Follow renaming (Key -> ID) in hanafuda lib
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1 changed files with 14 additions and 14 deletions
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@ -24,21 +24,21 @@ import Data.Text (Text)
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import qualified Data.Text as Text (pack, unpack)
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import GHC.Generics (Generic)
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import qualified Hanafuda (Card(..), Flower(..), Pack, cardsOfPack, empty, packOfCards)
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import Hanafuda.Key (Key(..), getKey)
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import Hanafuda.KoiKoi (PlayerKey, GameBlueprint(..))
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import Hanafuda.ID (ID(..), getID)
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import Hanafuda.KoiKoi (PlayerID, GameBlueprint(..))
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import qualified Hanafuda.KoiKoi as KoiKoi (
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Action(..), Game(..), Mode(..), Move(..), Score, Source(..), Step(..), Yaku(..)
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)
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import Hanafuda.Player (Player(..), Players(..))
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deriving instance Generic PlayerKey
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instance FromJSON PlayerKey
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instance FromJSONKey PlayerKey where
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fromJSONKey = FromJSONKeyText (Key . read . Text.unpack)
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instance ToJSON PlayerKey where
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deriving instance Generic PlayerID
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instance FromJSON PlayerID
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instance FromJSONKey PlayerID where
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fromJSONKey = FromJSONKeyText (ID . read . Text.unpack)
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instance ToJSON PlayerID where
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toEncoding = genericToEncoding defaultOptions
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instance ToJSONKey PlayerKey where
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toJSONKey = toJSONKeyText (Text.pack . getKey)
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instance ToJSONKey PlayerID where
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toJSONKey = toJSONKeyText (Text.pack . getID)
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first :: (a -> a) -> [a] -> [a]
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first _ [] = []
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@ -63,7 +63,7 @@ instance ToJSON Hanafuda.Card where
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data FromClient =
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Answer {accept :: Bool}
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| Invitation {to :: PlayerKey}
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| Invitation {to :: PlayerID}
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| LogIn {name :: Text}
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| LogOut
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| Play {move :: KoiKoi.Move}
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@ -87,7 +87,7 @@ instance ToJSON PlayerStatus where
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toEncoding (PlayerStatus (name, alone)) =
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pairs ("name" .= name <> "alone" .= alone)
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type Room = Map PlayerKey PlayerStatus
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type Room = Map PlayerID PlayerStatus
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deriving instance Generic KoiKoi.Source
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instance FromJSON KoiKoi.Source
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@ -147,9 +147,9 @@ instance ToJSON PublicGame where
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toEncoding = genericToEncoding defaultOptions
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data T =
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Relay {from :: PlayerKey, message :: FromClient}
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| Welcome {room :: Room, key :: PlayerKey}
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| Update {alone :: [PlayerKey], paired :: [PlayerKey]}
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Relay {from :: PlayerID, message :: FromClient}
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| Welcome {room :: Room, key :: PlayerID}
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| Update {alone :: [PlayerID], paired :: [PlayerID]}
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| Game {game :: PublicGame, logs :: [KoiKoi.Action]}
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| Pong
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| Error {error :: String}
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