Use session keys in the client to remove ambiguity
This commit is contained in:
parent
fab330b71d
commit
59f8751fb6
12 changed files with 355 additions and 237 deletions
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@ -7,4 +7,3 @@ class RW a b where
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update :: (a -> a) -> b -> b
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set :: a -> b -> b
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set = update . const
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48
src/Main.hs
48
src/Main.hs
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@ -7,11 +7,12 @@ import Network.HTTP.Types.Status (badRequest400)
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import Network.WebSockets (defaultConnectionOptions)
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import Network.Wai.Handler.WebSockets (websocketsOr)
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import Network.Wai (responseLBS)
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import Control.Monad.Reader (asks)
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import qualified Config (listenPort)
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import qualified Player (Login(..), T(..))
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import qualified Server (logIn, logOut, disconnect)
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import qualified Session (App, debug, get, player, serve, update)
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import qualified Message (FromClient(..), T(..), broadcast, receive, relay, send)
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import qualified Player (Session(..), Status(..))
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import qualified Server (logIn, logOut, disconnect, setStatus)
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import qualified Session (App, T(..), current, debug, get, serve, server, try, update)
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import qualified Message (FromClient(..), T(..), broadcast, receive, relay, send, sendTo)
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type Vertex = Session.App ()
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type Edges = Message.FromClient -> Vertex
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@ -27,7 +28,7 @@ newVertex name = do
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enter :: Vertex
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enter = do
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Session.debug "Initial state"
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Session.get id >>= (Message.send . Message.Welcome)
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Message.Welcome <$> Session.server <*> asks Session.key >>= Message.send
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connected
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onErrorGoto :: Vertex -> String -> Session.App ()
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@ -38,7 +39,7 @@ connected :: Vertex
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connected = newVertex "Connected" edges
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where
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edges logIn@(Message.LogIn login) =
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Session.update (Server.logIn login)
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asks Session.key >>= Session.try . (Server.logIn login)
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>>= maybe
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(Message.relay logIn Message.broadcast >> loggedIn)
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(onErrorGoto connected)
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@ -49,20 +50,37 @@ loggedIn = newVertex "Logged in" edges
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where
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edges logOut@Message.LogOut = do
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Message.relay logOut Message.broadcast
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Session.update Server.logOut
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>>= maybe
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asks Session.key >>= Session.update . Server.logOut
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connected
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(onErrorGoto loggedIn)
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edges invitation@(Message.Invitation {Message.to}) = do
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session <- Session.get to
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case Player.status session of
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Player.LoggedIn True -> do
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key <- asks Session.key
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Session.update (Server.setStatus (Player.Waiting to) key)
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Session.update (Server.setStatus (Player.Answering key) to)
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(Message.relay invitation $ Message.sendTo (to, session))
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loggedIn
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_ -> onErrorGoto loggedIn "They just left"
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edges (Message.Answer {Message.accept}) = do
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current <- Session.current
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case Player.status current of
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Player.Answering to -> do
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session <- Session.get to
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key <- asks Session.key
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case Player.status session of
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Player.Waiting for | for == key ->
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if accept
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then Session.debug "Yeah ! Let's start a game" >> loggedIn
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else Session.debug "Oh they said no" >> loggedIn
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_ -> onErrorGoto loggedIn "They're not waiting for your answer"
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_ -> onErrorGoto loggedIn "You haven't been invited yet"
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edges _ = loggedIn
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exit :: Vertex
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exit = do
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leaving <- Player.login <$> Session.player
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_ <- Session.update Server.disconnect -- ignoring never-occuring error
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case leaving of
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Player.Login from -> Message.broadcast $
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Message.Relay {Message.from, Message.message = Message.LogOut}
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_ -> return ()
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asks Session.key >>= Session.update . Server.disconnect
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Message.relay Message.LogOut Message.broadcast
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main :: IO ()
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main = do
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@ -7,23 +7,25 @@ module Message (
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, receive
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, relay
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, send
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, sendTo
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) where
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import Data.Map (toList)
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import Data.Aeson (FromJSON(..), ToJSON(..), eitherDecode', encode, genericParseJSON, genericToEncoding, defaultOptions)
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import Network.WebSockets (receiveData, sendTextData)
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import Data.ByteString.Lazy.Char8 (unpack)
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import Control.Monad (mapM_)
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import Control.Monad.Reader (lift)
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import qualified Player (Login(..), Name, T(..))
