Actually, why name IDs «Key» when that will be needed for encryption ?
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6 changed files with 52 additions and 50 deletions
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@ -31,7 +31,7 @@ library
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exposed-modules: Hanafuda
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, Hanafuda.KoiKoi
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, Hanafuda.Player
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, Hanafuda.Key
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, Hanafuda.ID
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other-modules: Hanafuda.KoiKoi.Game
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, Hanafuda.KoiKoi.Round
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, Hanafuda.KoiKoi.Turn
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10
src/Hanafuda/ID.hs
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10
src/Hanafuda/ID.hs
Normal file
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@ -0,0 +1,10 @@
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{-# LANGUAGE GeneralizedNewtypeDeriving #-}
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module Hanafuda.ID (
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ID(..)
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, getID
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) where
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newtype ID a = ID Int deriving (Eq, Ord, Enum, Read, Show)
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getID :: ID a -> String
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getID (ID n) = show n
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@ -1,10 +0,0 @@
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{-# LANGUAGE GeneralizedNewtypeDeriving #-}
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module Hanafuda.Key (
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Key(..)
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, getKey
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) where
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newtype Key a = Key Int deriving (Eq, Ord, Enum, Read, Show)
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getKey :: Key a -> String
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getKey (Key n) = show n
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@ -6,10 +6,10 @@ module Hanafuda.KoiKoi (
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, Environment
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, Game
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, GameBlueprint(..)
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, GameKey
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, GameID
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, Mode(..)
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, Move(..)
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, PlayerKey
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, PlayerID
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, Score
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, Source(..)
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, Step(..)
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@ -22,7 +22,7 @@ import Hanafuda (Card(..), Flower(Pine), contains, flower, match, remove)
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import qualified Hanafuda.Player as Player (players, random, scores)
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import Hanafuda.KoiKoi.Yaku (Yaku(..), Score)
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import Hanafuda.KoiKoi.Game (
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Action(..), Environment, Game, GameBlueprint(..), GameKey, Mode(..), Move(..), PlayerKey
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Action(..), Environment, Game, GameBlueprint(..), GameID, Mode(..), Move(..), PlayerID
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, Source(..), Step(..)
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)
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import qualified Hanafuda.KoiKoi.Round as Round (deal, next)
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@ -49,7 +49,7 @@ play move game@(Game {river, step}) =
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where
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canCatch card1 card2 = flower card1 == flower card2 && river `contains` card2
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new :: MonadIO m => [PlayerKey] -> Mode -> m Game
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new :: MonadIO m => [PlayerID] -> Mode -> m Game
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new playersList mode = do
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playing <- Player.random players
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Round.deal $ Game {
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@ -6,11 +6,11 @@ module Hanafuda.KoiKoi.Game (
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, Environment
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, Game
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, GameBlueprint(..)
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, GameKey
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, Key
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, GameID
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, ID
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, Mode(..)
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, Move(..)
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, PlayerKey
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, PlayerID
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, Source(..)
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, Step(..)
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, end
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@ -21,10 +21,10 @@ import Control.Monad.Except (MonadError)
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import Control.Monad.IO.Class (MonadIO)
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import Control.Monad.Writer (MonadWriter)
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import Hanafuda (Card, Flower, Pack)
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import Hanafuda.Key (Key)
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import Hanafuda.ID (ID)
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import qualified Hanafuda.KoiKoi.Yaku as KoiKoi (Score)
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import Hanafuda.Player (Players, Player, Scores, set)
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import qualified Hanafuda.Player as Player (Key)
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import qualified Hanafuda.Player as Player (ID)
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data Mode = FirstAt Int | WholeYear deriving (Show)
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data Move = Play Card | Capture (Card, Card) | Choose Card | KoiKoi Bool
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@ -37,22 +37,22 @@ data Action = Action {
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} deriving (Show)
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type Environment m = (MonadIO m, MonadError String m, MonadWriter [Action] m)
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type PlayerKey = Player.Key KoiKoi.Score
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type GameKey = Key Game
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type PlayerID = Player.ID KoiKoi.Score
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type GameID = ID Game
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data GameBlueprint deckType = Game {
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mode :: Mode
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, scores :: Scores KoiKoi.Score
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, month :: Flower
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, players :: Players KoiKoi.Score
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, playing :: PlayerKey
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, winning :: PlayerKey
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, oyake :: PlayerKey
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, playing :: PlayerID
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, winning :: PlayerID
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, oyake :: PlayerID
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, deck :: deckType
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, river :: Pack
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, step :: Step
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, trick :: [Card]
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, rounds :: [(PlayerKey, KoiKoi.Score)]
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, rounds :: [(PlayerID, KoiKoi.Score)]
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} deriving (Show)
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type Game = GameBlueprint [Card]
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@ -3,23 +3,23 @@
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module Hanafuda.Player where
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import Hanafuda (Card, Pack, contains, packOfCards, remove)
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import qualified Hanafuda.Key as Hanafuda (Key)
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import qualified Hanafuda.ID as Hanafuda (ID)
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import Data.Map ((!), Map, adjust, elemAt, empty, findMin, fromList, insert, keys, singleton, size)
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import qualified Data.Map as Map (filter)
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import Control.Monad.IO.Class (MonadIO(..))
