Use the new public field counting the turns and adapt the web
interface
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8c107c0c2a
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3 changed files with 13 additions and 12 deletions
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@ -65,6 +65,7 @@ extractPublicState game = PublicState {
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, river = KoiKoi.river game
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, step = KoiKoi.step game
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, trick = KoiKoi.trick game
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, turns = 24 - length (KoiKoi.deck game)
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, rounds = KoiKoi.rounds game
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}
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18
www/game.css
18
www/game.css
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@ -111,39 +111,39 @@
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margin: 0;
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}
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#rest.init, #rest.count24 {
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#rest.init, #rest.turn0 {
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box-shadow: 2px 3px 0 0 #555, 4px 6px 0 0 #555, 6px 9px 0 0 #555;
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}
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#rest.count22 {
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#rest.turn2 {
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box-shadow: 2px 3px 0 0 #555, 4px 6px 0 0 #555, 5.5px 8.3px 0 0 #555;
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}
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#rest.count20 {
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#rest.turn4 {
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box-shadow: 2px 3px 0 0 #555, 4px 6px 0 0 #555, 5px 7.5px 0 0 #555;
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}
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#rest.count18 {
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#rest.turn6 {
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box-shadow: 2px 3px 0 0 #555, 4px 6px 0 0 #555, 4.5px 6.8px 0 0 #555;
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}
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#rest.count16 {
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#rest.turn8 {
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box-shadow: 2px 3px 0 0 #555, 4px 6px 0 0 #555;
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}
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#rest.count14 {
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#rest.turn10 {
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box-shadow: 2px 3px 0 0 #555, 3.5px 5.3px 0 0 #555;
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}
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#rest.count12 {
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#rest.turn12 {
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box-shadow: 2px 3px 0 0 #555, 3px 4.5px 0 0 #555;
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}
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#rest.count10 {
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#rest.turn14 {
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box-shadow: 2px 3px 0 0 #555, 2.5px 3.8px 0 0 #555;
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}
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#rest.count8 {
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#rest.turn16 {
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box-shadow: 2px 3px 0 0 #555;
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}
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@ -53,7 +53,7 @@ function Game(modules) {
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}
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function handleGameMessage(o) {
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if(o.game.deck == 24) { // deck is full, means new round
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if(o.game.publicState.turns == 0) {
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if(o.logs.length > 0) { // but still some logs, from the previous round
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return modules.async.sequence(applyDiff(o), setGame(o)); // so play the diff, then set the new round
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} else {
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@ -99,7 +99,7 @@ function Game(modules) {
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setTurned(o.game.step.contents);
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} else {
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if(status.step == "ToPlay" && o.game.playing == o.game.oyake) {
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rest.className = ["card", "count" + o.game.deck].join(' ');
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rest.className = ["card", "turn" + o.game.publicState.turns].join(' ');
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}
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if(deck.lastChild.id != "rest") {
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deck.removeChild(deck.lastChild);
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@ -294,7 +294,7 @@ function Game(modules) {
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function setTheirCards(game) {
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var turnsTheyPlayed = Math.floor(
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(24 - game.deck + (modules.session.is(game.oyake) ? 0 : 1)) / 2
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(game.publicState.turns + (modules.session.is(game.oyake) ? 0 : 1)) / 2
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);
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modules.dom.clear(sets.them.hand.dom);
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for(var i = 0; i < 8 - turnsTheyPlayed; i++) {
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