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import Control.Monad.Reader (asks, lift)
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import qualified Player (Key, Name, Session(..))
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import qualified Server (T(..))
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import qualified Session (App, connection, debug, get, player)
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import qualified Session (App, T(..), connection, current, debug, server)
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import qualified Hanafuda.KoiKoi as KoiKoi (Move(..))
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import GHC.Generics (Generic)
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import Game ()
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data FromClient =
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Answer {accept :: Bool}
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| Invitation {to :: Player.Name}
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| Invitation {to :: Player.Key}
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| LogIn {name :: Player.Name}
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| LogOut
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| Game {move :: KoiKoi.Move}
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@ -36,8 +38,8 @@ instance FromJSON FromClient where
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parseJSON = genericParseJSON defaultOptions
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data T =
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Relay {from :: Player.Name, message :: FromClient}
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| Welcome {room :: Server.T}
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Relay {from :: Player.Key, message :: FromClient}
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| Welcome {room :: Server.T, key :: Player.Key}
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| Pong
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| Error {error :: String}
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deriving (Generic)
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@ -45,31 +47,28 @@ data T =
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instance ToJSON T where
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toEncoding = genericToEncoding defaultOptions
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sendTo :: T -> Player.T -> Session.App ()
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sendTo obj player = do
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Session.debug $ '(' : playerLogin ++ ") <" ++ (unpack encoded)
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lift $ sendTextData (Player.connection player) $ encoded
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sendTo :: (Player.Key, Player.Session) -> T -> Session.App ()
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sendTo (key, session) obj = do
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Session.debug $ '(' : show key ++ ") <" ++ (unpack encoded)
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lift $ sendTextData (Player.connection session) $ encoded
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where
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encoded = encode $ obj
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playerLogin = unpack $ encode $ Player.login player
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send :: T -> Session.App ()
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send obj =
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(obj `sendTo`) =<< Session.player
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send obj = do
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key <- asks Session.key
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session <- Session.current
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sendTo (key, session) obj
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broadcast :: T -> Session.App ()
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broadcast obj =
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Session.get Server.bySessionId
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>>= mapM_ (obj `sendTo`)
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(toList . Server.sessions) <$> Session.server
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>>= mapM_ (flip sendTo obj)
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relay :: FromClient -> (T -> Session.App ()) -> Session.App ()
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relay message f =
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relay message f = do
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Session.debug "Relaying"
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>> Session.player >>= (ifLoggedIn . Player.login)
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>> Session.debug "Relayed"
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where
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ifLoggedIn Player.Anonymous = return ()
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ifLoggedIn (Player.Login from) = f $ Relay {from, message}
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(\from -> f $ Relay {from, message}) =<< asks Session.key
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receive :: Session.App FromClient
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receive = do
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@ -1,70 +1,72 @@
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{-# LANGUAGE NamedFieldPuns #-}
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{-# LANGUAGE DeriveGeneric #-}
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{-# LANGUAGE OverloadedStrings #-}
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{-# LANGUAGE FlexibleInstances #-}
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{-# LANGUAGE TypeSynonymInstances #-}
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{-# LANGUAGE MultiParamTypeClasses #-}
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{-# LANGUAGE TypeOperators #-}
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{-# LANGUAGE TypeFamilies #-}
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module Player (
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Login(..)
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, Name(..)
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Key(..)
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, Name
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, Session(..)
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, Status(..)
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, T(..)
