Defining a generic Key newtype to provide IDs for Players and Games

This commit is contained in:
Tissevert 2019-08-15 23:34:59 +02:00
parent f1ee562809
commit efddc9f07e
7 changed files with 58 additions and 33 deletions

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@ -31,6 +31,7 @@ library
exposed-modules: Hanafuda exposed-modules: Hanafuda
, Hanafuda.KoiKoi , Hanafuda.KoiKoi
, Hanafuda.Player , Hanafuda.Player
, Hanafuda.Key
other-modules: Hanafuda.KoiKoi.Game other-modules: Hanafuda.KoiKoi.Game
, Hanafuda.KoiKoi.Round , Hanafuda.KoiKoi.Round
, Hanafuda.KoiKoi.Turn , Hanafuda.KoiKoi.Turn

10
src/Hanafuda/Key.hs Normal file
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@ -0,0 +1,10 @@
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
module Hanafuda.Key (
Key(..)
, getKey
) where
newtype Key a = Key Int deriving (Eq, Ord, Enum, Read, Show)
getKey :: Key a -> String
getKey (Key n) = show n

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@ -5,8 +5,10 @@ module Hanafuda.KoiKoi (
, Card(..) , Card(..)
, Game(..) , Game(..)
, Environment , Environment
, GameKey
, Mode(..) , Mode(..)
, Move(..) , Move(..)
, PlayerKey
, Score , Score
, Source(..) , Source(..)
, Step(..) , Step(..)
@ -18,13 +20,16 @@ module Hanafuda.KoiKoi (
import Hanafuda (Card(..), Flower(Pine), contains, flower, match, remove) import Hanafuda (Card(..), Flower(Pine), contains, flower, match, remove)
import qualified Hanafuda.Player as Player (players, random, scores) import qualified Hanafuda.Player as Player (players, random, scores)
import Hanafuda.KoiKoi.Yaku (Yaku(..), Score) import Hanafuda.KoiKoi.Yaku (Yaku(..), Score)
import Hanafuda.KoiKoi.Game (Action(..), Environment, Game(..), Mode(..), Move(..), Source(..), Step(..)) import Hanafuda.KoiKoi.Game (
Action(..), Environment, Game(..), GameKey, Mode(..), Move(..), PlayerKey
, Source(..), Step(..)
)
import qualified Hanafuda.KoiKoi.Round as Round (deal, next) import qualified Hanafuda.KoiKoi.Round as Round (deal, next)
import qualified Hanafuda.KoiKoi.Turn as Turn (catch, end, next) import qualified Hanafuda.KoiKoi.Turn as Turn (catch, end, next)
import Control.Monad.Except (MonadError(..)) import Control.Monad.Except (MonadError(..))
import Control.Monad.IO.Class (MonadIO) import Control.Monad.IO.Class (MonadIO)
play :: (Environment m, Ord player) => Move -> Game player -> m (Game player) play :: Environment m => Move -> Game -> m Game
play move game@(Game {river, step}) = play move game@(Game {river, step}) =
case (step, move) of case (step, move) of
(ToPlay, Play card) -> (ToPlay, Play card) ->
@ -43,7 +48,7 @@ play move game@(Game {river, step}) =
where where
canCatch card1 card2 = flower card1 == flower card2 && river `contains` card2 canCatch card1 card2 = flower card1 == flower card2 && river `contains` card2
new :: (MonadIO m, Ord player) => [player] -> Mode -> m (Game player) new :: MonadIO m => [PlayerKey] -> Mode -> m Game
new playersList mode = do new playersList mode = do
playing <- Player.random players playing <- Player.random players
Round.deal $ Game { Round.deal $ Game {

