lib/src/Hanafuda/KoiKoi/Turn.hs

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{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE MultiParamTypeClasses #-}
module Hanafuda.KoiKoi.Turn where
import Hanafuda (Card, Pack, Flower(Pine), contains, flower, match, remove)
import Hanafuda.KoiKoi.Yaku (Score, meldInto)
import Hanafuda.Player (Move(..), State(..), plays)
import Control.Monad.Reader (runReader)
data Step = ToPlay | Turned Card | Scored | Over Bool deriving (Show)
type Player = State Score
data Turn = Turn {
river :: Pack
, month :: Flower
, player :: Player
, next :: Card
, step :: Step
, trick :: [Card]
} deriving (Show)
new :: Pack -> Player -> Card -> Turn
new river player next = Turn {
river
, month = Pine
, player
, next
, step = ToPlay
, trick = []
}
play :: Turn -> Move -> Either String Turn
play turn@(Turn {river, step, next, trick, player}) move =
case (step, move) of
(ToPlay, Play card) -> match card river >>= play card
(ToPlay, Capture (card, caught)) ->
if card `canCatch` caught
then play card (remove river caught, [card, caught])
else Left "You can't choose that card"
(Turned card, Choose caught) ->
if card `canCatch` caught
then end $ turn {river = remove river caught, trick = [card, caught] ++ trick}
else Left "You can't choose that card"
(Scored, KoiKoi win) -> Right $ turn {step = Over win}
(_, _) -> Left "You can't play this move in that state"
where
canCatch card1 card2 = flower card1 == flower card2 && river `contains` card2
play card (river, trick) = do
played <- player `plays` card
turnOver $ turn {river, trick, player = played}
turnOver :: Turn -> Either String Turn
turnOver turn@(Turn {river, next, trick}) =
case match next river of
Right (newRiver, newCaptured) -> end $ turn {river = newRiver, trick = trick ++ newCaptured}
Left _ -> Right $ turn {step = Turned next}
end :: Turn -> Either String Turn
end turn@(Turn {month, trick, player}) =
let (scored, newMeld) = runReader (trick `meldInto` (meld player)) month in
let updatedPlayer = turn {player = player {meld = newMeld, yakus = scored `mappend` (yakus player)}} in
Right $ if null scored
then updatedPlayer {step = Over False}
else updatedPlayer {step = Scored}