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, new
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, openSession
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) where
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import Data.Monoid ((<>))
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import Data.Text (Text)
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import Data.Aeson (FromJSON(..), ToJSON(..), (.=), Value(..), genericToEncoding, object, pairs)
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import qualified JSON (defaultOptions, singleLCField)
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import Data.Text (Text, pack)
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import Data.Aeson (FromJSON(..), ToJSON(..), ToJSONKey(..), genericToEncoding)
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import Data.Aeson.Types (toJSONKeyText)
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import qualified JSON (defaultOptions)
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import qualified Data (RW(..))
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import Network.WebSockets (Connection)
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import GHC.Generics
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newtype Key = Key Int deriving (Eq, Ord, Read, Show, Generic)
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newtype Name = Name Text deriving (Eq, Ord, Generic)
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data Login = Anonymous | Login Name
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data T = T {
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key :: Key
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, name :: Name
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}
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deriving (Generic)
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instance Data.RW Key T where
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update f player@(T {key}) = player {key = f key}
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instance Data.RW Name T where
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update f player@(T {name}) = player {name = f name}
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instance FromJSON Key
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instance ToJSON Key where
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toEncoding = genericToEncoding JSON.defaultOptions
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instance ToJSONKey Key where
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toJSONKey = toJSONKeyText (pack . \(Key n) -> show n)
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instance FromJSON Name
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instance ToJSON Name where
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toEncoding = genericToEncoding JSON.defaultOptions
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instance ToJSON T where
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toEncoding = genericToEncoding JSON.defaultOptions
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data Status =
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LoggedIn Bool
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| Answering Name
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| Waiting Name
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| Answering Key
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| Waiting Key
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deriving (Generic)
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data T = T {
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data Session = Session {
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connection :: Connection
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, login :: Login
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, status :: Status
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}
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instance Data.RW Login T where
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update f player@(T {login}) = player {login = f login}
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instance Data.RW Status Session where
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update f session@(Session {status}) = session {status = f status}
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instance Data.RW Status T where
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update f player@(T {status}) = player {status = f status}
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new :: Key -> Name -> T
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new key name = T {key, name}
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instance ToJSON Name where
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toEncoding = genericToEncoding JSON.defaultOptions
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instance FromJSON Name
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instance ToJSON Login where
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toJSON Anonymous = toJSON Null
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toJSON (Login name) = toJSON name
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toEncoding Anonymous = toEncoding Null
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toEncoding (Login name) = toEncoding name
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instance FromJSON Login where
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parseJSON Null = return Anonymous
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parseJSON s = Login <$> parseJSON s
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instance ToJSON Status where
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toEncoding = genericToEncoding JSON.singleLCField
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instance ToJSON T where
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toJSON (T {login, status}) = object ["login" .= login, "status" .= status]
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toEncoding (T {login, status}) = pairs (
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"login" .= login <> "status" .= status
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)
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new :: Connection -> T
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new connection = T {connection, login = Anonymous, status = LoggedIn False}
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openSession :: Connection -> Session
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openSession connection = Session {
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connection
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, status = LoggedIn False
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}
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@ -2,71 +2,79 @@
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{-# LANGUAGE FlexibleInstances #-}
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{-# LANGUAGE TypeSynonymInstances #-}
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{-# LANGUAGE MultiParamTypeClasses #-}
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{-# LANGUAGE DeriveGeneric #-}
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module Server (
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SessionId
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, T(..)
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T(..)
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, disconnect
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, join
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, logIn
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, logOut
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, new
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, setStatus
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) where
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import Data.Vector (fromList)
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import Data.Aeson (ToJSON(..), Value(Array))
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import Data.Map ((!), (!?), Map, adjust, delete, elems, empty, insert, lookupMax)
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import Data.Map ((!?), Map, adjust, delete, insert, lookupMax)
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import qualified Data.Map as Map (empty)
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import Data.Aeson (ToJSON(..))
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import qualified Data (RW(..))
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import qualified Player (Login(..), Name(..), T(..))
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import qualified Player (Key(..), Name, Session(..), Status(..))