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@ -5,8 +5,11 @@ module Hanafuda.KoiKoi.Game (
Action(..) Action(..)
, Game(..) , Game(..)
, Environment , Environment
, GameKey
, Key
, Mode(..) , Mode(..)
, Move(..) , Move(..)
, PlayerKey
, Source(..) , Source(..)
, Step(..) , Step(..)
, end , end
@ -17,8 +20,10 @@ import Control.Monad.Except (MonadError)
import Control.Monad.IO.Class (MonadIO) import Control.Monad.IO.Class (MonadIO)
import Control.Monad.Writer (MonadWriter) import Control.Monad.Writer (MonadWriter)
import Hanafuda (Card, Flower, Pack) import Hanafuda (Card, Flower, Pack)
import Hanafuda.Key (Key)
import qualified Hanafuda.KoiKoi.Yaku as KoiKoi (Score)
import Hanafuda.Player (Players, Player, Scores, set) import Hanafuda.Player (Players, Player, Scores, set)
import Hanafuda.KoiKoi.Yaku (Score) import qualified Hanafuda.Player as Player (Key)
data Mode = FirstAt Int | WholeYear deriving (Show) data Mode = FirstAt Int | WholeYear deriving (Show)
data Move = Play Card | Capture (Card, Card) | Choose Card | KoiKoi Bool data Move = Play Card | Capture (Card, Card) | Choose Card | KoiKoi Bool
@ -31,24 +36,26 @@ data Action = Action {
} deriving (Show) } deriving (Show)
type Environment m = (MonadIO m, MonadError String m, MonadWriter [Action] m) type Environment m = (MonadIO m, MonadError String m, MonadWriter [Action] m)
type PlayerKey = Player.Key KoiKoi.Score
type GameKey = Key Game
data Game player = Game { data Game = Game {
mode :: Mode mode :: Mode
, scores :: Scores player , scores :: Scores KoiKoi.Score
, month :: Flower , month :: Flower
, players :: Players player Score , players :: Players KoiKoi.Score
, playing :: player , playing :: PlayerKey
, winning :: player , winning :: PlayerKey
, oyake :: player , oyake :: PlayerKey
, deck :: [Card] , deck :: [Card]
, river :: Pack , river :: Pack
, step :: Step , step :: Step
, trick :: [Card] , trick :: [Card]
, rounds :: [(player, Score)] , rounds :: [(PlayerKey, KoiKoi.Score)]
} deriving (Show) } deriving (Show)
setPlayer :: Ord player => Game player -> Player player Score -> Game player setPlayer :: Game -> Player KoiKoi.Score -> Game
setPlayer game@(Game {players, playing}) player = game {players = set playing player players} setPlayer game@(Game {players, playing}) player = game {players = set playing player players}
end :: Monad m => Game player -> m (Game player) end :: Monad m => Game -> m Game
end game = return $ game {step = Over} end game = return $ game {step = Over}

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@ -12,7 +12,7 @@ import Data.Map ((!), insert)
import Control.Monad.IO.Class (MonadIO) import Control.Monad.IO.Class (MonadIO)
import Control.Monad.State (runState, state) import Control.Monad.State (runState, state)
deal :: (MonadIO m, Ord player) => Game player -> m (Game player) deal :: MonadIO m => Game -> m Game
deal game@(Game {players}) = do deal game@(Game {players}) = do
((hand1, hand2, river), deck) <- runState getTriple <$> shuffle cards ((hand1, hand2, river), deck) <- runState getTriple <$> shuffle cards
return game { return game {
@ -24,7 +24,7 @@ deal game@(Game {players}) = do
take8 = state $ splitAt 8 take8 = state $ splitAt 8
getTriple = (,,) <$> take8 <*> take8 <*> take8 getTriple = (,,) <$> take8 <*> take8 <*> take8
next :: (MonadIO m, Ord player) => Game player -> m (Game player) next :: MonadIO m => Game -> m Game
next game@(Game {mode, scores, month, players, oyake, winning, rounds}) = next game@(Game {mode, scores, month, players, oyake, winning, rounds}) =
case mode of case mode of
FirstAt n | n <= newScore -> end scored FirstAt n | n <= newScore -> end scored

