Replace card names by pictures in a sprite
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dc49f4eb0e
commit
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5 changed files with 121 additions and 37 deletions
BIN
www/cards.jpg
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BIN
www/cards.jpg
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After Width: | Height: | Size: 701 KiB |
100
www/game.css
100
www/game.css
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@ -1,23 +1,80 @@
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#game h2 {
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clear: both;
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}
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#game ul {
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padding: 0;
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}
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#game .card {
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background: #fff;
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background: url("/cards.jpg") no-repeat;
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background-size: 400% 1200%;
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display: inline-block;
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border-radius: 0.5em;
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border: 1px solid #555;
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width: 5em;
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height: 8em;
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width: 4.5em;
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height: 7em;
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max-height: 10%;
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float: left;
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margin: 0.5em;
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}
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#game .card.value0 {
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background-position-x: 0%;
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}
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#game .card.value1 {
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background-position-x: 33.3%;
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}
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#game .card.value2 {
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background-position-x: 66.7%;
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}
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#game .card.value3 {
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background-position-x: 100%;
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}
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#game .card.month0 {
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background-position-y: 0%;
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}
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#game .card.month1 {
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background-position-y: 9.1%;
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}
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#game .card.month2 {
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background-position-y: 18.2%;
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}
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#game .card.month3 {
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background-position-y: 27.3%;
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}
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#game .card.month4 {
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background-position-y: 36.4%;
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}
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#game .card.month5 {
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background-position-y: 45.5%;
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}
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#game .card.month6 {
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background-position-y: 54.5%;
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}
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#game .card.month7 {
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background-position-y: 63.6%;
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}
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#game .card.month8 {
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background-position-y: 72.7%;
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}
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#game .card.month9 {
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background-position-y: 81.8%;
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}
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#game .card.month10 {
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background-position-y: 90.9%;
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}
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#game .card.month11 {
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background-position-y: 100%;
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}
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#turned.hidden {
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display: none;
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}
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@ -36,6 +93,7 @@
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#opponent, #own {
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position: absolute;
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left: 0;
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right: 0;
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}
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@ -47,6 +105,22 @@
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bottom: 0;
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}
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#opponent .card, #own .card {
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margin-left: -2em;
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#game ul {
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display: inline-block;
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margin-left: 3em;
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padding: 0;
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float: right;
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}
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#opponent .card, #own .card {
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margin-left: -3em;
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}
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#game #hand {
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margin-left: 0;
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float: left;
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}
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#hand .card {
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margin-left: 0.5em;
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}
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16
www/game.js
16
www/game.js
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@ -21,10 +21,12 @@ function Game(modules) {
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{name: 'hand', cards: o.game.players[modules.session.getKey()].hand}
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].forEach(setCardSet);
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if(status.step == "Turned") {
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turned.textContent = o.game.step.contents;
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modules.dom.clear(turned);
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var card = new Card(o.game.step.contents);
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turned.appendChild(card.dom);
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turned.classList.remove("hidden");
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if(status.playing) {
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selected = o.game.step.contents;
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selected = card.name;
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showCandidates(modules.hanafuda.Card[selected], true);
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}
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} else {
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@ -107,9 +109,13 @@ function Game(modules) {
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function Card(name) {
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this.value = modules.hanafuda.Card[name];
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this.name = name;
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this.dom = document.createElement('li');
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this.dom.className = "card";
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this.dom.textContent = name;
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var domElem = document.createElement('li');
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this.dom = domElem;
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[
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"card",
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"value" + modules.hanafuda.getValue(this.value),
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"month" + this.value.flower
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].forEach(function(c) {domElem.classList.add(c);});
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this.dom.addEventListener('click', this.onClick());
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}
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@ -112,6 +112,7 @@ function Hanafuda(modules) {
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Flower: Flower,
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Family: Family,
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Card: Card,
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getValue: getValue,
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sameMonth: sameMonth
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};
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@ -120,6 +121,11 @@ function Hanafuda(modules) {
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return [0,1,2,3].map(function(i) {return Card[CardNames[first + i]];});
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}
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function getValue(card) {
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var first = 4 * card.flower;
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return card.id - first;
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}
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/*
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data Flower =
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Pine
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@ -37,24 +37,22 @@
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</div>
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<div id="game">
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<ul id="status"></ul>
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<h2>River</h2>
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<ul id="river"></ul>
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<span id="turned" class="card hidden"></span>
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<h2>Hand</h2>
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<ul id="hand"></ul>
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<ul id="turned" class="hidden"></ul>
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<div id="opponent">
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<span class="score"></span>
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<ul class="kasu"></ul>
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<ul class="tane"></ul>
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<ul class="tan"></ul>
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<ul class="hikari"></ul>
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<span class="score"></span>
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</div>
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<div id="own">
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<span class="score"></span>
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<ul id="hand"></ul>
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<ul class="kasu"></ul>
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<ul class="tane"></ul>
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<ul class="tan"></ul>
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<ul class="hikari"></ul>
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<span class="score"></span>
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</div>
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</div>
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<p id="debug"></p>
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