Use latest changes in the lib to send a log of what happened during a turn

This commit is contained in:
Tissevert 2019-01-08 22:48:18 +01:00
parent 5c1ce754f5
commit 1ace122876
4 changed files with 35 additions and 24 deletions

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@ -2,7 +2,7 @@
-- documentation, see http://haskell.org/cabal/users-guide/ -- documentation, see http://haskell.org/cabal/users-guide/
name: hanafuda-webapp name: hanafuda-webapp
version: 0.2.0.1 version: 0.2.1.0
synopsis: A webapp for the Haskell hanafuda library synopsis: A webapp for the Haskell hanafuda library
-- description: -- description:
homepage: https://framagit.org/hanafuda homepage: https://framagit.org/hanafuda

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@ -3,7 +3,9 @@ module Automaton (
start start
) where ) where
import Control.Monad.Except (runExceptT)
import Control.Monad.Reader (asks, lift) import Control.Monad.Reader (asks, lift)
import Control.Monad.Writer (runWriterT)
import qualified Data (RW(..)) import qualified Data (RW(..))
import qualified Game (new, play) import qualified Game (new, play)
import qualified Hanafuda.KoiKoi as KoiKoi (Game(..)) import qualified Hanafuda.KoiKoi as KoiKoi (Game(..))
@ -49,7 +51,7 @@ edges (Session.Answering to) message@(Message.Answer {Message.accept}) = do
then do then do
gameKey <- Server.register <$> (lift $ Game.new for to) >>= App.update gameKey <- Server.register <$> (lift $ Game.new for to) >>= App.update
game <- Server.get gameKey <$> App.server game <- Server.get gameKey <$> App.server
Message.notifyPlayers game Nothing Message.notifyPlayers game []
return $ Session.Playing gameKey return $ Session.Playing gameKey
else do else do
Message.broadcast $ Message.update {Message.alone = [key, to]} Message.broadcast $ Message.update {Message.alone = [key, to]}
@ -61,13 +63,15 @@ edges (Session.Answering to) message@(Message.Answer {Message.accept}) = do
edges status@(Session.Playing gameKey) (Message.Play {Message.move}) = do edges status@(Session.Playing gameKey) (Message.Play {Message.move}) = do
key <- asks App.key key <- asks App.key
game <- Server.get gameKey <$> App.server game <- Server.get gameKey <$> App.server
newGame <- lift $ Game.play key move game (result, logs) <- lift . runWriterT . runExceptT $ Game.play key move game
case result of
Left message -> status `withError` message
Right newGame ->
case newGame of case newGame of
KoiKoi.Error s -> status `withError` s
KoiKoi.Over _ -> undefined KoiKoi.Over _ -> undefined
KoiKoi.On on -> do KoiKoi.On on -> do
App.update_ $ Server.update gameKey (const on) App.update_ $ Server.update gameKey (const on)
Message.notifyPlayers on $ Just move Message.notifyPlayers on logs
return status return status
edges state _ = edges state _ =

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@ -2,6 +2,7 @@
{-# LANGUAGE StandaloneDeriving #-} {-# LANGUAGE StandaloneDeriving #-}
{-# LANGUAGE DeriveGeneric #-} {-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE FlexibleInstances #-} {-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE GeneralizedNewtypeDeriving #-} {-# LANGUAGE GeneralizedNewtypeDeriving #-}
{-# LANGUAGE MultiParamTypeClasses #-} {-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE OverloadedStrings #-}
@ -14,6 +15,7 @@ module Game (
, play , play
) where ) where
import Control.Monad.Except (throwError)
import Data.Text (pack) import Data.Text (pack)
import Data.Map (mapWithKey) import Data.Map (mapWithKey)
import Data.HashMap.Strict (insert) import Data.HashMap.Strict (insert)
@ -24,14 +26,16 @@ import qualified Data (Key)
import qualified Player (Key) import qualified Player (Key)
import qualified Hanafuda (Flower(..), Card(..), Pack, cardsOfPack, empty) import qualified Hanafuda (Flower(..), Card(..), Pack, cardsOfPack, empty)
import qualified Hanafuda.Player (Player(..), Players(..)) import qualified Hanafuda.Player (Player(..), Players(..))
import qualified Hanafuda.KoiKoi (Game(..), Mode(..), Move(..), On(..), Over(..), Score, Step(..), Yaku(..), new, play) import qualified Hanafuda.KoiKoi (Action(..), Game(..), Environment, Mode(..), Move(..), On(..), Over(..), Score, Source(..), Step(..), Yaku(..), new, play)
import GHC.Generics import GHC.Generics
deriving instance Generic Hanafuda.Card deriving instance Generic Hanafuda.Card
deriving instance Generic Hanafuda.Flower deriving instance Generic Hanafuda.Flower
deriving instance Generic Hanafuda.KoiKoi.Action
deriving instance Generic Hanafuda.KoiKoi.Mode deriving instance Generic Hanafuda.KoiKoi.Mode
deriving instance Generic Hanafuda.KoiKoi.Move deriving instance Generic Hanafuda.KoiKoi.Move
deriving instance Generic Hanafuda.KoiKoi.Yaku deriving instance Generic Hanafuda.KoiKoi.Yaku
deriving instance Generic Hanafuda.KoiKoi.Source
deriving instance Generic Hanafuda.KoiKoi.Step deriving instance Generic Hanafuda.KoiKoi.Step
deriving instance Generic1 (Hanafuda.Player.Player Player.Key) deriving instance Generic1 (Hanafuda.Player.Player Player.Key)
deriving instance Generic1 (Hanafuda.Player.Players Player.Key) deriving instance Generic1 (Hanafuda.Player.Players Player.Key)
@ -53,6 +57,8 @@ instance ToJSON Hanafuda.Pack where
toJSON = toJSON . Hanafuda.cardsOfPack toJSON = toJSON . Hanafuda.cardsOfPack
toEncoding = toEncoding . Hanafuda.cardsOfPack toEncoding = toEncoding . Hanafuda.cardsOfPack
instance ToJSON Hanafuda.KoiKoi.Action
instance ToJSON Hanafuda.KoiKoi.Mode instance ToJSON Hanafuda.KoiKoi.Mode
instance FromJSON Hanafuda.KoiKoi.Move where instance FromJSON Hanafuda.KoiKoi.Move where
@ -60,6 +66,11 @@ instance FromJSON Hanafuda.KoiKoi.Move where
instance ToJSON Hanafuda.KoiKoi.Move where instance ToJSON Hanafuda.KoiKoi.Move where
toEncoding = genericToEncoding JSON.singleLCField toEncoding = genericToEncoding JSON.singleLCField
instance ToJSON Hanafuda.KoiKoi.Source
instance ToJSON Hanafuda.KoiKoi.Step where
toEncoding = genericToEncoding JSON.defaultOptions
instance ToJSON1 (Hanafuda.Player.Player Player.Key) where instance ToJSON1 (Hanafuda.Player.Player Player.Key) where
liftToEncoding = genericLiftToEncoding JSON.defaultOptions liftToEncoding = genericLiftToEncoding JSON.defaultOptions
@ -72,9 +83,6 @@ instance ToJSON Hanafuda.KoiKoi.Yaku where
instance ToJSONKey Hanafuda.KoiKoi.Yaku where instance ToJSONKey Hanafuda.KoiKoi.Yaku where
toJSONKey = toJSONKeyText (pack . show) toJSONKey = toJSONKeyText (pack . show)
instance ToJSON Hanafuda.KoiKoi.Step where
toEncoding = genericToEncoding JSON.defaultOptions
instance ToJSON1 (Hanafuda.Player.Players Player.Key) where instance ToJSON1 (Hanafuda.Player.Players Player.Key) where
liftToEncoding = genericLiftToEncoding JSON.defaultOptions liftToEncoding = genericLiftToEncoding JSON.defaultOptions
@ -103,9 +111,8 @@ export key on = Object $ insert "deck" (toJSON $ length $ Hanafuda.KoiKoi.deck o
Hanafuda.KoiKoi.players = Hanafuda.Player.Players $ mapWithKey maskOpponentsHand unfiltered Hanafuda.KoiKoi.players = Hanafuda.Player.Players $ mapWithKey maskOpponentsHand unfiltered
} }
play :: Player.Key -> Hanafuda.KoiKoi.Move -> T -> IO (Hanafuda.KoiKoi.Game Player.Key) play :: Hanafuda.KoiKoi.Environment m => Player.Key -> Hanafuda.KoiKoi.Move -> T -> m (Hanafuda.KoiKoi.Game Player.Key)
play key move on play key move on
| Hanafuda.KoiKoi.playing on == key = do | Hanafuda.KoiKoi.playing on == key =
newState <- Hanafuda.KoiKoi.play move on Hanafuda.KoiKoi.play move on
return $ newState | otherwise = throwError "Not your turn"
| otherwise = return $ Hanafuda.KoiKoi.Error "Not your turn"

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@ -27,7 +27,7 @@ import qualified Game (T, export)
import qualified Session (T(..)) import qualified Session (T(..))
import qualified Server (T(..), get) import qualified Server (T(..), get)
import qualified App (Context(..), T, connection, debug, server) import qualified App (Context(..), T, connection, debug, server)
import qualified Hanafuda.KoiKoi as KoiKoi (On(..), Move(..)) import qualified Hanafuda.KoiKoi as KoiKoi (Action, On(..), Move(..))
import GHC.Generics (Generic) import GHC.Generics (Generic)
data FromClient = data FromClient =
@ -48,7 +48,7 @@ data T =
Relay {from :: Player.Key, message :: FromClient} Relay {from :: Player.Key, message :: FromClient}
| Welcome {room :: Server.T, key :: Player.Key} | Welcome {room :: Server.T, key :: Player.Key}
| Update {alone :: [Player.Key], paired :: [Player.Key]} | Update {alone :: [Player.Key], paired :: [Player.Key]}
| Game {game :: Value, played :: Maybe KoiKoi.Move} | Game {game :: Value, logs :: [KoiKoi.Action]}
| Pong | Pong
| Error {error :: String} | Error {error :: String}
deriving (Generic) deriving (Generic)
@ -98,7 +98,7 @@ get =
update :: T update :: T
update = Update {alone = [], paired = []} update = Update {alone = [], paired = []}
notifyPlayers :: Game.T -> Maybe KoiKoi.Move -> App.T () notifyPlayers :: Game.T -> [KoiKoi.Action] -> App.T ()
notifyPlayers game played = notifyPlayers game logs =
forM_ (keys $ KoiKoi.scores game) $ \k -> forM_ (keys $ KoiKoi.scores game) $ \k ->
sendTo [k] $ Game {game = Game.export k game, played} sendTo [k] $ Game {game = Game.export k game, logs}