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bf4daa5a77
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Implement games memory for Hannah
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2020-01-31 09:15:19 +01:00 |
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22c15bd30e
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Simplify saving / loading hannah's state
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2020-01-26 22:21:05 +01:00 |
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b95a7c958d
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Stop imposing only one game per user, it was silly and finally harder to do well than to simply keep games by ID and allow several games in parallel for one user
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2020-01-25 11:54:27 +01:00 |
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9270ce17aa
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Implement re-synchronization after connection loss
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2020-01-25 11:11:57 +01:00 |
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ff9194d416
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Follow «Coordinates» change in protocol
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2020-01-18 09:36:01 +01:00 |
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f77871b538
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Hannah now tolerates LogIn and LogOut messages (but doesn't care about them)
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2019-12-24 00:37:50 +01:00 |
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a9ba5cc47c
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Adapt the automaton to the latest protocol changes in APILanguage; clean unused code (imports, declarations, various warnings)
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2019-11-20 18:33:01 +01:00 |
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4529d19301
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Add a session module to save and restore the playerID sent by the server (and make hannah persistent accross her reboots)
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2019-11-20 18:30:59 +01:00 |
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064606ae83
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Add the recipient in the answer messages (following latest changes in the protocol)
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2019-11-03 21:53:35 +01:00 |
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c2b01445c8
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Catch up with breaking changes due to the stateless transition
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2019-10-19 10:51:06 +02:00 |
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9fb130c944
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Fix bug in end of game handling
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2019-08-27 21:57:26 +02:00 |
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48f6ab65ab
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Update PlayerID type to follow recent change in main lib
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2019-08-27 21:56:33 +02:00 |
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0c7e4c8b50
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Make Hannah pay attention who it plays against and watch when they log out
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2019-08-22 17:53:45 +02:00 |
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70584add93
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Implement a naive AI believing cards have an intrinsinc value not depending on the context of the game
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2019-08-22 17:51:05 +02:00 |
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62223eb84f
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Draft a very stupid AI and simplify Automaton states a bit
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2019-08-20 18:19:54 +02:00 |
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00d88dcc83
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Implement basic Automaton
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2019-08-19 18:48:11 +02:00 |
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84251b648b
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Start implementing a proper automaton with the new APILanguage
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2019-08-18 22:11:57 +02:00 |
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3e27c33472
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Draft version only creating a connection and sending its name before hanging up
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2018-11-08 18:36:25 +01:00 |
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