Add gameID directly into Game data structure

This commit is contained in:
Tissevert 2020-01-13 08:40:38 +01:00
parent ce0f51720a
commit 7a324ee7ef
2 changed files with 7 additions and 3 deletions

View file

@ -32,7 +32,8 @@ import Hanafuda.KoiKoi.Game (
import qualified Hanafuda.KoiKoi.Round as Round (deal, next)
import qualified Hanafuda.KoiKoi.Turn as Turn (catch, end, next)
import Control.Monad.Except (MonadError(..))
import Control.Monad.IO.Class (MonadIO)
import Control.Monad.IO.Class (MonadIO(..))
import System.Random (randomIO)
play :: Environment m => Move -> Game -> m Game
play move game@(Game {river, step}) =
@ -56,8 +57,10 @@ play move game@(Game {river, step}) =
new :: MonadIO m => (PlayerID, PlayerID) -> Mode -> m Game
new (playerA, playerB) mode = do
playing <- Player.random players
gameID <- liftIO $ randomIO
Round.deal $ Game {
mode
gameID
, mode
, scores = Player.scores players [0, 0]
, month = Pine
, players

View file

@ -50,7 +50,8 @@ instance IDType Game where
type PlayerTurn = Map PlayerID PlayerID
data Game = Game {
mode :: Mode
gameID :: GameID
, mode :: Mode
, scores :: Scores
, month :: Flower
, nextPlayer :: PlayerTurn