25, BushCloverRed: 26, Boar: 27,
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SusukiGrass0: 28, SusukiGrass1: 29, Geese: 30, FullMoon: 31,
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Chrysanthemum0: 32, Chrysanthemum1: 33, ChrysanthemumBlue: 34, SakeCup: 35,
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Maple0: 36, Maple1: 37, MapleBlue: 38, Deer: 39,
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Lightning: 40, WillowRed: 41, Swallow: 42, RainMan: 43,
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Paulownia0: 44, Paulownia1: 45, Sand: 46, Phoenix: 47
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});
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return {
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Flower: Flower,
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Card: Card,
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flower: flower,
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sameMonth: sameMonth
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};
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function flower(card) {
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return Math.floor(card / 4);
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}
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function sameMonth(card) {
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var first = 4 * flower(card);
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return [0,1,2,3].map(function(i) {return first + i;});
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}
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/*
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data Flower =
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Pine
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| Plum
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| Cherry
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| Wisteria
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| Iris
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| Peony
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| BushClover
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| SusukiGrass
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| Chrysanthemum
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| Maple
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| Willow
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| Paulownia
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deriving (Eq, Ord, Enum, Show)
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data Card =
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Pine0 | Pine1 | PinePoetry | Crane
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| Plum0 | Plum1 | PlumPoetry | BushWarbler
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| Cherry0 | Cherry1 | CherryPoetry | CampCurtain
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| Wisteria0 | Wisteria1 | WisteriaRed | Cuckoo
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| Iris0 | Iris1 | IrisRed | EightPlankBridge
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| Peony0 | Peony1 | PeonyBlue | Butterflies
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| BushClover0 | BushClover1 | BushCloverRed | Boar
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| SusukiGrass0 | SusukiGrass1 | Geese | FullMoon
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| Chrysanthemum0 | Chrysanthemum1 | ChrysanthemumBlue | SakeCup
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| Maple0 | Maple1 | MapleBlue | Deer
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| Lightning | WillowRed | Swallow | RainMan
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| Paulownia0 | Paulownia1 | Sand | Phoenix
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deriving (Eq, Ord, Enum, Show)
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flower :: Card -> Flower
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flower = toEnum . (`div` 4) . fromEnum
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type Monthly a = Reader Flower a
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newtype Pack = Pack { unpack :: Word64 } deriving (Eq)
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empty :: Pack
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empty = Pack 0
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packOfCards :: [Card] -> Pack
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packOfCards = foldl add empty
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smallest :: Pack -> Card
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smallest = toEnum . countTrailingZeros . unpack
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cardsOfPack :: Pack -> [Card]
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cardsOfPack (Pack 0) = []
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cardsOfPack p =
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let c = smallest p in
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c : cardsOfPack (remove p c)
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instance Show Pack where
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show = ("packOfCards " ++) . show . cardsOfPack
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portEnum :: Enum e => (Word64 -> Int -> b) -> Pack -> e -> b
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portEnum f (Pack p) = f p . fromEnum
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contains :: Pack -> Card -> Bool
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contains = portEnum testBit
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size :: Pack -> Int
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size (Pack p) = popCount p
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add :: Pack -> Card -> Pack
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add p = Pack . portEnum setBit p
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remove :: Pack -> Card -> Pack
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remove p = Pack . portEnum clearBit p
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portBinary :: (Word64 -> Word64 -> Word64) -> Pack -> Pack -> Pack
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portBinary operator (Pack a) (Pack b) = Pack $ operator a b
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intersection :: Pack -> Pack -> Pack
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intersection = portBinary (.&.)
