Defining a generic Key newtype to provide IDs for Players and Games
This commit is contained in:
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7 changed files with 58 additions and 33 deletions
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@ -31,6 +31,7 @@ library
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exposed-modules: Hanafuda
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exposed-modules: Hanafuda
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, Hanafuda.KoiKoi
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, Hanafuda.KoiKoi
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, Hanafuda.Player
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, Hanafuda.Player
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, Hanafuda.Key
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other-modules: Hanafuda.KoiKoi.Game
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other-modules: Hanafuda.KoiKoi.Game
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, Hanafuda.KoiKoi.Round
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, Hanafuda.KoiKoi.Round
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, Hanafuda.KoiKoi.Turn
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, Hanafuda.KoiKoi.Turn
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10
src/Hanafuda/Key.hs
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10
src/Hanafuda/Key.hs
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@ -0,0 +1,10 @@
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{-# LANGUAGE GeneralizedNewtypeDeriving #-}
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module Hanafuda.Key (
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Key(..)
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, getKey
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) where
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newtype Key a = Key Int deriving (Eq, Ord, Enum, Read, Show)
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getKey :: Key a -> String
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getKey (Key n) = show n
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@ -5,8 +5,10 @@ module Hanafuda.KoiKoi (
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, Card(..)
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, Card(..)
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, Game(..)
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, Game(..)
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, Environment
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, Environment
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, GameKey
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, Mode(..)
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, Mode(..)
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, Move(..)
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, Move(..)
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, PlayerKey
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, Score
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, Score
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, Source(..)
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, Source(..)
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, Step(..)
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, Step(..)
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@ -18,13 +20,16 @@ module Hanafuda.KoiKoi (
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import Hanafuda (Card(..), Flower(Pine), contains, flower, match, remove)
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import Hanafuda (Card(..), Flower(Pine), contains, flower, match, remove)
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import qualified Hanafuda.Player as Player (players, random, scores)
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import qualified Hanafuda.Player as Player (players, random, scores)
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import Hanafuda.KoiKoi.Yaku (Yaku(..), Score)
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import Hanafuda.KoiKoi.Yaku (Yaku(..), Score)
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import Hanafuda.KoiKoi.Game (Action(..), Environment, Game(..), Mode(..), Move(..), Source(..), Step(..))
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import Hanafuda.KoiKoi.Game (
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Action(..), Environment, Game(..), GameKey, Mode(..), Move(..), PlayerKey
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, Source(..), Step(..)
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)
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import qualified Hanafuda.KoiKoi.Round as Round (deal, next)
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import qualified Hanafuda.KoiKoi.Round as Round (deal, next)
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import qualified Hanafuda.KoiKoi.Turn as Turn (catch, end, next)
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import qualified Hanafuda.KoiKoi.Turn as Turn (catch, end, next)
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import Control.Monad.Except (MonadError(..))
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import Control.Monad.Except (MonadError(..))
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import Control.Monad.IO.Class (MonadIO)
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import Control.Monad.IO.Class (MonadIO)
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play :: (Environment m, Ord player) => Move -> Game player -> m (Game player)
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play :: Environment m => Move -> Game -> m Game
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play move game@(Game {river, step}) =
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play move game@(Game {river, step}) =
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case (step, move) of
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case (step, move) of
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(ToPlay, Play card) ->
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(ToPlay, Play card) ->
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@ -43,7 +48,7 @@ play move game@(Game {river, step}) =
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where
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where
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canCatch card1 card2 = flower card1 == flower card2 && river `contains` card2
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canCatch card1 card2 = flower card1 == flower card2 && river `contains` card2
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new :: (MonadIO m, Ord player) => [player] -> Mode -> m (Game player)
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new :: MonadIO m => [PlayerKey] -> Mode -> m Game
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new playersList mode = do
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new playersList mode = do
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playing <- Player.random players
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playing <- Player.random players
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Round.deal $ Game {
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Round.deal $ Game {
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@ -5,8 +5,11 @@ module Hanafuda.KoiKoi.Game (
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Action(..)
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Action(..)
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, Game(..)
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, Game(..)
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, Environment
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, Environment
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, GameKey
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, Key
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, Mode(..)
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, Mode(..)
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, Move(..)
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, Move(..)
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, PlayerKey
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, Source(..)
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, Source(..)
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, Step(..)
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, Step(..)