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newtype SessionId = SessionId Int deriving (Eq, Ord, Read, Show)
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type Players = Map SessionId Player.T
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type SessionIds = Map Player.Name SessionId
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type Keys = Map Player.Name Player.Key
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type Names = Map Player.Key Player.Name
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type Sessions = Map Player.Key Player.Session
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data T = T {
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byName :: SessionIds
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, bySessionId :: Players
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keys :: Keys
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, names :: Names
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, sessions :: Sessions
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}
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instance Data.RW SessionIds T where
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update f server@(T {byName}) = server {byName = f byName}
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instance Data.RW Keys T where
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update f server@(T {keys}) = server {keys = f keys}
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instance Data.RW Players T where
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update f server@(T {bySessionId}) = server {bySessionId = f bySessionId}
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instance Data.RW Names T where
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update f server@(T {names}) = server {names = f names}
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loggedInPlayers :: T -> [Player.T]
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loggedInPlayers (T {byName, bySessionId}) =
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[(bySessionId ! sessionId) | sessionId <- elems byName]
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instance Data.RW Sessions T where
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update f server@(T {sessions}) = server {sessions = f sessions}
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instance ToJSON T where
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toJSON = Array . fromList . (toJSON <$>) . loggedInPlayers
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toEncoding = toEncoding . loggedInPlayers
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toJSON = toJSON . names
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toEncoding = toEncoding . names
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new :: T
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new = T {
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byName = empty
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, bySessionId = empty
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keys = Map.empty
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, names = Map.empty
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, sessions = Map.empty
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}
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join :: Player.T -> T -> IO (T, SessionId)
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join player server@(T {bySessionId}) =
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return (Data.update (insert sessionId player) server, sessionId)
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join :: Player.Session -> T -> IO (T, Player.Key)
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join session server@(T {sessions}) =
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return (Data.update (insert key session) server, key)
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where
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sessionId = SessionId $ maybe 0 (\(SessionId n, _) -> n+1) $ lookupMax bySessionId
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key = Player.Key $ maybe 0 (\(Player.Key n, _) -> n+1) $ lookupMax sessions
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disconnect :: SessionId -> T -> Either String T
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disconnect sessionId server =
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Data.update (delete sessionId :: Players -> Players) <$> logOut sessionId server
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disconnect :: Player.Key -> T -> T
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disconnect key =
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Data.update (delete key :: Sessions -> Sessions) . logOut key
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logIn :: Player.Name -> SessionId -> T -> Either String T
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logIn name sessionId server =
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Data.update (adjust (Data.set (Player.Login name) :: Player.T -> Player.T) sessionId) <$>
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Data.update (insert name sessionId) <$>
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maybe (Right server) (\_ -> Left "This name is already registered") maybeName
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where
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maybeName = byName server !? name
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logIn :: Player.Name -> Player.Key -> T -> Either String T
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logIn name key server =
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Data.update (insert name key) .
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Data.update (insert key name) .