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difference :: Pack -> Pack -> Pack
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difference = portBinary (\a b -> a `xor` (a .&. b))
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sameMonth :: Card -> Pack
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sameMonth card = Pack $ 0xf `shift` (fromEnum card .&. 0xfc)
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cards :: [Card]
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cards = [Pine0 .. Phoenix]
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shuffle :: [a] -> IO [a]
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shuffle l =
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aux (length l) l
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where
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aux _ [] = return []
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aux n (h:t) = do
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cut <- randomRIO (0, n-1)
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shuffled <- shuffle t
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let (top, bottom) = splitAt cut shuffled
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return $ top ++ h : bottom
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match :: Card -> Pack -> Either String (Pack, [Card])
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match card pack =
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let sameMonthCards = sameMonth card `intersection` pack in
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case size sameMonthCards of
|
||||
0 -> Right (add pack card, [])
|
||||
1 -> Right (difference pack sameMonthCards, card : cardsOfPack sameMonthCards)
|
||||
_ -> Left "This card can match several others"
|
||||
*/
|
||||
}
|
|
@ -3,15 +3,18 @@
|
|||
<head>
|
||||
<title>KoiKoi</title>
|
||||
<script src="dom.js"></script>
|
||||
<script src="sort.js"></script>
|
||||
<script src="fun.js"></script>
|
||||
<script src="screen.js"></script>
|
||||
<script src="messaging.js"></script>
|
||||
<script src="session.js"></script>
|
||||
<script src="room.js"></script>
|
||||
<script src="login.js"></script>
|
||||
<script src="hanafuda.js"></script>
|
||||
<script src="game.js"></script>
|
||||
<script src="main.js"></script>
|
||||
<link rel="stylesheet" href="skin.css" type="text/css"/>
|
||||
<link rel="stylesheet" href="screen.css" type="text/css"/>
|
||||
<link rel="stylesheet" href="login.css" type="text/css"/>
|
||||
<link rel="stylesheet" href="game.css" type="text/css"/>
|
||||
</head>
|
||||
<body>
|
||||
<div id="reception" class="on">
|
||||
|
|
|
@ -1,11 +1,3 @@
|
|||
body > div {
|
||||
display: none;
|
||||
}
|
||||
|
||||
body > div.on {
|
||||
display: block;
|
||||
}
|
||||
|
||||
#join, #invite {
|
||||
display: none;
|
||||
}
|
|
@ -1,12 +1,13 @@
|
|||
window.addEventListener('load', function() {
|
||||
var dom = Dom();
|
||||
var sort = Sort();
|
||||
var fun = Fun();
|
||||
var screen = Screen();
|
||||
var messaging = Messaging();
|
||||
var session = Session({messaging: messaging});
|
||||
var room = Room({dom: dom, messaging: messaging, session: session, sort: sort});
|
||||
var room = Room({dom: dom, messaging: messaging, session: session, fun: fun});
|
||||
var login = Login({dom: dom, messaging: messaging, room: room, screen: screen, session: session});
|
||||
var game = Game({dom: dom, messaging: messaging, session: session});
|
||||
var hanafuda = Hanafuda();
|
||||
var game = Game({dom: dom, fun: fun, hanafuda: hanafuda, messaging: messaging, session: session});
|
||||
|
||||
messaging.start();
|
||||
});
|
||||
|
|
|
@ -36,7 +36,7 @@ function Room(modules) {
|
|||
leave(o.from);
|
||||
});
|
||||
|
||||
var compareKeysByLogin = modules.sort.map(function(key) {return players[key].name;}, modules.sort.defaultCompare);
|
||||
var compareKeysByLogin = modules.fun.map(function(key) {return players[key].name;}, modules.fun.defaultCompare);
|
||||
|
||||
return {
|
||||
filter: filter,
|
||||
|
@ -53,10 +53,7 @@ function Room(modules) {
|
|||
} else {
|
||||
var keep = function(player) {return player.name.match(name);};
|
||||
}
|
||||
return sortedKeys.reduce(function(accumulator, key) {
|
||||
var player = players[key];
|
||||
return keep(player) ? accumulator.concat(player) : accumulator;
|
||||
}, []);
|
||||
return modules.fun.mapFilter(modules.fun.of(players), keep)(sortedKeys);
|
||||
}
|
||||
|
||||
function enter(key, obj) {
|
||||
|
@ -64,7 +61,7 @@ function Room(modules) {
|
|||
var alone = obj.alone != undefined ? obj.alone : true;
|
||||
var player = new Player(key, name, alone);
|
||||
players[key] = player;
|
||||
player.position = modules.sort.insert(key, sortedKeys, compareKeysByLogin);
|
||||
player.position = modules.fun.insert(key, sortedKeys, compareKeysByLogin);
|
||||
sortedKeys.splice(player.position, 0, key);
|
||||
}
|
||||
|
||||
|
|
7
www/screen.css
Normal file
7
www/screen.css
Normal file
|
@ -0,0 +1,7 @@
|
|||
body > div {
|
||||
display: none;
|
||||
}
|
||||
|
||||
body > div.on {
|
||||
display: block;
|
||||
}
|
Loading…
Reference in a new issue