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, end
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, end
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@ -17,8 +20,10 @@ import Control.Monad.Except (MonadError)
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import Control.Monad.IO.Class (MonadIO)
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import Control.Monad.IO.Class (MonadIO)
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import Control.Monad.Writer (MonadWriter)
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import Control.Monad.Writer (MonadWriter)
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import Hanafuda (Card, Flower, Pack)
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import Hanafuda (Card, Flower, Pack)
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import Hanafuda.Key (Key)
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import qualified Hanafuda.KoiKoi.Yaku as KoiKoi (Score)
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import Hanafuda.Player (Players, Player, Scores, set)
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import Hanafuda.Player (Players, Player, Scores, set)
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import Hanafuda.KoiKoi.Yaku (Score)
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import qualified Hanafuda.Player as Player (Key)
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data Mode = FirstAt Int | WholeYear deriving (Show)
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data Mode = FirstAt Int | WholeYear deriving (Show)
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data Move = Play Card | Capture (Card, Card) | Choose Card | KoiKoi Bool
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data Move = Play Card | Capture (Card, Card) | Choose Card | KoiKoi Bool
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@ -31,24 +36,26 @@ data Action = Action {
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} deriving (Show)
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} deriving (Show)
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type Environment m = (MonadIO m, MonadError String m, MonadWriter [Action] m)
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type Environment m = (MonadIO m, MonadError String m, MonadWriter [Action] m)
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type PlayerKey = Player.Key KoiKoi.Score
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type GameKey = Key Game
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data Game player = Game {
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data Game = Game {
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mode :: Mode
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mode :: Mode
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, scores :: Scores player
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, scores :: Scores KoiKoi.Score
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, month :: Flower
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, month :: Flower
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, players :: Players player Score
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, players :: Players KoiKoi.Score
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, playing :: player
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, playing :: PlayerKey
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, winning :: player
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, winning :: PlayerKey
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, oyake :: player
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, oyake :: PlayerKey
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, deck :: [Card]
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, deck :: [Card]
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, river :: Pack
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, river :: Pack
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, step :: Step
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, step :: Step
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, trick :: [Card]
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, trick :: [Card]
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, rounds :: [(player, Score)]
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, rounds :: [(PlayerKey, KoiKoi.Score)]
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} deriving (Show)
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} deriving (Show)
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setPlayer :: Ord player => Game player -> Player player Score -> Game player
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setPlayer :: Game -> Player KoiKoi.Score -> Game
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setPlayer game@(Game {players, playing}) player = game {players = set playing player players}
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setPlayer game@(Game {players, playing}) player = game {players = set playing player players}
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end :: Monad m => Game player -> m (Game player)
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end :: Monad m => Game -> m Game
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end game = return $ game {step = Over}
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end game = return $ game {step = Over}
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@ -12,7 +12,7 @@ import Data.Map ((!), insert)
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import Control.Monad.IO.Class (MonadIO)
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import Control.Monad.IO.Class (MonadIO)
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import Control.Monad.State (runState, state)
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import Control.Monad.State (runState, state)
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deal :: (MonadIO m, Ord player) => Game player -> m (Game player)
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deal :: MonadIO m => Game -> m Game
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deal game@(Game {players}) = do
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deal game@(Game {players}) = do
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((hand1, hand2, river), deck) <- runState getTriple <$> shuffle cards
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((hand1, hand2, river), deck) <- runState getTriple <$> shuffle cards
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return game {
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return game {
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@ -24,7 +24,7 @@ deal game@(Game {players}) = do
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take8 = state $ splitAt 8
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take8 = state $ splitAt 8
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getTriple = (,,) <$> take8 <*> take8 <*> take8
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getTriple = (,,) <$> take8 <*> take8 <*> take8
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next :: (MonadIO m, Ord player) => Game player -> m (Game player)
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next :: MonadIO m => Game -> m Game
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next game@(Game {mode, scores, month, players, oyake, winning, rounds}) =