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setStatus (Player.LoggedIn True) key <$>
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maybe (Right server) (\_-> Left "This name is already registered") (keys server !? name)
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logOut :: SessionId -> T -> Either String T
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logOut sessionId server@(T {bySessionId}) =
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Right $ Data.update (adjust (Data.set Player.Anonymous :: Player.T -> Player.T) sessionId) $
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(case Player.login $ bySessionId ! sessionId of
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(Player.Login name) -> Data.update (delete name :: SessionIds -> SessionIds) server
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Player.Anonymous -> server)
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logOut :: Player.Key -> T -> T
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logOut key server =
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maybe
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server
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(\name ->
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Data.update (delete key :: Names -> Names) $
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setStatus (Player.LoggedIn False) key $
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Data.update (delete name :: Keys -> Keys) server)
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(names server !? key)
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setStatus :: Player.Status -> Player.Key -> T -> T
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setStatus status key =
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Data.update (adjust (Data.set status) key :: Sessions -> Sessions)
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@ -5,8 +5,10 @@ module Session (
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, connection
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, debug
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, get
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, player
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, current
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, serve
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, server
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, try
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, update
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) where
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@ -15,50 +17,54 @@ import Control.Concurrent (MVar, newMVar, modifyMVar, putMVar, readMVar, takeMVa
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import Control.Exception (finally)
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import Control.Monad.Reader (ReaderT(..), ask, asks, lift)
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import Network.WebSockets (Connection, ServerApp, acceptRequest)
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import qualified Player (T(..), new)
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import qualified Server (SessionId, T(..), join, new)
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import qualified Player (Key, Session(..), openSession)
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import qualified Server (T(..), join, new)
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data T = T {
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server :: MVar Server.T
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, key :: Server.SessionId
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mServer :: MVar Server.T
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, key :: Player.Key
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}
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type App a = ReaderT T IO a
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get :: (Server.T -> a) -> App a
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get f =
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asks server
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>>= lift . (f <$>) . readMVar
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server :: App Server.T
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server = asks mServer >>= lift . readMVar
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player :: App Player.T
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player = do
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sId <- asks key
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get ((! sId) . Server.bySessionId)
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get :: Player.Key -> App Player.Session