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import Control.Monad.Except (MonadError(..))
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import System.Random (Random(..))
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type Key yakus = Hanafuda.Key (Player yakus)
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type ID yakus = Hanafuda.ID (Player yakus)
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data Player yakus = Player {
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hand :: Pack
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, meld :: Pack
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, nextPlayer :: Key yakus
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, nextPlayer :: ID yakus
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, yakus :: yakus
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} deriving (Show)
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newtype Players yakus = Players (Map (Key yakus) (Player yakus)) deriving (Show)
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newtype Players yakus = Players (Map (ID yakus) (Player yakus)) deriving (Show)
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new :: Monoid yakus => (Key yakus) -> Player yakus
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new :: Monoid yakus => (ID yakus) -> Player yakus
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new nextPlayer = Player {
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hand = packOfCards []
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, meld = packOfCards []
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@ -27,37 +27,39 @@ new nextPlayer = Player {
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, yakus = mempty
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}
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players :: Monoid yakus => [Key yakus] -> Players yakus
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players :: Monoid yakus => [ID yakus] -> Players yakus
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players [] = Players empty
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players [player] = Players $ singleton player $ new player
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players (alice:others@(bob:_)) =
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let Players playersByKey = players others in
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let (before, _) = findMin $ Map.filter ((== bob) . nextPlayer) playersByKey in
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Players $ insert alice (new bob) $ adjust (setNextPlayer alice) before playersByKey
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let Players playersByID = players others in
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let (before, _) = findMin $ Map.filter ((== bob) . nextPlayer) playersByID in
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Players $ insert alice (new bob) $ adjust (setNextPlayer alice) before playersByID
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where
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setNextPlayer nextPlayer player = player {nextPlayer}
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next :: Players yakus -> (Key yakus) -> (Key yakus)
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next (Players playersByKey) = nextPlayer . (playersByKey !)
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next :: Players yakus -> (ID yakus) -> (ID yakus)
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next (Players playersByID) = nextPlayer . (playersByID !)
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random :: MonadIO m => Players yakus -> m (Key yakus)
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random (Players playersByKey) =
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fst . ($ playersByKey) . elemAt <$> randomIndex
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random :: MonadIO m => Players yakus -> m (ID yakus)
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random (Players playersByID) =
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fst . ($ playersByID) . elemAt <$> randomIndex
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where
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randomIndex = liftIO $ randomRIO (0, size playersByKey - 1)
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randomIndex = liftIO $ randomRIO (0, size playersByID - 1)
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get :: (Key yakus) -> Players yakus -> Player yakus
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get key (Players playersByKey) = playersByKey ! key
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get :: (ID yakus) -> Players yakus -> Player yakus
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get playerID (Players playersByID) = playersByID ! playerID
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set :: (Key yakus) -> Player yakus -> Players yakus -> Players yakus
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set key player (Players playersByKey) = Players $ insert key player playersByKey
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set :: (ID yakus) -> Player yakus -> Players yakus -> Players yakus
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set playerID player (Players playersByID) = Players $ insert playerID player playersByID
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deal :: Monoid yakus => Players yakus -> [[Card]] -> Players yakus
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deal (Players playersByKey) hands =
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Players $ snd $ foldl dealTo (fst $ findMin playersByKey, playersByKey) hands
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deal (Players playersByID) hands =
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Players $ snd $ foldl dealTo (fst $ findMin playersByID, playersByID) hands
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where
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setHand cards (Player {nextPlayer}) = (new nextPlayer) {hand = packOfCards cards}
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dealTo (key, m) hand = (nextPlayer $ m ! key, adjust (setHand hand) key m)
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setHand cards (Player {nextPlayer}) =
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(new nextPlayer) {hand = packOfCards cards}
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dealTo (playerID, m) hand =
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(nextPlayer $ m ! playerID, adjust (setHand hand) playerID m)
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plays :: MonadError String m => Player yakus -> Card -> m (Player yakus)
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plays player@(Player {hand}) card =
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@ -66,7 +68,7 @@ plays player@(Player {hand}) card =
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else throwError "You don't have this card"
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type Points = Int
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type Scores yakus = Map (Key yakus) Points
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type Scores yakus = Map (ID yakus) Points
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score :: (yakus -> Points) -> Player yakus -> Points
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score rater = rater . yakus
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