Remove unused imports, minor code simplifications

This commit is contained in:
Sasha 2018-03-07 23:22:45 +01:00
parent 5b78285303
commit 7d672589b2
6 changed files with 21 additions and 25 deletions

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@ -8,7 +8,6 @@ import Data.Bits (
, shift
, testBit
, xor
, Bits
, (.&.)
, (.|.)
, countTrailingZeros

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@ -2,10 +2,10 @@
{-# LANGUAGE MultiParamTypeClasses #-}
module Hanafuda.Day where
import Hanafuda.Card (Card, Pack, Flower(Pine), contains, flower, packOfCards, pair, remove)
import Hanafuda.Card (Card, Pack, Flower(Pine), contains, flower, pair, remove)
import Hanafuda.Yaku (rate)
import Hanafuda.Game (Game(..), Move(..), PlayerState, meld, plays, yakus)
import Data.Map (Map, adjust, empty, fromList, insert, union, (!))
import Hanafuda.Game (Game(..), Move(..), PlayerState(..), plays)
import Data.Map (union)
import Control.Monad.Reader (runReader)
data Step = ToPlay | Turned Card | Scored | Over Bool

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@ -2,7 +2,7 @@
{-# LANGUAGE MultiParamTypeClasses #-}
module Hanafuda.Game where
import Data.Map (Map, empty, fromList, (!))
import Data.Map (Map, empty, fromList)
import Hanafuda.Card (Card, Pack, contains, packOfCards, remove)
import Hanafuda.Yaku (Score, Points)

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@ -4,8 +4,8 @@ module Hanafuda.Month where
import Hanafuda.Card (Card, Flower(Pine), cards, shuffle, packOfCards)
import Hanafuda.Day (Day(..))
import qualified Hanafuda.Day as Day (Step(Over), next, new)
import Hanafuda.Game (Game(..), Move, Player, Players, PlayerState(..), initPlayers)
import qualified Hanafuda.Day as Day (Step(Over), new)
import Hanafuda.Game (Game(..), Player, Players, PlayerState(..), initPlayers)
import qualified Hanafuda.Game as Game (next)
import Data.Map ((!), insert)
import Control.Monad.State (replicateM, runState, state)
@ -29,9 +29,11 @@ newtype Month = Month (Either Over On)
go :: On -> Month
go = Month . Right
new :: Player -> [Card] -> On
new playing shuffled =
On {
new :: Player -> IO On
new playing = do
([hand1, hand2, river], next:stock) <- fmap (runState (replicateM 3 take8)) $ shuffle cards
let players = initPlayers [hand1, hand2]
return On {
flower = Pine
, players
, day = Day.new (packOfCards river) (players ! playing) next
@ -42,13 +44,11 @@ new playing shuffled =
}
where
take8 = state $ splitAt 8
([hand1, hand2, river], next:stock) = runState (replicateM 3 take8) shuffled
players = initPlayers [hand1, hand2]
next :: On -> IO On
next (On {flower, oyake}) = do
shuffled <- shuffle cards
return $ (new (Game.next oyake) shuffled) {flower = succ flower}
on <- new $ Game.next oyake
return $ on {flower = succ flower}
instance Game On Month where
play on@(On {flower, day, playing, players, stock = next : moreStock}) move =

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@ -1,9 +1,9 @@
{-# LANGUAGE NamedFieldPuns #-}
module Hanafuda.Yaku where
import Hanafuda.Card (Card(..), Flower, Monthly, Pack, add, contains, intersection, packOfCards, size)
import Hanafuda.Card (Card(..), Monthly, Pack, add, contains, intersection, packOfCards, size)
import qualified Data.Map as M (Map, empty, insert, unionWith, (!))
import qualified Data.Set as S (Set, empty, insert, singleton, union)
import qualified Data.Set as S (Set, empty, singleton, union)
import Control.Monad.Reader (reader)
data Yaku =
@ -70,7 +70,7 @@ finders = do
, (Akatan, akatan, fixed 5)
, (Aotan, aotan, fixed 5)
, (Tan, [WisteriaRed, IrisRed, BushCloverRed, WillowRed] ++ aotan ++ akatan, moreThan 4)
, (Kasu, (foldl (++) [] [map toEnum [4*i, 4*i+1] | i <- [0..10]]) ++ Lightning : [Paulownia0 .. Sand], moreThan 9)
, (Kasu, plains, moreThan 9)
, (TsukimiZake, [SakeCup, FullMoon], fixed 3)
, (HanamiZake, [SakeCup, CampCurtain], fixed 3)
, (TsukiFuda, map (toEnum . monthCardPlus) [0..3], fixed 5)
@ -79,6 +79,7 @@ finders = do
inoshikacho = [Butterflies, Boar, Deer]
aotan = [PeonyBlue, ChrysanthemumBlue, MapleBlue]
akatan = [PinePoetry, PlumPoetry, CherryPoetry]
plains = (foldl (++) [] [map toEnum [4*i, 4*i+1] | i <- [0..10]]) ++ Lightning : [Paulownia0 .. Sand]
rate :: Pack -> [Card] -> Monthly (Score, Pack)
rate pack cards = do

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@ -3,11 +3,11 @@
{-# LANGUAGE FlexibleInstances #-}
module Hanafuda.Year where
import Hanafuda.Card (Flower(Paulownia), cards, shuffle)
import Hanafuda.Card (Flower(Paulownia))
import Hanafuda.Month (Month(..), flower, next, score, winner)
import qualified Hanafuda.Month as Month (On(..), Over(..), new)
import Hanafuda.Game (Game(..), Player(Player1), Scores, deal)
import Data.Map (Map, insert, (!))
import Data.Map (insert, (!))
import System.Random (StdGen)
data Mode = FirstAt Int | WholeYear
@ -28,12 +28,8 @@ go = return . Year . Right
new :: Mode -> IO Year
new mode = do
shuffled <- shuffle cards
go $ On {
mode
, month = Month.new Player1 shuffled
, scores = deal $ cycle [0]
}
month <- Month.new Player1
go $ On {mode , month , scores = deal $ cycle [0]}
consolidate :: On -> Player -> Int -> IO Year
consolidate on@(On {mode, month, scores}) winner score =