Player will need to pass the state of the game along with their move since the server won't remember it for them

This commit is contained in:
Tissevert 2019-10-16 18:43:53 +02:00
parent 2f7be7df2b
commit 65a7c26b5a

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@ -68,7 +68,7 @@ data FromClient =
| Invitation {to :: PlayerID} | Invitation {to :: PlayerID}
| LogIn {name :: Text} | LogIn {name :: Text}
| LogOut | LogOut
| Play {move :: KoiKoi.Move} | Play {move :: KoiKoi.Move, onGame :: PublicGame}
| Quit | Quit
| Ping | Ping
deriving (Generic) deriving (Generic)