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next game@(Game {mode, scores, month, players, oyake, winning, rounds}) =
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case mode of
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case mode of
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FirstAt n | n <= newScore -> end scored
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FirstAt n | n <= newScore -> end scored
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@ -27,14 +27,14 @@ log source played cards = tell [
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captures [_, captured] = Just captured
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captures [_, captured] = Just captured
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captures _ = Nothing
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captures _ = Nothing
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catch :: (Environment m, Ord player) => Game player -> Card -> (Pack, [Card]) -> m (Game player)
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catch :: Environment m => Game -> Card -> (Pack, [Card]) -> m Game
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catch game@(Game {players, playing}) card (river, trick) = do
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catch game@(Game {players, playing}) card (river, trick) = do
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log Hand card trick
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log Hand card trick
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(setPlayer (game {river, trick})) <$> played >>= popNextCard
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(setPlayer (game {river, trick})) <$> played >>= popNextCard
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where
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where
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played = (Player.get playing players) `plays` card
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played = (Player.get playing players) `plays` card
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popNextCard :: (Environment m, Ord player) => Game player -> m (Game player)
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popNextCard :: Environment m => Game -> m Game
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popNextCard (Game {deck = []}) = throwError "No more cards in the stack"
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popNextCard (Game {deck = []}) = throwError "No more cards in the stack"
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popNextCard game@(Game {river, deck = turned : others}) =
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popNextCard game@(Game {river, deck = turned : others}) =
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let pop = game {deck = others} in
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let pop = game {deck = others} in
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@ -42,7 +42,7 @@ popNextCard game@(Game {river, deck = turned : others}) =
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Right (newRiver, newCaptured) -> end pop turned (newRiver, newCaptured)
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Right (newRiver, newCaptured) -> end pop turned (newRiver, newCaptured)
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Left _ -> return $ pop {step = Turned turned}
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Left _ -> return $ pop {step = Turned turned}
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end :: (MonadWriter [Action] m, MonadIO m, Ord player) => Game player -> Card -> (Pack, [Card]) -> m (Game player)
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end :: (MonadWriter [Action] m, MonadIO m) => Game -> Card -> (Pack, [Card]) -> m Game
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end game@(Game {month, trick, playing, players}) card (river, newCaptured) = do
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end game@(Game {month, trick, playing, players}) card (river, newCaptured) = do
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log Deck card newCaptured
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log Deck card newCaptured
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let updatedGame = setPlayer (game {river, trick = []}) updatedPlayer
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let updatedGame = setPlayer (game {river, trick = []}) updatedPlayer
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@ -55,7 +55,7 @@ end game@(Game {month, trick, playing, players}) card (river, newCaptured) = do
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(scored, newMeld) = runReader (newTrick `meldInto` (meld player)) month
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(scored, newMeld) = runReader (newTrick `meldInto` (meld player)) month
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updatedPlayer = player {meld = newMeld, yakus = scored `mappend` (yakus player)}
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updatedPlayer = player {meld = newMeld, yakus = scored `mappend` (yakus player)}
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next :: (MonadIO m, Ord player) => Game player -> m (Game player)
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next :: MonadIO m => Game -> m Game
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next game@(Game {players, playing}) =
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next game@(Game {players, playing}) =
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let newPlaying = Player.next players playing in
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let newPlaying = Player.next players playing in
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if hand (Player.get newPlaying players) == empty
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if hand (Player.get newPlaying players) == empty
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@ -3,21 +3,23 @@
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module Hanafuda.Player where
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module Hanafuda.Player where
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import Hanafuda (Card, Pack, contains, packOfCards, remove)
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import Hanafuda (Card, Pack, contains, packOfCards, remove)
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import qualified Hanafuda.Key as Hanafuda (Key)
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import Data.Map ((!), Map, adjust, elemAt, empty, findMin, fromList, insert, keys, singleton, size)
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import Data.Map ((!), Map, adjust, elemAt, empty, findMin, fromList, insert, keys, singleton, size)
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import qualified Data.Map as Map (filter)
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import qualified Data.Map as Map (filter)
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import Control.Monad.IO.Class (MonadIO(..))
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import Control.Monad.IO.Class (MonadIO(..))
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import Control.Monad.Except (MonadError(..))
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import Control.Monad.Except (MonadError(..))
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import System.Random (Random(..))
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import System.Random (Random(..))