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get key =
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(! key) . Server.sessions <$> server
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current :: App Player.Session
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current = do
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asks key >>= get
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connection :: App Connection
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connection = Player.connection <$> player
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connection = Player.connection <$> current
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debug :: String -> App ()
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debug message =
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show <$> asks Session.key
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show <$> asks key
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>>= lift . putStrLn . (++ ' ':message)
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||||
|
||||
update :: (Server.SessionId -> Server.T -> Either String Server.T) -> App (Maybe String)
|
||||
update f = do
|
||||
T {server, key} <- ask
|
||||
currentValue <- lift $ takeMVar server
|
||||
lift $ case f key currentValue of
|
||||
Left message -> putMVar server currentValue >> return (Just message)
|
||||
Right updated -> putMVar server updated >> return Nothing
|
||||
try :: (Server.T -> Either String Server.T) -> App (Maybe String)
|
||||
try f = do
|
||||
T {mServer} <- ask
|
||||
currentValue <- lift $ takeMVar mServer
|
||||
lift $ case f currentValue of
|
||||
Left message -> putMVar mServer currentValue >> return (Just message)
|
||||
Right updated -> putMVar mServer updated >> return Nothing
|
||||
|
||||
update :: (Server.T -> Server.T) -> App ()
|
||||
update f = try (Right . f) >> return ()
|
||||
|
||||
serve :: App () -> App () -> IO ServerApp
|
||||
serve onEnter onExit = do
|
||||
server <- newMVar Server.new
|
||||
mServer <- newMVar Server.new
|
||||
return $ \pending -> do
|
||||
key <- acceptRequest pending
|
||||
>>= return . Player.new
|
||||
>>= modifyMVar server . Server.join
|
||||
>>= return . Player.openSession
|
||||
>>= modifyMVar mServer . Server.join
|
||||
finally
|
||||
(runReaderT onEnter $ T {server, key})
|
||||
(runReaderT onExit $ T {server, key})
|
||||
(runReaderT onEnter $ T {mServer, key})
|
||||
(runReaderT onExit $ T {mServer, key})
|
||||
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
window.addEventListener('load', function() {
|
||||
var ws = new WebSocket('ws://' + window.location.hostname + '/play/');
|
||||
var sessionKey = null;
|
||||
var lib = Lib(ws);
|
||||
var room = Room(document.getElementById('players'), lib);
|
||||
var room = Room(document.getElementById('room'), lib);
|
||||
var login = Login(document.getElementById('login'), lib);
|
||||
var debug = document.getElementById('debug');
|
||||
setTimeout(ping, 20000);
|
||||
|
@ -10,7 +11,8 @@ window.addEventListener('load', function() {
|
|||
var o = JSON.parse(event.data);
|
||||
switch(o.tag) {
|
||||
case "Welcome":
|
||||
room.populate(o.room);
|
||||
sessionKey = o.key;
|
||||
room.populate(o.room, sessionKey);
|
||||
break;
|
||||
case "Pong":
|
||||
setTimeout(ping, 10000);
|
||||
|
@ -26,13 +28,25 @@ window.addEventListener('load', function() {
|
|||
function relayedMessage(o) {
|
||||
switch(o.message.tag) {
|
||||
case "LogIn":
|
||||
room.enter(o.from);
|
||||
login.onLogIn(o.from);
|
||||
room.enter(o.from, o.message.name);
|
||||
if(o.from == sessionKey) {
|
||||
login.on(o.from);
|
||||
}
|
||||
break;
|
||||
case "LogOut":
|
||||
room.leave(o.from);
|
||||
login.onLogOut(o.from);
|
||||
if(o.from == sessionKey) {
|
||||
login.off(o.from);
|
||||
}
|
||||
break;
|
||||
case "Invitation":
|
||||
var name = room.name(o.from);
|
||||
var accept = false;
|
||||
// invitations should come only from known players, in doubt say «no»
|
||||
if(name) {
|
||||
accept = confirm(name + " has invited you to a game");
|
||||
}
|
||||
lib.send({tag: "Answer", accept: accept});
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -19,9 +19,10 @@
|
|||
<input type="button" name="leave" value="Leave"/>
|
||||
</p>
|
||||
</form>
|
||||
<form id="room">
|
||||
<ul id="players">
|
||||
<form id="room" class="off">
|
||||
<ul class="players">
|
||||
</ul>
|
||||
<input type="number" hidden name="guest"/>
|
||||
<input type="submit" name="invite" value="Invite to a game" disabled/>
|
||||
</form>
|
||||
<p id="debug"></p>
|
||||
|
|
|
@ -12,8 +12,8 @@ function Lib(ws) {
|
|||
}
|
||||
|
||||
function insert(obj, t, min, max) {
|
||||
min = min || 0;
|
||||
max = max || t.length;
|
||||
min = min == undefined ? 0 : min;
|
||||
max = max == undefined ? t.length : max;
|
||||
if(max - min < 1) {
