server/www/messaging.js

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JavaScript
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function Messaging(screen) {
var ws = new WebSocket('ws://' + window.location.hostname + '/play/');
var keepAlivePeriod = 20000;
var routes = {callbacks: [], children: {}};
return {
addEventListener: addEventListener,
send: send,
start: start
}
function get(obj, path, write) {
write = write || false;
if(path.length < 1) {
return obj;
} else {
if(obj.children[path[0]] == undefined && write) {
obj.children[path[0]] = {callbacks: [], children: {}};
}
if(obj.children[path[0]] != undefined) {
return get(obj.children[path[0]], path.slice(1), write);
} else {
return null;
}
}
}
function addEventListener(path, callback) {
var route = get(routes, path, true);
route.callbacks.push(callback);
}
function messageListener(event) {
var o = JSON.parse(event.data);
var path = [];
var tmp = o;
while(tmp != undefined && tmp.tag != undefined) {
path.push(tmp.tag);
tmp = tmp.message;
}
var route = get(routes, path);
if(route != undefined && route.callbacks != undefined) {
route.callbacks.forEach(function(f) {f(o);});
} else {
debug.textContent = event.data;
}
};
function start() {
ping();
addEventListener(["Pong"], ping);
ws.addEventListener('message', messageListener);
}
function send(o) {
ws.send(JSON.stringify(o));
}
function ping() {
setTimeout(function() {send({tag: "Ping"});}, keepAlivePeriod);
}
}