From 61d8616a5a0d6563aba59dba36a49eb908df2778 Mon Sep 17 00:00:00 2001 From: Tissevert Date: Wed, 16 Oct 2019 18:53:27 +0200 Subject: [PATCH] WIP: Struggling with using the new public data types --- src/Game.hs | 46 ++++++++++++++++++++++++++++++++++------------ src/Messaging.hs | 3 ++- 2 files changed, 36 insertions(+), 13 deletions(-) diff --git a/src/Game.hs b/src/Game.hs index 6009c15..fb7a390 100644 --- a/src/Game.hs +++ b/src/Game.hs @@ -1,3 +1,4 @@ +{-# LANGUAGE NamedFieldPuns #-} module Game ( export , new @@ -8,13 +9,15 @@ import qualified App (T, update) import Control.Monad.Except (runExceptT, throwError) import Control.Monad.Reader (lift) import Control.Monad.Writer (runWriterT) -import Data.Map (mapWithKey) +import Crypto.Saltine.Core.Sign (signDetached) +import Data.Aeson (encode) +import Data.Map ((!), mapWithKey) import qualified Hanafuda (empty) -import Hanafuda.KoiKoi (Game, GameBlueprint(..), GameID, Mode(..), PlayerID) +import Hanafuda.KoiKoi (Game, GameID, Mode(..), PlayerID) import qualified Hanafuda.KoiKoi as KoiKoi ( - Action, Move(..), play, new + Action, Game(..), Move(..), play, new ) -import Hanafuda.Message (PublicGame) +import Hanafuda.Message (PrivateState(..), PublicGame(..), PublicPlayer(..), PublicState(..)) import qualified Hanafuda.Player (Player(..), Players(..)) import qualified Server (register) @@ -22,16 +25,35 @@ new :: (PlayerID, PlayerID) -> App.T GameID new (for, to) = Server.register <$> (lift $ KoiKoi.new (for, to) WholeYear) >>= App.update -export :: PlayerID -> Game -> PublicGame -export playerID game = game { - deck = length $ deck game - , players = Hanafuda.Player.Players $ mapWithKey maskOpponentsHand unfiltered +extractPrivateState :: PlayerID -> Game -> PrivateState +extractPrivateState playerID game = undefined + +extractPublicState :: Game -> PublicState +extractPublicState game = PublicState { + mode = KoiKoi.mode game + , scores = KoiKoi.scores game + , month = KoiKoi.month game + , playing = KoiKoi.playing game + , winning = KoiKoi.winning game + , oyake = KoiKoi.oyake game + , river = KoiKoi.river game + , step = KoiKoi.step game + , trick = KoiKoi.trick game + , rounds = KoiKoi.rounds game } + +export :: PlayerID -> Game -> App.T PublicGame +export playerID game = do + secretKey <- asks $ fst . keypair . mServer + return $ PublicGame { + playerHand = hand $ players ! playerID + , privateState = extractPrivateState playerID game + , publicState + , publicSignature = signDetached secretKey publicState + } where - Hanafuda.Player.Players unfiltered = Hanafuda.KoiKoi.players game - maskOpponentsHand k player - | k == playerID = player - | otherwise = player {Hanafuda.Player.hand = Hanafuda.empty} + Hanafuda.Player.Players players = KoiKoi.players game + publicState = encode $ extractPublicState game play :: PlayerID -> KoiKoi.Move -> Game -> App.T (Either String Game, [KoiKoi.Action]) play playerID move game = lift . runWriterT . runExceptT $ diff --git a/src/Messaging.hs b/src/Messaging.hs index a2b1647..c592c14 100644 --- a/src/Messaging.hs +++ b/src/Messaging.hs @@ -73,4 +73,5 @@ update = Update {alone = [], paired = []} notifyPlayers :: KoiKoi.Game -> [KoiKoi.Action] -> App.T () notifyPlayers game logs = forM_ (keys $ KoiKoi.scores game) $ \k -> - sendTo [k] $ Game {game = Game.export k game, logs} + game <- Game.export k game + sendTo [k] $ Game {game, logs}