Update PlayerID type to follow recent change in main lib

This commit is contained in:
Tissevert 2019-08-27 21:56:33 +02:00
parent 0c7e4c8b50
commit 48f6ab65ab
2 changed files with 7 additions and 7 deletions

View file

@ -13,10 +13,10 @@ import Hanafuda (
, cardsOf, cardsOfPack, contains, empty,flower, packOfCards, sameMonth, size, union , cardsOf, cardsOfPack, contains, empty,flower, packOfCards, sameMonth, size, union
) )
import Hanafuda.Player (Player(..), Players(..)) import Hanafuda.Player (Player(..), Players(..))
import Hanafuda.KoiKoi (GameBlueprint(..), Move(..), PlayerKey, Step(..), Score) import Hanafuda.KoiKoi (GameBlueprint(..), Move(..), PlayerID, Step(..), Score)
import Hanafuda.Message (PublicGame) import Hanafuda.Message (PublicGame)
move :: PlayerKey -> PublicGame -> Move move :: PlayerID -> PublicGame -> Move
move me (Game {step = ToPlay, month, players = Players p, river}) = move me (Game {step = ToPlay, month, players = Players p, river}) =
case getAvailableCards myHand (cardsOfPack river) of case getAvailableCards myHand (cardsOfPack river) of

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@ -15,7 +15,7 @@ import Control.Concurrent (threadDelay)
import Control.Monad.Reader (ReaderT, ask) import Control.Monad.Reader (ReaderT, ask)
import Control.Monad.State (StateT) import Control.Monad.State (StateT)
import Control.Monad.Trans (lift) import Control.Monad.Trans (lift)
import Hanafuda.KoiKoi (Game, GameBlueprint(..), PlayerKey, Step(..)) import Hanafuda.KoiKoi (Game, GameBlueprint(..), PlayerID, Step(..))
import qualified Hanafuda.Message as Message (T(..), FromClient(..), PublicGame) import qualified Hanafuda.Message as Message (T(..), FromClient(..), PublicGame)
import Network.WebSockets (Connection, receiveData, sendTextData) import Network.WebSockets (Connection, receiveData, sendTextData)
import Prelude hiding (error, putStrLn) import Prelude hiding (error, putStrLn)
@ -24,16 +24,16 @@ import System.Exit (exitSuccess)
data State = data State =
Initial Initial
| Connected { | Connected {
key :: PlayerKey key :: PlayerID
} }
| LoggedIn { | LoggedIn {
key :: PlayerKey key :: PlayerID
, name :: Text , name :: Text
} }
| Playing { | Playing {
key :: PlayerKey key :: PlayerID
, name :: Text , name :: Text
, against :: PlayerKey , against :: PlayerID
} }
deriving Show deriving Show