|
||||
return min;
|
||||
}
|
||||
|
|
15
www/login.js
15
www/login.js
|
@ -1,5 +1,4 @@
|
|||
function Login(domElem, lib) {
|
||||
var login = null;
|
||||
domElem.addEventListener('submit', function(e) {
|
||||
e.preventDefault();
|
||||
lib.send({tag: "LogIn", name: domElem.name.value})
|
||||
|
@ -10,21 +9,15 @@ function Login(domElem, lib) {
|
|||
});
|
||||
|
||||
return {
|
||||
onLogIn: onLogIn,
|
||||
onLogOut: onLogOut
|
||||
on: on,
|
||||
off: off
|
||||
};
|
||||
|
||||
function onLogIn(name) {
|
||||
if(name == domElem.name.value) {
|
||||
function on(name) {
|
||||
domElem.className = "on";
|
||||
login = name;
|
||||
}
|
||||
}
|
||||
|
||||
function onLogOut(name) {
|
||||
if(name == login) {
|
||||
login = null;
|
||||
function off() {
|
||||
domElem.className = "";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
97
www/room.js
97
www/room.js
|
@ -1,40 +1,109 @@
|
|||
function Room(domElem, lib) {
|
||||
var players = {};
|
||||
var keys = {};
|
||||
var logins = [];
|
||||
var session = {
|
||||
key: null,
|
||||
loggedIn: false,
|
||||
selected: null
|
||||
};
|
||||
var playersList = domElem.getElementsByClassName('players')[0];
|
||||
domElem.addEventListener('submit', function(e) {
|
||||
e.preventDefault();
|
||||
lib.send({tag: "Invitation", to: parseInt(domElem.guest.value)})
|
||||
});
|
||||
|
||||
return {
|
||||
populate: populate,
|
||||
enter: enter,
|
||||
leave: leave
|
||||
leave: leave,
|
||||
name: name
|
||||
};
|
||||
|
||||
function Player(name) {
|
||||
function Player(key, name) {
|
||||
var player = {
|
||||
name: name,
|
||||
dom: document.createElement('li'),
|
||||
position: null
|
||||
};
|
||||
player.dom.textContent = name;
|
||||
if(key != session.key) {
|
||||
player.dom.addEventListener('click', function(e) {
|
||||
e.preventDefault();
|
||||
if(session.loggedIn) {
|
||||
select(key);
|
||||
}
|
||||
});
|
||||
} else {
|
||||
on();
|
||||
player.dom.title = "Hey ! That's you !";
|
||||
}
|
||||
return player;
|
||||
}
|
||||
|
||||
function populate(playersList) {
|
||||
lib.clearElement(domElem);
|
||||
for(var i = 0; i < playersList.length; i++) {
|
||||
enter(playersList[i].login || "anon");
|
||||
function populate(playersHash, sessionKey) {
|
||||
session.key = sessionKey;
|
||||
lib.clearElement(playersList);
|
||||
for(var key in playersHash) {
|
||||
enter(key, playersHash[key] || "anon");
|
||||
}
|
||||
}
|
||||
|
||||
function enter(name) {
|
||||
var player = Player(name);
|
||||
players[name] = player;
|
||||
function enter(key, name) {
|
||||
var player = Player(key, name);
|
||||
keys[key] = name;
|
||||
players[key] = player;
|
||||
player.position = lib.insert(name, logins);
|
||||
beforePlayer = logins[player.position];
|
||||
domElem.insertBefore(player.dom, beforePlayer && players[beforePlayer].dom);
|
||||
beforePlayer = players[keys[logins[player.position]]];
|
||||
playersList.insertBefore(player.dom, beforePlayer && beforePlayer.dom);
|
||||
logins.splice(player.position, 0, name);
|
||||
}
|
||||
|
||||
function leave(name) {
|
||||
domElem.removeChild(players[name].dom);
|
||||
logins.splice(players[name].position, 1);
|
||||
function leave(key) {
|
||||
var player = players[key];
|
||||
if(key == session.key) {
|
||||
off();
|
||||
}
|
||||
if(player != undefined) {
|
||||
playersList.removeChild(player.dom);
|
||||
logins.splice(player.position, 1);
|
||||
delete keys[player.name]
|
||||
delete players[key];
|
||||
}
|
||||
}
|
||||
|
||||
function name(key) {
|
||||
player = players[key];
|
||||
return player && player.name;
|
||||
}
|
||||
|
||||
function on() {
|
||||
domElem.className = "";
|
||||
session.loggedIn = true;
|
||||
}
|
||||
|
||||
function off() {
|
||||
domElem.className = "off";
|
||||
session.loggedIn = false;
|
||||
}
|
||||
|
||||
function select(key) {
|
||||
if(key == domElem.guest.value) {
|
||||
unselect(players[key].dom);
|
||||
} else {
|
||||
if(session.selected) {
|
||||
unselect(session.selected);
|
||||
}
|
||||
players[key].dom.className = "selected";
|
||||
session.selected = players[key].dom;
|
||||
domElem.guest.value = key;
|
||||
domElem.invite.disabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
function unselect(dom) {
|
||||
dom.className = "";
|
||||
domElem.guest.value = "";
|
||||
domElem.invite.disabled = true;
|
||||
}
|
||||
}
|
||||
|
|
11
www/skin.css
11
www/skin.css
|
@ -10,10 +10,19 @@
|
|||
display: inline;
|
||||
}
|
||||
|
||||
#players {
|
||||
#room .players {
|
||||
min-height: 4em;
|
||||
border: 1px solid #ccc;
|
||||
list-style: none;
|
||||
padding-left: 0;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
#room.off .players li {
|
||||
color: #777;
|
||||
}
|
||||
|
||||
#room .players .selected {
|
||||
background: #92c8f6;
|
||||
color: #fff;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue