Rename and implement correctly the type used to show a partial state of the game to players
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771982de46
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02b291d23b
3 changed files with 77 additions and 23 deletions
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@ -3,6 +3,7 @@ module Automaton (
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start
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start
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) where
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) where
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import Data.Foldable (forM_)
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import Control.Monad.Reader (asks, lift)
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import Control.Monad.Reader (asks, lift)
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import qualified Game (export, new)
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import qualified Game (export, new)
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import qualified Session (Status(..), T(..))
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import qualified Session (Status(..), T(..))
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@ -48,7 +49,8 @@ edges (Session.Answering to) message@(Message.Answer {Message.accept}) = do
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gameKey <- Server.register <$> (lift $ Game.new for to) >>= App.update
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gameKey <- Server.register <$> (lift $ Game.new for to) >>= App.update
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game <- Server.get gameKey <$> App.server
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game <- Server.get gameKey <$> App.server
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current <- App.current
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current <- App.current
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Message.sendTo [(to, session), (key, current)] $ Message.NewGame $ Game.export game
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forM_ [(to, session), (key, current)] $ \(k, s) ->
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Message.sendTo [(k, s)] $ Message.NewGame $ Game.export k game
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return $ Session.Playing gameKey
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return $ Session.Playing gameKey
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else do
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else do
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Message.broadcast $ Message.update {Message.alone = [key, to]}
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Message.broadcast $ Message.update {Message.alone = [key, to]}
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92
src/Game.hs
92
src/Game.hs
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@ -1,62 +1,114 @@
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{-# LANGUAGE NamedFieldPuns #-}
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{-# LANGUAGE NamedFieldPuns #-}
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{-# LANGUAGE StandaloneDeriving #-}
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{-# LANGUAGE StandaloneDeriving #-}
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{-# LANGUAGE DeriveGeneric #-}
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{-# LANGUAGE DeriveGeneric #-}
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{-# LANGUAGE FlexibleInstances #-}
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{-# LANGUAGE GeneralizedNewtypeDeriving #-}
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{-# LANGUAGE GeneralizedNewtypeDeriving #-}
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module Game (
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module Game (
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Key
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Key
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, State(..)
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, View(..)
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, T(..)
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, T(..)
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, export
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, export
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, new
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, new
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) where
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) where
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import Data.Map (Map, (!), fromList, mapKeys)
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import Data.Text (pack)
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import Data.Aeson (FromJSON(..), ToJSON(..), genericToEncoding)
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import Data.Map (Map, (!), fromList, mapKeys, mapWithKey)
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import qualified JSON (singleLCField)
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import Data.Aeson (FromJSON(..), ToJSON(..), ToJSON1(..), ToJSONKey(..), genericToEncoding, genericLiftToEncoding, toEncoding1, toJSON1)
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import Data.Aeson.Types (toJSONKeyText)
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import qualified JSON (defaultOptions, singleLCField)
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import qualified Data (Key)
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import qualified Data (Key)
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import qualified Player (Key)
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import qualified Player (Key)
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import qualified Hanafuda (Card(..), cardsOfPack)
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import qualified Hanafuda (Flower(..), Card(..), Pack, cardsOfPack, empty)
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import qualified Hanafuda.Player (Player(..), Seat(..))
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import qualified Hanafuda.Player (Player(..), Seat(..), Points)
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import qualified Hanafuda.KoiKoi (Mode(..), Move(..), On(..), new)
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import qualified Hanafuda.KoiKoi (Mode(..), Move(..), On(..), Score, Step(..), Yaku(..), new)
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import GHC.Generics
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import GHC.Generics
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deriving instance Generic Hanafuda.Card
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deriving instance Generic Hanafuda.Card
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deriving instance Generic Hanafuda.Flower
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deriving instance Generic Hanafuda.KoiKoi.Mode
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deriving instance Generic Hanafuda.KoiKoi.Move
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deriving instance Generic Hanafuda.KoiKoi.Move
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deriving instance Generic Hanafuda.KoiKoi.Yaku
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deriving instance Generic Hanafuda.KoiKoi.Step
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deriving instance Generic1 Hanafuda.Player.Player
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instance FromJSON Hanafuda.Card
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instance FromJSON Hanafuda.Card
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instance ToJSON Hanafuda.Card
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instance ToJSON Hanafuda.Card
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instance ToJSON Hanafuda.Flower
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instance ToJSON Hanafuda.Pack where
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toJSON = toJSON . Hanafuda.cardsOfPack
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toEncoding = toEncoding . Hanafuda.cardsOfPack
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instance ToJSON Hanafuda.KoiKoi.Mode
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instance FromJSON Hanafuda.KoiKoi.Move
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instance FromJSON Hanafuda.KoiKoi.Move
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instance ToJSON Hanafuda.KoiKoi.Move where
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instance ToJSON Hanafuda.KoiKoi.Move where
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toEncoding = genericToEncoding JSON.singleLCField
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toEncoding = genericToEncoding JSON.singleLCField
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instance ToJSON1 Hanafuda.Player.Player where
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liftToEncoding = genericLiftToEncoding JSON.defaultOptions
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instance ToJSON (Hanafuda.Player.Player Hanafuda.KoiKoi.Score) where
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toJSON = toJSON1
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toEncoding = toEncoding1