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data Player key yakus = Player {
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type Key yakus = Hanafuda.Key (Player yakus)
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data Player yakus = Player {
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hand :: Pack
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hand :: Pack
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, meld :: Pack
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, meld :: Pack
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, nextPlayer :: key
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, nextPlayer :: Key yakus
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, yakus :: yakus
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, yakus :: yakus
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} deriving (Show)
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} deriving (Show)
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newtype Players key yakus = Players (Map key (Player key yakus)) deriving (Show)
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newtype Players yakus = Players (Map (Key yakus) (Player yakus)) deriving (Show)
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new :: Monoid yakus => key -> Player key yakus
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new :: Monoid yakus => (Key yakus) -> Player yakus
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new nextPlayer = Player {
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new nextPlayer = Player {
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hand = packOfCards []
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hand = packOfCards []
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, meld = packOfCards []
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, meld = packOfCards []
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, yakus = mempty
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, yakus = mempty
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}
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}
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players :: (Ord key, Monoid yakus) => [key] -> Players key yakus
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players :: Monoid yakus => [Key yakus] -> Players yakus
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players [] = Players empty
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players [] = Players empty
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players [player] = Players $ singleton player $ new player
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players [player] = Players $ singleton player $ new player
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players (alice:others@(bob:_)) =
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players (alice:others@(bob:_)) =
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@ -35,39 +37,39 @@ players (alice:others@(bob:_)) =
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where
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where
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setNextPlayer nextPlayer player = player {nextPlayer}
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setNextPlayer nextPlayer player = player {nextPlayer}
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next :: Ord key => Players key yakus -> key -> key
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next :: Players yakus -> (Key yakus) -> (Key yakus)
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next (Players playersByKey) = nextPlayer . (playersByKey !)
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next (Players playersByKey) = nextPlayer . (playersByKey !)
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random :: MonadIO m => Players key yakus -> m key
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random :: MonadIO m => Players yakus -> m (Key yakus)
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random (Players playersByKey) =
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random (Players playersByKey) =
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fst . ($ playersByKey) . elemAt <$> randomIndex
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fst . ($ playersByKey) . elemAt <$> randomIndex
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where
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where
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randomIndex = liftIO $ randomRIO (0, size playersByKey - 1)
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randomIndex = liftIO $ randomRIO (0, size playersByKey - 1)
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get :: Ord key => key -> Players key yakus -> Player key yakus
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get :: (Key yakus) -> Players yakus -> Player yakus
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get key (Players playersByKey) = playersByKey ! key
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get key (Players playersByKey) = playersByKey ! key
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set :: Ord key => key -> Player key yakus -> Players key yakus -> Players key yakus
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set :: (Key yakus) -> Player yakus -> Players yakus -> Players yakus
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set key player (Players playersByKey) = Players $ insert key player playersByKey
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set key player (Players playersByKey) = Players $ insert key player playersByKey
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deal :: (Ord key, Monoid yakus) => Players key yakus -> [[Card]] -> Players key yakus
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deal :: Monoid yakus => Players yakus -> [[Card]] -> Players yakus
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deal (Players playersByKey) hands =
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deal (Players playersByKey) hands =
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Players $ snd $ foldl dealTo (fst $ findMin playersByKey, playersByKey) hands
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Players $ snd $ foldl dealTo (fst $ findMin playersByKey, playersByKey) hands
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where
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where
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setHand cards (Player {nextPlayer}) = (new nextPlayer) {hand = packOfCards cards}
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setHand cards (Player {nextPlayer}) = (new nextPlayer) {hand = packOfCards cards}
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dealTo (key, m) hand = (nextPlayer $ m ! key, adjust (setHand hand) key m)
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dealTo (key, m) hand = (nextPlayer $ m ! key, adjust (setHand hand) key m)
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plays :: MonadError String m => Player key yakus -> Card -> m (Player key yakus)
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plays :: MonadError String m => Player yakus -> Card -> m (Player yakus)
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plays player@(Player {hand}) card =
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plays player@(Player {hand}) card =
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if hand `contains` card
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if hand `contains` card
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then return $ player {hand = remove hand card}
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then return $ player {hand = remove hand card}
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else throwError "You don't have this card"
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else throwError "You don't have this card"
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type Points = Int
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type Points = Int
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type Scores key = Map key Points
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type Scores yakus = Map (Key yakus) Points
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score :: (yakus -> Points) -> Player key yakus -> Points
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score :: (yakus -> Points) -> Player yakus -> Points
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score rater = rater . yakus
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score rater = rater . yakus
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scores :: Ord key => Players key yakus -> [Points] -> Scores key
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scores :: Players yakus -> [Points] -> Scores yakus
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scores (Players playersByKey) = fromList . zip (keys playersByKey)
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scores (Players playersByKey) = fromList . zip (keys playersByKey)
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