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@ -27,14 +27,14 @@ log source played cards = tell [
captures [_, captured] = Just captured captures [_, captured] = Just captured
captures _ = Nothing captures _ = Nothing
catch :: (Environment m, Ord player) => Game player -> Card -> (Pack, [Card]) -> m (Game player) catch :: Environment m => Game -> Card -> (Pack, [Card]) -> m Game
catch game@(Game {players, playing}) card (river, trick) = do catch game@(Game {players, playing}) card (river, trick) = do
log Hand card trick log Hand card trick
(setPlayer (game {river, trick})) <$> played >>= popNextCard (setPlayer (game {river, trick})) <$> played >>= popNextCard
where where
played = (Player.get playing players) `plays` card played = (Player.get playing players) `plays` card
popNextCard :: (Environment m, Ord player) => Game player -> m (Game player) popNextCard :: Environment m => Game -> m Game
popNextCard (Game {deck = []}) = throwError "No more cards in the stack" popNextCard (Game {deck = []}) = throwError "No more cards in the stack"
popNextCard game@(Game {river, deck = turned : others}) = popNextCard game@(Game {river, deck = turned : others}) =
let pop = game {deck = others} in let pop = game {deck = others} in
@ -42,7 +42,7 @@ popNextCard game@(Game {river, deck = turned : others}) =
Right (newRiver, newCaptured) -> end pop turned (newRiver, newCaptured) Right (newRiver, newCaptured) -> end pop turned (newRiver, newCaptured)
Left _ -> return $ pop {step = Turned turned} Left _ -> return $ pop {step = Turned turned}
end :: (MonadWriter [Action] m, MonadIO m, Ord player) => Game player -> Card -> (Pack, [Card]) -> m (Game player) end :: (MonadWriter [Action] m, MonadIO m) => Game -> Card -> (Pack, [Card]) -> m Game
end game@(Game {month, trick, playing, players}) card (river, newCaptured) = do end game@(Game {month, trick, playing, players}) card (river, newCaptured) = do
log Deck card newCaptured log Deck card newCaptured
let updatedGame = setPlayer (game {river, trick = []}) updatedPlayer let updatedGame = setPlayer (game {river, trick = []}) updatedPlayer
@ -55,7 +55,7 @@ end game@(Game {month, trick, playing, players}) card (river, newCaptured) = do
(scored, newMeld) = runReader (newTrick `meldInto` (meld player)) month (scored, newMeld) = runReader (newTrick `meldInto` (meld player)) month
updatedPlayer = player {meld = newMeld, yakus = scored `mappend` (yakus player)} updatedPlayer = player {meld = newMeld, yakus = scored `mappend` (yakus player)}
next :: (MonadIO m, Ord player) => Game player -> m (Game player) next :: MonadIO m => Game -> m Game
next game@(Game {players, playing}) = next game@(Game {players, playing}) =
let newPlaying = Player.next players playing in let newPlaying = Player.next players playing in
if hand (Player.get newPlaying players) == empty if hand (Player.get newPlaying players) == empty