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instance ToJSON Hanafuda.KoiKoi.Yaku where
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toEncoding = genericToEncoding JSON.defaultOptions
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instance ToJSONKey Hanafuda.KoiKoi.Yaku where
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toJSONKey = toJSONKeyText (pack . show)
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instance ToJSON Hanafuda.KoiKoi.Step where
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toEncoding = genericToEncoding JSON.defaultOptions
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data T = T {
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data T = T {
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seats :: Map Hanafuda.Player.Seat Player.Key
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keys :: Map Hanafuda.Player.Seat Player.Key
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, seats :: Map Player.Key Hanafuda.Player.Seat
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, state :: Hanafuda.KoiKoi.On
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, state :: Hanafuda.KoiKoi.On
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}
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}
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type Key = Data.Key T
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data State = State {
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type Key = Data.Key T
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river :: [Hanafuda.Card]
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type Players a = Map Player.Key a
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, yakus :: Map Player.Key [Hanafuda.Card]
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data View = View {
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mode :: Hanafuda.KoiKoi.Mode
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, scores :: Players Hanafuda.Player.Points
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, month :: Hanafuda.Flower
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, players :: Players (Hanafuda.Player.Player Hanafuda.KoiKoi.Score)
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, playing :: Player.Key
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, winning :: Player.Key
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, oyake :: Player.Key
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, river :: [Hanafuda.Card]
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, step :: Hanafuda.KoiKoi.Step
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, trick :: [Hanafuda.Card]
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} deriving (Generic)
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} deriving (Generic)
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instance ToJSON State where
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instance ToJSON View where
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toEncoding = genericToEncoding JSON.singleLCField
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toEncoding = genericToEncoding JSON.singleLCField
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new :: Player.Key -> Player.Key -> IO T
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new :: Player.Key -> Player.Key -> IO T
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new p1 p2 = do
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new p1 p2 = do
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state <- Hanafuda.KoiKoi.new Hanafuda.KoiKoi.WholeYear
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state <- Hanafuda.KoiKoi.new Hanafuda.KoiKoi.WholeYear
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return $ T {
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return $ T {
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seats = fromList [(Hanafuda.Player.Player1, p1), (Hanafuda.Player.Player2, p2)]
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keys = fromList [(Hanafuda.Player.Player1, p1), (Hanafuda.Player.Player2, p2)]
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, seats = fromList [(p1, Hanafuda.Player.Player1), (p2, Hanafuda.Player.Player2)]
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, state
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, state
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}
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}
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export :: T -> State
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export :: Player.Key -> T -> View
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export (T {seats, state}) = State {
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export key (T {keys, state}) = View {
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river = Hanafuda.cardsOfPack $ Hanafuda.KoiKoi.river state
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mode = Hanafuda.KoiKoi.mode state
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, yakus = fmap extractYakus players
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, scores = reindex $ Hanafuda.KoiKoi.scores state
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, month = Hanafuda.KoiKoi.month state
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, players = mapWithKey (\k -> if k == key then id else maskHand) players
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, playing = keys ! Hanafuda.KoiKoi.playing state
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, winning = keys ! Hanafuda.KoiKoi.winning state
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, oyake = keys ! Hanafuda.KoiKoi.oyake state
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, river = Hanafuda.cardsOfPack $ Hanafuda.KoiKoi.river state
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, step = Hanafuda.KoiKoi.step state
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, trick = Hanafuda.KoiKoi.trick state
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}
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}
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where
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where
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extractYakus = Hanafuda.cardsOfPack . Hanafuda.Player.meld
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reindex = mapKeys (keys !)
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players = mapKeys (seats !) $ Hanafuda.KoiKoi.players state
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players = reindex $ Hanafuda.KoiKoi.players state
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maskHand player = player {Hanafuda.Player.hand = Hanafuda.empty}
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@ -21,7 +21,7 @@ import Data.ByteString.Lazy.Char8 (unpack)
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import Data.Text (Text)
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import Data.Text (Text)
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import Control.Monad.Reader (asks, lift)
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import Control.Monad.Reader (asks, lift)
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import qualified Player (Key)
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import qualified Player (Key)
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import qualified Game (State)
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import qualified Game (View)
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import qualified Session (T(..))
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import qualified Session (T(..))
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import qualified Server (T(..))
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import qualified Server (T(..))
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import qualified App (Context(..), T, connection, current, debug, server)
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import qualified App (Context(..), T, connection, current, debug, server)
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@ -46,7 +46,7 @@ data T =
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Relay {from :: Player.Key, message :: FromClient}
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Relay {from :: Player.Key, message :: FromClient}
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| Welcome {room :: Server.T, key :: Player.Key}
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| Welcome {room :: Server.T, key :: Player.Key}
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| Update {alone :: [Player.Key], paired :: [Player.Key]}
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| Update {alone :: [Player.Key], paired :: [Player.Key]}
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| NewGame Game.State
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| NewGame Game.View
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| Pong
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| Pong
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| Error {error :: String}
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| Error {error :: String}
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deriving (Generic)
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deriving (Generic)
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