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@ -3,21 +3,23 @@
module Hanafuda.Player where module Hanafuda.Player where
import Hanafuda (Card, Pack, contains, packOfCards, remove) import Hanafuda (Card, Pack, contains, packOfCards, remove)
import qualified Hanafuda.Key as Hanafuda (Key)
import Data.Map ((!), Map, adjust, elemAt, empty, findMin, fromList, insert, keys, singleton, size) import Data.Map ((!), Map, adjust, elemAt, empty, findMin, fromList, insert, keys, singleton, size)
import qualified Data.Map as Map (filter) import qualified Data.Map as Map (filter)
import Control.Monad.IO.Class (MonadIO(..)) import Control.Monad.IO.Class (MonadIO(..))
import Control.Monad.Except (MonadError(..)) import Control.Monad.Except (MonadError(..))
import System.Random (Random(..)) import System.Random (Random(..))
data Player key yakus = Player { type Key yakus = Hanafuda.Key (Player yakus)
data Player yakus = Player {
hand :: Pack hand :: Pack
, meld :: Pack , meld :: Pack
, nextPlayer :: key , nextPlayer :: Key yakus
, yakus :: yakus , yakus :: yakus
} deriving (Show) } deriving (Show)
newtype Players key yakus = Players (Map key (Player key yakus)) deriving (Show) newtype Players yakus = Players (Map (Key yakus) (Player yakus)) deriving (Show)
new :: Monoid yakus => key -> Player key yakus new :: Monoid yakus => (Key yakus) -> Player yakus
new nextPlayer = Player { new nextPlayer = Player {
hand = packOfCards [] hand = packOfCards []
, meld = packOfCards [] , meld = packOfCards []
@ -25,7 +27,7 @@ new nextPlayer = Player {
, yakus = mempty , yakus = mempty
} }
players :: (Ord key, Monoid yakus) => [key] -> Players key yakus players :: Monoid yakus => [Key yakus] -> Players yakus
players [] = Players empty players [] = Players empty
players [player] = Players $ singleton player $ new player players [player] = Players $ singleton player $ new player
players (alice:others@(bob:_)) = players (alice:others@(bob:_)) =
@ -35,39 +37,39 @@ players (alice:others@(bob:_)) =
where where
setNextPlayer nextPlayer player = player {nextPlayer} setNextPlayer nextPlayer player = player {nextPlayer}
next :: Ord key => Players key yakus -> key -> key next :: Players yakus -> (Key yakus) -> (Key yakus)
next (Players playersByKey) = nextPlayer . (playersByKey !) next (Players playersByKey) = nextPlayer . (playersByKey !)
random :: MonadIO m => Players key yakus -> m key random :: MonadIO m => Players yakus -> m (Key yakus)
random (Players playersByKey) = random (Players playersByKey) =
fst . ($ playersByKey) . elemAt <$> randomIndex fst . ($ playersByKey) . elemAt <$> randomIndex
where where
randomIndex = liftIO $ randomRIO (0, size playersByKey - 1) randomIndex = liftIO $ randomRIO (0, size playersByKey - 1)
get :: Ord key => key -> Players key yakus -> Player key yakus get :: (Key yakus) -> Players yakus -> Player yakus
get key (Players playersByKey) = playersByKey ! key get key (Players playersByKey) = playersByKey ! key
set :: Ord key => key -> Player key yakus -> Players key yakus -> Players key yakus set :: (Key yakus) -> Player yakus -> Players yakus -> Players yakus
set key player (Players playersByKey) = Players $ insert key player playersByKey set key player (Players playersByKey) = Players $ insert key player playersByKey
deal :: (Ord key, Monoid yakus) => Players key yakus -> [[Card]] -> Players key yakus deal :: Monoid yakus => Players yakus -> [[Card]] -> Players yakus
deal (Players playersByKey) hands = deal (Players playersByKey) hands =
Players $ snd $ foldl dealTo (fst $ findMin playersByKey, playersByKey) hands Players $ snd $ foldl dealTo (fst $ findMin playersByKey, playersByKey) hands
where where
setHand cards (Player {nextPlayer}) = (new nextPlayer) {hand = packOfCards cards} setHand cards (Player {nextPlayer}) = (new nextPlayer) {hand = packOfCards cards}
dealTo (key, m) hand = (nextPlayer $ m ! key, adjust (setHand hand) key m) dealTo (key, m) hand = (nextPlayer $ m ! key, adjust (setHand hand) key m)
plays :: MonadError String m => Player key yakus -> Card -> m (Player key yakus) plays :: MonadError String m => Player yakus -> Card -> m (Player yakus)
plays player@(Player {hand}) card = plays player@(Player {hand}) card =
if hand `contains` card if hand `contains` card
then return $ player {hand = remove hand card} then return $ player {hand = remove hand card}
else throwError "You don't have this card" else throwError "You don't have this card"
type Points = Int type Points = Int
type Scores key = Map key Points type Scores yakus = Map (Key yakus) Points
score :: (yakus -> Points) -> Player key yakus -> Points score :: (yakus -> Points) -> Player yakus -> Points
score rater = rater . yakus score rater = rater . yakus
scores :: Ord key => Players key yakus -> [Points] -> Scores key scores :: Players yakus -> [Points] -> Scores yakus
scores (Players playersByKey) = fromList . zip (keys playersByKey) scores (Players playersByKey) = fromList . zip (keys playersByKey)